English
Related papers

Related papers: Recognizing and Eliciting Weakly Single Crossing P…

200 papers

Eliciting the preferences of a set of agents over a set of alternatives is a problem of fundamental importance in social choice theory. Prior work on this problem has studied the query complexity of preference elicitation for the…

Computer Science and Game Theory · Computer Science 2016-04-19 Palash Dey , Neeldhara Misra

We generalize the classical single-crossing property to single-crossing property on trees and obtain new ways to construct Condorcet domains which are sets of linear orders which possess the property that every profile composed from those…

Computer Science and Game Theory · Computer Science 2014-10-10 Adam Clearwater , Clemens Puppe , Arkadii Slinko

In multiagent systems, we often have a set of agents each of which have a preference ordering over a set of items and one would like to know these preference orderings for various tasks, for example, data analysis, preference aggregation,…

Computer Science and Game Theory · Computer Science 2016-04-18 Palash Dey , Neeldhara Misra

A preference profile is single-peaked on a tree if the candidate set can be equipped with a tree structure so that the preferences of each voter are decreasing from their top candidate along all paths in the tree. This notion was introduced…

Computer Science and Game Theory · Computer Science 2022-01-24 Dominik Peters , Lan Yu , Hau Chan , Edith Elkind

Many hard computational social choice problems are known to become tractable when voters' preferences belong to a restricted domain, such as those of single-peaked or single-crossing preferences. However, to date, all algorithmic results of…

Computer Science and Game Theory · Computer Science 2016-02-12 Edith Elkind , Martin Lackner

An electorate with fully-ranked innate preferences casts approval votes over a finite set of alternatives. As a result, only partial information about the true preferences is revealed to the voting authorities. In an effort to understand…

Computer Science and Game Theory · Computer Science 2023-10-09 Andrei Constantinescu , Roger Wattenhofer

Social choice becomes easier on restricted preference domains such as single-peaked, single-crossing, and Euclidean preferences. Many impossibility theorems disappear, the structure makes it easier to reason about preferences, and…

Computer Science and Game Theory · Computer Science 2025-03-25 Edith Elkind , Martin Lackner , Dominik Peters

We explore the performance of polynomial-time incentive-compatible mechanisms in single-crossing domains. Single-crossing domains were extensively studied in the economics literature. Roughly speaking, a domain is single crossing if…

Computer Science and Game Theory · Computer Science 2023-05-23 Moshe Babaioff , Shahar Dobzinski , Shiri Ron

In some preference aggregation scenarios, voters' preferences are highly structured: e.g., the set of candidates may have one-dimensional structure (so that voters' preferences are single-peaked) or be described by a binary decision tree…

Computer Science and Game Theory · Computer Science 2022-02-02 Sonja Kraiczy , Edith Elkind

Preference elicitation is a central problem in AI, and has received significant attention in single-agent settings. It is also a key problem in multiagent systems, but has received little attention here so far. In this setting, the agents…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

This paper considers the task of learning users' preferences on a combinatorial set of alternatives, as generally used by online configurators, for example. In many settings, only a set of selected alternatives during past interactions is…

Artificial Intelligence · Computer Science 2022-09-26 Hélène Fargier , Pierre-François Gimenez , Jérôme Mengin , Bao Ngoc Le Nguyen

We study the complexity of determining a winning committee under the Chamberlin--Courant voting rule when voters' preferences are single-crossing on a line, or, more generally, on a median graph (this class of graphs includes, e.g., trees…

Computer Science and Game Theory · Computer Science 2020-10-20 Andrei Constantinescu , Edith Elkind

Recent advances in multi-task peer prediction have greatly expanded our knowledge about the power of multi-task peer prediction mechanisms. Various mechanisms have been proposed in different settings to elicit different types of…

Computer Science and Game Theory · Computer Science 2021-06-08 Shuran Zheng , Fang-Yi Yu , Yiling Chen

Incomplete preferences are likely to arise in real-world preference aggregation scenarios. This paper deals with determining whether an incomplete preference profile is single-peaked. This is valuable information since many intractable…

Computer Science and Game Theory · Computer Science 2020-04-15 Zack Fitzsimmons , Martin Lackner

We present a novel preference learning framework to capture participant preferences efficiently within limited interaction rounds. It involves three main contributions. First, we develop a variational Bayesian approach to infer the…

Machine Learning · Computer Science 2025-03-20 Yan Wang , Jiapeng Liu , Milosz Kadziński , Xiuwu Liao

This paper is devoted to a study of single-peakedness on arbitrary graphs. Given a collection of preferences (rankings of a set of alternatives), we aim at determining a connected graph G on which the preferences are single-peaked, in the…

Computer Science and Game Theory · Computer Science 2020-04-29 Bruno Escoffier , Olivier Spanjaard , Magdaléna Tydrichová

Voting is a general method for aggregating the preferences of multiple agents. Each agent ranks all the possible alternatives, and based on this, an aggregate ranking of the alternatives (or at least a winning alternative) is produced.…

Computer Science and Game Theory · Computer Science 2014-01-16 Vincent Conitzer

Algorithms for learning decision trees often include heuristic local-search operations such as (1) adjusting the threshold of a cut or (2) also exchanging the feature of that cut. We study minimizing the number of classification errors by…

Machine Learning · Computer Science 2025-10-15 Juha Harviainen , Frank Sommer , Manuel Sorge

We study the problem of eliciting the preferences of a decision-maker through a moderate number of pairwise comparison queries to make them a high quality recommendation for a specific problem. We are motivated by applications in high…

Optimization and Control · Mathematics 2021-12-09 Phebe Vayanos , Yingxiao Ye , Duncan McElfresh , John Dickerson , Eric Rice

We present a comprehensive classical and parameterized complexity analysis of decision tree pruning operations, extending recent research on the complexity of learning small decision trees. Thereby, we offer new insights into the…

Machine Learning · Computer Science 2025-03-06 Juha Harviainen , Frank Sommer , Manuel Sorge , Stefan Szeider
‹ Prev 1 2 3 10 Next ›