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As the technology advances, an ample amount of data is collected in sports with the help of advanced sensors. Sports Analytics is the study of this data to provide a constructive advantage to the team and its players. The game of…
This research proposes and evaluates scoring and assessment methods for Virtual Reality (VR) training simulators. VR simulators capture detailed n-dimensional human motion data which is useful for performance analysis. Custom made medical…
We propose an effective approach for spatio-temporal action localization in realistic videos. The approach first detects proposals at the frame-level and scores them with a combination of static and motion CNN features. It then tracks…
Presently online video games have become a progressively favorite source of recreation and Counter Strike: Global Offensive (CS: GO) is one of the top-listed online first-person shooting games. Numerous competitive games are arranged every…
Reading ability detection is important in modern educational field. In this paper, a method of predicting scores of reading ability is proposed, using the eye-tracking data of a few subjects (e.g., 68 subjects). The proposed method built a…
In this paper, a novel video classification method is presented that aims to recognize different categories of third-person videos efficiently. Our motivation is to achieve a light model that could be trained with insufficient training…
3D action recognition - analysis of human actions based on 3D skeleton data - becomes popular recently due to its succinctness, robustness, and view-invariant representation. Recent attempts on this problem suggested to develop RNN-based…
Combining sports and machine learning involves leveraging ML algorithms and techniques to extract insight from sports-related data such as player statistics, game footage, and other relevant information. However, datasets related to figure…
Action anticipation, which aims to recognize the action with a partial observation, becomes increasingly popular due to a wide range of applications. In this paper, we investigate the problem of 3D action anticipation from streaming videos…
We propose a new model for supervised learning to rank. In our model, the relevance labels are assumed to follow a categorical distribution whose probabilities are constructed based on a scoring function. We optimize the training objective…
Despite the steady progress in video analysis led by the adoption of convolutional neural networks (CNNs), the relative improvement has been less drastic as that in 2D static image classification. Three main challenges exist including…
A number of techniques for interpretability have been presented for deep learning in computer vision, typically with the goal of understanding what the networks have based their classification on. However, interpretability for deep video…
We address human action recognition from multi-modal video data involving articulated pose and RGB frames and propose a two-stream approach. The pose stream is processed with a convolutional model taking as input a 3D tensor holding data…
Understanding human actions from videos is essential in many domains, including sports. In figure skating, technical judgments are performed by watching skaters' 3D movements, and its part of the judging procedure can be regarded as a…
Analyzing and evaluating students' progress in any learning environment is stressful and time consuming if done using traditional analysis methods. This is further exasperated by the increasing number of students due to the shift of focus…
Benchmarking of 3D Shape retrieval allows developers and researchers to compare the strengths of different algorithms on a standard dataset. Here we describe the procedures involved in developing a benchmark and issues involved. We then…
We propose a new action and gesture recognition method based on spatio-temporal covariance descriptors and a weighted Riemannian locality preserving projection approach that takes into account the curved space formed by the descriptors. The…
Analyzing sports performance or preventing injuries requires capturing ground reaction forces (GRFs) exerted by the human body during certain movements. Standard practice uses physical markers paired with force plates in a controlled…
Action recognition is an important and challenging problem in video analysis. Although the past decade has witnessed progress in action recognition with the development of deep learning, such process has been slow in competitive sports…
This paper introduces an innovative adaptive scoring framework for children with Neurodevelopmental Disorders (NDD) that is attributed to the integration of multiple metrics, such as spatial attention patterns, temporal engagement, and game…