Related papers: Learning To Score Olympic Events
This paper targets at learning to score the figure skating sports videos. To address this task, we propose a deep architecture that includes two complementary components, i.e., Self-Attentive LSTM and Multi-scale Convolutional Skip LSTM.…
Automated vision-based score estimation models can be used as an alternate opinion to avoid judgment bias. In the past works the score estimation models were learned by regressing the video representations to the ground truth score provided…
To date, machine learning for human action recognition in video has been widely implemented in sports activities. Although some studies have been successful in the past, precision is still the most significant concern. In this study, we…
Recent methods based on 3D skeleton data have achieved outstanding performance due to its conciseness, robustness, and view-independent representation. With the development of deep learning, Convolutional Neural Networks (CNN) and Long…
3D convolutional networks is a good means to perform tasks such as video segmentation into coherent spatio-temporal chunks and classification of them with regard to a target taxonomy. In the chapter we are interested in the classification…
In precision sports such as archery, athletes' performance depends on both biomechanical stability and psychological resilience. Traditional motion analysis systems are often expensive and intrusive, limiting their use in natural training…
Spatiotemporal and motion features are two complementary and crucial information for video action recognition. Recent state-of-the-art methods adopt a 3D CNN stream to learn spatiotemporal features and another flow stream to learn motion…
The increasing global crime rate, coupled with substantial human and property losses, highlights the limitations of traditional surveillance methods in promptly detecting diverse and unexpected acts of violence. Addressing this pressing…
Athlete performance measurement in sports videos requires modeling long sequences since the entire spatio-temporal progression contributes dominantly to the performance. It is crucial to comprehend local discriminative spatial dependencies…
Predicting an interaction before it is fully executed is very important in applications such as human-robot interaction and video surveillance. In a two-human interaction scenario, there often contextual dependency structure between the…
Curriculum learning is a training strategy that sorts the training examples by some measure of their difficulty and gradually exposes them to the learner to improve the network performance. Motivated by our insights from implicit curriculum…
Selecting an optimal event representation is essential for event classification in real world contexts. In this paper, we investigate the application of qualitative spatial reasoning (QSR) frameworks for classification of human-object…
Assessing action quality from videos has attracted growing attention in recent years. Most existing approaches usually tackle this problem based on regression algorithms, which ignore the intrinsic ambiguity in the score labels caused by…
With the recent substantial growth of media such as YouTube, a considerable number of instructional videos covering a wide variety of tasks are available online. Therefore, online instructional videos have become a rich resource for humans…
Inspired by recent advances in neural machine translation, that jointly align and translate using encoder-decoder networks equipped with attention, we propose an attentionbased LSTM model for human activity recognition. Our model jointly…
In this paper, we propose a new approach to under-stand actions in egocentric videos that exploits the semantics of object interactions at both frame and temporal levels. At the frame level, we use a region-based approach that takes as…
Competitive diving is a well recognized aquatic sport in which a person dives from a platform or a springboard into the water. Based on the acrobatics performed during the dive, diving is classified into a finite set of action classes which…
The paper addresses the problem of recognition of actions in video with low inter-class variability such as Table Tennis strokes. Two stream, "twin" convolutional neural networks are used with 3D convolutions both on RGB data and optical…
Sports tracking data are the high-resolution spatiotemporal observations of a competitive event. The growing collection of these data in professional sport allows us to address a fundamental problem of modern sport: how to attribute value…
This paper proposes a simple yet effective method for human action recognition in video. The proposed method separately extracts local appearance and motion features using state-of-the-art three-dimensional convolutional neural networks…