Related papers: Learning Influence Functions from Incomplete Obser…
Reinforcement learning algorithms typically rely on the assumption that the environment dynamics and value function can be expressed in terms of a Markovian state representation. However, when state information is only partially observable,…
In this paper, we describe a novel approach to imitation learning that infers latent policies directly from state observations. We introduce a method that characterizes the causal effects of latent actions on observations while…
We examine the prospect of learning ice sheet damage models from observational data. Our approach, implemented in CRIKit (the Constitutive Relation Inference Toolkit), is to model the material time derivative of damage as a frame-invariant…
We study the online influence maximization (OIM) problem in social networks, where the learner repeatedly chooses seed nodes to generate cascades, observes the cascade feedback, and gradually learns the best seeds that generate the largest…
Contemporary data-driven methods are typically fed with full supervision on large-scale datasets which limits their applicability. However, in the actual systems with limitations such as measurement error and data acquisition problems,…
Agents in social networks with threshold-based dynamics change opinions when influenced by sufficiently many peers. Existing literature typically assumes that the network structure and dynamics are fully known, which is often unrealistic.…
We consider the problem of learning a realization of a partially observed dynamical system with linear state transitions and bilinear observations. Under very mild assumptions on the process and measurement noises, we provide a finite time…
We consider online learning problems under a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition…
Recent work has demonstrated that problems-- particularly imitation learning and structured prediction-- where a learner's predictions influence the input-distribution it is tested on can be naturally addressed by an interactive approach…
BCART (Bayesian Classification and Regression Trees) and BART (Bayesian Additive Regression Trees) are popular Bayesian regression models widely applicable in modern regression problems. Their popularity is intimately tied to the ability to…
Understanding the influence of a training instance on a neural network model leads to improving interpretability. However, it is difficult and inefficient to evaluate the influence, which shows how a model's prediction would be changed if a…
Differential item functioning (DIF) arises alongside latent population heterogeneity in many applications, and both must be accounted for when assessing measurement invariance. In many practical settings, however, the comparison groups are…
We study the online influence maximization problem in social networks under the independent cascade model. Specifically, we aim to learn the set of "best influencers" in a social network online while repeatedly interacting with it. We…
Sequential decision-making systems routinely operate with missing or incomplete data. Classical reinforcement learning theory, which is commonly used to solve sequential decision problems, assumes Markovian observability, which may not hold…
Attention mechanisms form a core component of several successful deep learning architectures, and are based on one key idea: ''The output depends only on a small (but unknown) segment of the input.'' In several practical applications like…
In this paper, we study diffusion social learning over weakly-connected graphs. We show that the asymmetric flow of information hinders the learning abilities of certain agents regardless of their local observations. Under some…
Coverage control is the problem of navigating a robot swarm to collaboratively monitor features or a phenomenon of interest not known a priori. The problem is challenging in decentralized settings with robots that have limited communication…
In order to collaborate efficiently with unknown partners in cooperative control settings, adaptation of the partners based on online experience is required. The rather general and widely applicable control setting, where each cooperation…
We explore questions dealing with the learnability of models of choice over time. We present a large class of preference models defined by a structural criterion for which we are able to obtain an exponential improvement over previously…
One of the common ways children learn is by mimicking adults. Imitation learning focuses on learning policies with suitable performance from demonstrations generated by an expert, with an unspecified performance measure, and unobserved…