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Related papers: Games for Bisimulations and Abstraction

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While distributed systems with transfer of processes have become pervasive, methods for reasoning about their behaviour are underdeveloped. In this paper we propose a bisimulation technique for proving behavioural equivalence of such…

Logic in Computer Science · Computer Science 2011-05-09 Adrien Piérard , Eijiro Sumii

Robustness analyzes the impact of small perturbations in the semantics of a model. This allows to model hardware imprecision and therefore it has been applied to determine implementability of timed automata. In a recent paper, we extend…

Software Engineering · Computer Science 2012-07-19 Louis-Marie Traonouez

Establishing equivalences between programs or systems is crucial both for verifying correctness of programs, by establishing that two implementations are equivalent, and for justifying optimisations and program transformations, by…

Logic in Computer Science · Computer Science 2021-10-25 Rabéa Ameur-Boulifa , Ludovic Henrio , Eric Madelaine

In this paper we study strong and weak bisimulation equivalences for continuous-time Markov decision processes (CTMDPs) and the logical characterizations of these relations with respect to the continuous-time stochastic logic (CSL). For…

Logic in Computer Science · Computer Science 2013-11-19 Lei Song , Lijun Zhang , Jens Chr. Godskesen

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Studying continuous time counterpart of some discrete time dynamics is now a standard and fruitful technique, as some properties hold in both setups. In game theory, this is usually done by considering differential games on Euclidean…

Optimization and Control · Mathematics 2018-11-13 Vianney Perchet , Marc Quincampoix

We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…

Physics and Society · Physics 2025-03-18 Ismar Volic , Leah Valentiner

We consider an interacting bipartite network through a Bayesian game-theoretic framework and demonstrate that weak measurements introduce an inherent asymmetry that is not present when using standard projective measurements. These…

Quantum Physics · Physics 2024-09-25 A. Lowe , E. Medina-Guerra

The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard even with zero-sum payoffs. The algorithms available in the…

Computer Science and Game Theory · Computer Science 2022-01-26 Luca Carminati , Federico Cacciamani , Marco Ciccone , Nicola Gatti

Hybrid Communicating Sequential Processes (HCSP) is a powerful formal modeling language for hybrid systems, which is an extension of CSP by introducing differential equations for modeling continuous evolution and interrupts for modeling…

Logic in Computer Science · Computer Science 2016-09-09 Gaogao Yan , Li Jiao , Yangjia Li , Shuling Wang , Naijun Zhan

This work is intended for researchers in the field of side-channel attacks, countermeasure analysis, and probing security. It reports on a formalization of simulatability in terms of categorical properties, which we think will provide a…

Cryptography and Security · Computer Science 2023-03-02 Vittorio Zaccaria

In a biased weak $(a,b)$ polyform achievement game, the maker and the breaker alternately mark $a,b$ previously unmarked cells on an infinite board, respectively. The maker's goal is to mark a set of cells congruent to a polyform. The…

Combinatorics · Mathematics 2011-07-12 Ian Norris , Nandor Sieben

In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect…

Logic in Computer Science · Computer Science 2015-07-01 Patricia Bouyer , Thomas Brihaye , Fabrice Chevalier

In a distributed game we imagine a team Player engaging a team Opponent in a distributed fashion. Such games and their strategies have been formalised in concurrent games based on event structures. However there are limitations in founding…

Logic in Computer Science · Computer Science 2016-07-14 Marc de Visme , Glynn Winskel

By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…

Computer Science and Game Theory · Computer Science 2017-12-11 Yaqi Hao , Daizhan Cheng

A notion of open bisimulation is formulated for the spi calculus, an extension of the pi-calculus with cryptographic primitives. In this formulation, open bisimulation is indexed by pairs of symbolic traces, which represent the history of…

Cryptography and Security · Computer Science 2009-01-16 Alwen Tiu

Existing models for the analysis of concurrent processes tend to focus on fail-stop failures, where processes are either working or permanently stopped, and their state (working/stopped) is known. In fact, systems are often affected by grey…

Formal Languages and Automata Theory · Computer Science 2024-02-14 Laura Bocchi , Julien Lange , Simon Thompson , A. Laura Voinea

Logic programming is sometimes described as relational programming: a paradigm in which the programmer specifies and composes n-ary relations using systems of constraints. An advanced logic programming environment will provide tools that…

Programming Languages · Computer Science 2009-03-16 Andy King

We use the negative replica method, which was originally developed for the study of overfrustation in disordered system, to investigate the statistical behaviour of the cost function of minimax games. These games are treated as hierarchical…

Statistical Mechanics · Physics 2008-02-03 Peter Varga

Probabilistic concurrent/distributed strategies have so far not been investigated thoroughly in the context of imperfect information, where the Player has only partial knowledge of the moves made by the Opponent. In a situation where the…

Computer Science and Game Theory · Computer Science 2024-02-08 Sacha Huriot-Tattegrain , Glynn Winskel
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