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One of the notorious issues for Reinforcement Learning (RL) is poor sample efficiency. Compared to single agent RL, the sample efficiency for Multi-Agent Reinforcement Learning (MARL) is more challenging because of its inherent partial…

Machine Learning · Computer Science 2024-04-16 Linjie Xu , Zichuan Liu , Alexander Dockhorn , Diego Perez-Liebana , Jinyu Wang , Lei Song , Jiang Bian

Sampled environment transitions are a critical input to deep reinforcement learning (DRL) algorithms. Current DRL benchmarks often allow for the cheap and easy generation of large amounts of samples such that perceived progress in DRL does…

Machine Learning · Computer Science 2021-02-10 Florian E. Dorner

While deep reinforcement learning excels at solving tasks where large amounts of data can be collected through virtually unlimited interaction with the environment, learning from limited interaction remains a key challenge. We posit that an…

Machine Learning · Computer Science 2021-05-21 Max Schwarzer , Ankesh Anand , Rishab Goel , R Devon Hjelm , Aaron Courville , Philip Bachman

We propose a distributed architecture for deep reinforcement learning at scale, that enables agents to learn effectively from orders of magnitude more data than previously possible. The algorithm decouples acting from learning: the actors…

Machine Learning · Computer Science 2018-03-05 Dan Horgan , John Quan , David Budden , Gabriel Barth-Maron , Matteo Hessel , Hado van Hasselt , David Silver

ATARI is a suite of video games used by reinforcement learning (RL) researchers to test the effectiveness of the learning algorithm. Receiving only the raw pixels and the game score, the agent learns to develop sophisticated strategies,…

Machine Learning · Computer Science 2024-07-17 Le Zhang , Yong Gu , Xin Zhao , Yanshuo Zhang , Shu Zhao , Yifei Jin , Xinxin Wu

Several algorithms have been proposed to sample non-uniformly the replay buffer of deep Reinforcement Learning (RL) agents to speed-up learning, but very few theoretical foundations of these sampling schemes have been provided. Among…

Machine Learning · Computer Science 2022-06-15 Thibault Lahire , Matthieu Geist , Emmanuel Rachelson

We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard…

We propose Episodic Backward Update (EBU) - a novel deep reinforcement learning algorithm with a direct value propagation. In contrast to the conventional use of the experience replay with uniform random sampling, our agent samples a whole…

Machine Learning · Computer Science 2019-11-13 Su Young Lee , Sungik Choi , Sae-Young Chung

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

Machine Learning · Computer Science 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

Deep reinforcement learning agents have achieved state-of-the-art results by directly maximising cumulative reward. However, environments contain a much wider variety of possible training signals. In this paper, we introduce an agent that…

Off-policy sampling and experience replay are key for improving sample efficiency and scaling model-free temporal difference learning methods. When combined with function approximation, such as neural networks, this combination is known as…

Machine Learning · Computer Science 2021-07-13 Ray Jiang , Shangtong Zhang , Veronica Chelu , Adam White , Hado van Hasselt

We focus on a simulation-based optimization problem of choosing the best design from the feasible space. Although the simulation model can be queried with finite samples, its internal processing rule cannot be utilized in the optimization…

Machine Learning · Computer Science 2021-11-02 Kuo Li , Qing-Shan Jia , Jiaqi Yan

We study the robustness of deep reinforcement learning algorithms against distribution shifts within contextual multi-stage stochastic combinatorial optimization problems from the operations research domain. In this context, risk-sensitive…

Machine Learning · Computer Science 2024-02-16 Tobias Enders , James Harrison , Maximilian Schiffer

Deep reinforcement learning (RL) has achieved remarkable success in solving complex tasks through its integration with deep neural networks (DNNs) as function approximators. However, the reliance on DNNs has introduced a new challenge…

Machine Learning · Computer Science 2023-11-01 Woojun Kim , Yongjae Shin , Jongeui Park , Youngchul Sung

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

Machine Learning · Computer Science 2021-12-13 Fanchen Bu , Dong Eui Chang

Recently experience replay is widely used in various deep reinforcement learning (RL) algorithms, in this paper we rethink the utility of experience replay. It introduces a new hyper-parameter, the memory buffer size, which needs carefully…

Machine Learning · Computer Science 2018-05-01 Shangtong Zhang , Richard S. Sutton

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

Machine Learning · Computer Science 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

Value-based reinforcement-learning algorithms provide state-of-the-art results in model-free discrete-action settings, and tend to outperform actor-critic algorithms. We argue that actor-critic algorithms are limited by their need for an…

Machine Learning · Computer Science 2019-06-13 Denis Steckelmacher , Hélène Plisnier , Diederik M. Roijers , Ann Nowé

Multi-agent deep reinforcement learning has been applied to address a variety of complex problems with either discrete or continuous action spaces and achieved great success. However, most real-world environments cannot be described by only…

Machine Learning · Computer Science 2022-06-13 Hongzhi Hua , Kaigui Wu , Guixuan Wen

Background: Real-time treatment planning in IMRT is challenging due to complex beam interactions. AI has improved automation, but existing models require large, high-quality datasets and lack universal applicability. Deep reinforcement…

Medical Physics · Physics 2025-02-26 Md Mainul Abrar , Parvat Sapkota , Damon Sprouts , Xun Jia , Yujie Chi