Related papers: Linear Programming Heuristics for the Graph Isomor…
We give an algorithm to compute a morph between any two convex drawings of the same plane graph. The morph preserves the convexity of the drawing at any time instant and moves each vertex along a piecewise linear curve with linear…
The linear programming (LP) approach is, together with value iteration and policy iteration, one of the three fundamental methods to solve optimal control problems in a dynamic programming setting. Despite its simple formulation,…
Lov\'asz (1967) showed that two graphs $G$ and $H$ are isomorphic if and only if they are homomorphism indistinguishable over the class of all graphs, i.e. for every graph $F$, the number of homomorphisms from $F$ to $G$ equals the number…
The AHU-algorithm solves the computationally difficult graph isomorphism problem for rooted trees, and does so with a linear time complexity. Although the AHU-algorithm has remained state of the art for almost 50 years, it has been…
We devise an algorithm to generate propositions that objectively instantiate graphs supporting coherence-driven inference. We also benchmark the ability of large language models (LLMs) to reconstruct coherence graphs from (a simple…
Typical behavior of the linear programming problem (LP) is studied as a relaxation of the minimum vertex cover problem, which is a type of the integer programming problem (IP). To deal with the LP and IP by statistical mechanics, a…
The Subgraph Isomorphism problem asks, given a host graph G on n vertices and a pattern graph P on k vertices, whether G contains a subgraph isomorphic to P. The restriction of this problem to planar graphs has often been considered. After…
Ordered matchings, defined as graphs with linearly ordered vertices, where each vertex is connected to exactly one edge, play a crucial role in the area of ordered graphs and their homomorphisms. Therefore, we consider related problems from…
In this paper, the problem of matching pairs of correlated random graphs with multi-valued edge attributes is considered. Graph matching problems of this nature arise in several settings of practical interest including social network…
The rate vs. distance problem is a long-standing open problem in coding theory. Recent papers have suggested a new way to tackle this problem by appealing to a new hierarchy of linear programs. If one can find good dual solutions to these…
Implementing graph algorithms efficiently in a rule-based language is challenging because graph pattern matching is expensive. In this paper, we present a number of linear-time implementations of graph algorithms in GP 2, an experimental…
The graph isomorphism problem is theoretically interesting and also has many practical applications. The best known classical algorithms for graph isomorphism all run in time super-polynomial in the size of the graph in the worst case. An…
Given a weighted graph $G(V,E)$ and $t \ge 1$, a subgraph $H$ is a \emph{$t$--spanner} of $G$ if the lengths of shortest paths in $G$ are preserved in $H$ up to a multiplicative factor of $t$. The \emph{subsetwise spanner} problem aims to…
Graph isomorphism is a problem for which there is no known polynomial-time solution. Nevertheless, assessing (dis)similarity between two or more networks is a key task in many areas, such as image recognition, biology, chemistry, computer…
Homomorphism is a key mapping technique between graphs that preserves their structure. Given a graph and a pattern, the subgraph homomorphism problem involves finding a mapping from the pattern to the graph, ensuring that adjacent vertices…
Graph-structured data is central to many scientific and industrial domains, where the goal is often to optimize objectives defined over graph structures. Given the combinatorial complexity of graph spaces, such optimization problems are…
Given a network, the critical node detection problem finds a subset of nodes whose removal disrupts the network connectivity. Since many real-world systems are naturally modeled as graphs, assessing the vulnerability of the network is…
Graph Isomorphism is one of the classical problems of graph theory for which no deterministic polynomial-time algorithm is currently known, but has been neither proven to be NP-complete. Several heuristic algorithms have been proposed to…
GP (for Graph Programs) is a rule-based, nondeterministic programming language for solving graph problems at a high level of abstraction, freeing programmers from handling low-level data structures. The core of GP consists of four…
We propose a heuristic method that generates a graph for order/degree problem. Target graphs of our heuristics have large order (> 4000) and diameter 3. We describe the ob- servation of smaller graphs and basic structure of our heuristics.…