Related papers: On the Complexity of Local Distributed Graph Probl…
Consider an n-vertex graph G = (V,E) of maximum degree Delta, and suppose that each vertex v \in V hosts a processor. The processors are allowed to communicate only with their neighbors in G. The communication is synchronous, i.e., it…
We present a new approach to randomized distributed graph coloring that is simpler and more efficient than previous ones. In particular, it allows us to tackle the $(\operatorname{deg}+1)$-list-coloring (D1LC) problem, where each node $v$…
Linial's famous color reduction algorithm reduces a given $m$-coloring of a graph with maximum degree $\Delta$ to a $O(\Delta^2\log m)$-coloring, in a single round in the LOCAL model. We show a similar result when nodes are restricted to…
A local algorithm is a distributed algorithm that completes after a constant number of synchronous communication rounds. We present local approximation algorithms for the minimum dominating set problem and the maximum matching problem in…
The locality of a graph problem is the smallest distance $T$ such that each node can choose its own part of the solution based on its radius-$T$ neighborhood. In many settings, a graph problem can be solved efficiently with a distributed or…
Distributed vertex coloring is one of the classic problems and probably also the most widely studied problems in the area of distributed graph algorithms. We present a new randomized distributed vertex coloring algorithm for the standard…
Coloring unit-disk graphs efficiently is an important problem in the global and distributed setting, with applications in radio channel assignment problems when the communication relies on omni-directional antennas of the same power. In…
We give a new randomized distributed algorithm for the $\Delta+1$-list coloring problem. The algorithm and its analysis dramatically simplify the previous best result known of Chang, Li, and Pettie [SICOMP 2020]. This allows for numerous…
Graph coloring problems are among the most fundamental problems in parallel and distributed computing, and have been studied extensively in both settings. In this context, designing efficient deterministic algorithms for these problems has…
The node-averaged complexity of a distributed algorithm running on a graph $G=(V,E)$ is the average over the times at which the nodes $V$ of $G$ finish their computation and commit to their outputs. We study the node-averaged complexity for…
One of the fundamental open problems in the area of distributed graph algorithms is the question of whether randomization is needed for efficient symmetry breaking. While there are fast, $\text{poly}\log n$-time randomized distributed…
In this paper, we consider distributed coloring for planar graphs with a small number of colors. We present an optimal (up to a constant factor) $O(\log{n})$ time algorithm for 6-coloring planar graphs. Our algorithm is based on a novel…
We present new randomized algorithms that improve the complexity of the classic $(\Delta+1)$-coloring problem, and its generalization $(\Delta+1)$-list-coloring, in three well-studied models of distributed, parallel, and centralized…
We show that the $(degree+1)$-list coloring problem can be solved deterministically in $O(D \cdot \log n \cdot\log^2\Delta)$ rounds in the \CONGEST model, where $D$ is the diameter of the graph, $n$ the number of nodes, and $\Delta$ the…
There is a huge difference in techniques and runtimes of distributed algorithms for problems that can be solved by a sequential greedy algorithm and those that cannot. A prime example of this contrast appears in the edge coloring problem:…
The main goal in distributed symmetry-breaking is to understand the locality of problems; i.e., the radius of the neighborhood that a node needs to explore in order to arrive at its part of a global solution. In this work, we study the…
We settle the complexity of the $(\Delta+1)$-coloring and $(\Delta+1)$-list coloring problems in the CONGESTED CLIQUE model by presenting a simple deterministic algorithm for both problems running in a constant number of rounds. This…
In classic distributed graph problems, each instance on a graph specifies a space of feasible solutions (e.g. all proper ($\Delta+1$)-list-colorings of the graph), and the task of distributed algorithm is to construct a feasible solution…
We give a randomized $\Delta$-coloring algorithm in the LOCAL model that runs in $\text{poly} \log \log n$ rounds, where $n$ is the number of nodes of the input graph and $\Delta$ is its maximum degree. This means that randomized…
Locally checkable labeling problems (LCLs) are distributed graph problems in which a solution is globally feasible if it is locally feasible in all constant-radius neighborhoods. Vertex colorings, maximal independent sets, and maximal…