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We present a pseudo-spectal Navier-Stokes solver for plane parallel flows (Couette/Poiseuille), that has been developed on the MATLAB programming language. The code performs direct numerical simulations (DNSs) of turbulence in 3 dimensions…
We present GPU-SLS, a GPU-parallelized framework for safe, robust nonlinear model predictive control (MPC) that scales to high-dimensional uncertain robotic systems and long planning horizons. Our method jointly optimizes an…
In this paper a three-parameter family of Boussinesq systems is studied. The systems have been proposed as models of the propagation of long internal waves along the interface of a two-layer system of fluids with rigid-lid condition for the…
Interactive high-performance computing is doubtlessly beneficial for many computational science and engineering applications whenever simulation results should be visually processed in real time, i.e. during the computation process.…
We present an efficient implementation for running three-dimensional numerical simulations of fluid-structure interaction problems on single GPUs, based on Nvidia CUDA through Numba and Python. The incompressible flow around moving bodies…
In this paper, we present an efficient, accurate and fully Lagrangian numerical solver for modeling wave interaction with oscillating wave energy converter (OWSC). The key idea is to couple SPHinXsys, an open-source multi-physics library in…
Multiphase turbulent flow phenomena are observed not only in industrial devices but also in environmental flows, and direct numerical simulation (DNS) plays a key role in their investigation. Many numerical models have been developed;…
In the last decade, the growing influence of open source software has necessitated the need to reduce the abstraction levels in hardware design. Open source hardware significantly reduces the development time, increasing the probability of…
This paper presents a porting of {DG-SWEM}, a first-order discontinuous Galerkin solver for storm surge based on the Advanced Circulation Model (ADCIRC), to NVIDIA GPUs. Time-explicit discontinuous Galerkin methods contain a large number of…
FlexibleSUSY is a software package that takes as input descriptions of (non-)minimal supersymmetric models written in Wolfram/Mathematica and generates a set of spectrum generator libraries and executables, with the aid of SARAH. The design…
To reduce the carbon footprint of computing and stabilize electricity grids, there is an increasing focus on approaches that align the power usage of IT infrastructure with the availability of clean energy. Unfortunately, research on…
This article addresses the formulation and validation of a simple PC based software application developed for simulating commercially available solar panels. The important feature of this application is its capability to produce speedy…
In this paper, we investigate the well-posedness of a nonlinear dispersive model with variable coefficients that describes the evolution of surface waves propagating through a one-dimensional shallow water channel of finite length with…
Single-cell sequencing technologies reveal cellular heterogeneity at high resolution, advancing our understanding of biological complexity. As datasets start to scale to tens of millions of cells, computational workflows face substantial…
We introduce $\texttt{cuSkyrmion}$, a 3-dimensional Skyrme model computation and visualization software, that is written in $\texttt{CUDA C}$ for rapid computation and visualization of especially the arrested Newton flow algorithm. The…
We introduce multinode quantum trajectory simulations with qsim, an open source high performance simulator of quantum circuits. qsim can be used as a backend of Cirq, a Python software library for writing quantum circuits. We present a…
Autonomous vessels potentially enhance safety and reliability of seaborne trade. To facilitate the development of autonomous vessels, high-fidelity simulations are required to model realistic interactions with other vessels. However,…
CUBES (Cassegrain U-Band Efficient Spectrograph) is the recently approved high-efficiency VLT spectrograph aimed to observe the sky in the UV ground-based region (305-400 nm) with a high-resolution mode (~20K) and a low-resolution mode…
Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fragmented, heavy, or constrained by legacy pipelines,…
While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present…