Related papers: RenderGAN: Generating Realistic Labeled Data
Deep neural networks for image quality enhancement typically need large quantities of highly-curated training data comprising pairs of low-quality images and their corresponding high-quality images. While high-quality image acquisition is…
Recent research on image denoising has progressed with the development of deep learning architectures, especially convolutional neural networks. However, real-world image denoising is still very challenging because it is not possible to…
Collecting and labeling the registered 3D point cloud is costly. As a result, 3D resources for training are typically limited in quantity compared to the 2D images counterpart. In this work, we deal with the data scarcity challenge of 3D…
Recently deep learning methods, in particular, convolutional neural networks (CNNs), have led to a massive breakthrough in the range of computer vision. Also, the large-scale annotated dataset is the essential key to a successful training…
This work explores conditional image generation with a new image density model based on the PixelCNN architecture. The model can be conditioned on any vector, including descriptive labels or tags, or latent embeddings created by other…
We propose a novel GAN training scheme that can handle any level of labeling in a unified manner. Our scheme introduces a form of artificial labeling that can incorporate manually defined labels, when available, and induce an alignment…
Generating realistic palmprint (more generally biometric) images has always been an interesting and, at the same time, challenging problem. Classical statistical models fail to generate realistic-looking palmprint images, as they are not…
Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in…
A major impediment to the application of deep learning to real-world problems is the scarcity of labeled data. Small training sets are in fact of no use to deep networks as, due to the large number of trainable parameters, they will very…
Data seems cheap to get, and in many ways it is, but the process of creating a high quality labeled dataset from a mass of data is time-consuming and expensive. With the advent of rich 3D repositories, photo-realistic rendering systems…
Learning from noisy labels is a challenge that arises in many real-world applications where training data can contain incorrect or corrupted labels. When fine-tuning language models with noisy labels, models can easily overfit the label…
Deep convolutional neural networks (DCNNs) have been used to achieve state-of-the-art performance on many computer vision tasks (e.g., object recognition, object detection, semantic segmentation) thanks to a large repository of annotated…
Recently image inpainting has witnessed rapid progress due to generative adversarial networks (GAN) that are able to synthesize realistic contents. However, most existing GAN-based methods for semantic inpainting apply an auto-encoder…
Adversarially trained generative models (GANs) have recently achieved compelling image synthesis results. But despite early successes in using GANs for unsupervised representation learning, they have since been superseded by approaches…
Despite the success of deep neural networks (DNNs) in image classification tasks, the human-level performance relies on massive training data with high-quality manual annotations, which are expensive and time-consuming to collect. There…
The keep-growing content of Web images may be the next important data source to scale up deep neural networks, which recently obtained a great success in the ImageNet classification challenge and related tasks. This prospect, however, has…
We propose a new approach to designing visual markers (analogous to QR-codes, markers for augmented reality, and robotic fiducial tags) based on the advances in deep generative networks. In our approach, the markers are obtained as color…
In the past decades, the excessive use of the last-generation GAN (Generative Adversarial Networks) models in computer vision has enabled the creation of artificial face images that are visually indistinguishable from genuine ones. These…
Generative adversarial networks (GAN) are a class of powerful machine learning techniques, where both a generative and discriminative model are trained simultaneously. GANs have been used, for example, to successfully generate "deep fake"…
The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…