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Background: As traditional coding tasks in education become increasingly vulnerable to the use of Generative AI, there is a critical need for authentic, project-based assessments that evaluate students' scientific inquiry. To address this…

Physics Education · Physics 2026-05-11 Sean Savage , Amir Bralin , Paul Hur , N. Sanjay Rebello

For the past five years advanced students have developed projects for our redesigned Calculus II classes to use. Our student project designers are often mathematically early in their careers, and so this provides them with an opportunity to…

History and Overview · Mathematics 2016-05-23 Steve Cohen , Barbara Gonzalez-Arevalo , Melanie Pivarski

As artificial intelligence (AI) increasingly shapes decision-making across domains, there is a growing need to support AI literacy among learners beyond computer science. However, many current approaches rely on programming-heavy tools or…

Computers and Society · Computer Science 2025-11-10 Aparna Maya Warrier , Arav Agarwal , Jaromir Savelka , Christopher Bogart , Heather Burte

With the proliferation of large language model (LLM) applications since 2022, their use in education has sparked both excitement and concern. Recent studies consistently highlight students' (mis)use of LLMs can hinder learning outcomes.…

Human-Computer Interaction · Computer Science 2025-07-01 Ruiwei Xiao , Xinying Hou , Runlong Ye , Majeed Kazemitabaar , Nicholas Diana , Michael Liut , John Stamper

The design of any technical Computer Science course must involve its context within the institution's CS program, but also incorporate any new material that is relevant and appropriately accessible to students. In many institutions, theory…

Computers and Society · Computer Science 2023-11-15 Ryan E. Dougherty

Programming Language Processing (PLP) using machine learning has made vast improvements in the past few years. Increasingly more people are interested in exploring this promising field. However, it is challenging for new researchers and…

Machine Learning · Computer Science 2023-06-19 Patrick Flynn , Tristan Vanderbruggen , Chunhua Liao , Pei-Hung Lin , Murali Emani , Xipeng Shen

This is a case study of teaching 3D design and 3D printing in a project-based computing course for undergraduate math majors. This article discusses content organization, implementation, project grading, and includes a personal reflection.…

History and Overview · Mathematics 2022-12-16 Christopher R. H. Hanusa

Optimizing deep learning models is generally performed in two steps: (i) high-level graph optimizations such as kernel fusion and (ii) low level kernel optimizations such as those found in vendor libraries. This approach often leaves…

Machine Learning · Computer Science 2021-03-08 Pratik Fegade , Tianqi Chen , Phillip B. Gibbons , Todd C. Mowry

The ability to synthesize information has emerged as a critical skill for success across various fields. However, within the field of education, there is a lack of systematic understanding and well-defined design infrastructures that…

Human-Computer Interaction · Computer Science 2023-07-12 Xinran Zhu , Hong Shui , Bodong Chen

Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The learning…

Demonstration ordering, which is an important strategy for in-context learning (ICL), can significantly affects the performance of large language models (LLMs). However, most of the current approaches of ordering require high computational…

Computation and Language · Computer Science 2024-06-18 Yinpeng Liu , Jiawei Liu , Xiang Shi , Qikai Cheng , Yong Huang , Wei Lu

Most university curricula consider software processes to be on the fringes of software engineering (SE). Students are told there exists a plethora of software processes ranging from RUP over V-shaped processes to agile methods. Furthermore,…

Software Engineering · Computer Science 2013-12-19 Marco Kuhrmann , Daniel Méndez Fernández , Jürgen Münch

We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…

Human-Computer Interaction · Computer Science 2021-10-01 Johanna Beyer , Yalong Yang , Hanspeter Pfister

Large Language Models (LLMs) have shown strong in-context learning (ICL) abilities with a few demonstrations. However, one critical challenge is how to select demonstrations to elicit the full potential of LLMs. In this paper, we propose…

Computation and Language · Computer Science 2024-12-17 Duc Anh Vu , Nguyen Tran Cong Duy , Xiaobao Wu , Hoang Minh Nhat , Du Mingzhe , Nguyen Thanh Thong , Anh Tuan Luu

This study examines the adaptation of the problem-solving studio to computer science education by combining it with pair programming. Pair programming is a software engineering practice in industry, but has seen mixed results in the…

Computers and Society · Computer Science 2023-11-06 J. Walker Orr

The role of design in K-12 education has increased in recent years. We argue that many of these design experiences do not help develop important habits of mind associated with Human Centered Design (HCD). In this paper, we present an…

Human-Computer Interaction · Computer Science 2023-07-18 Rama Adithya Varanasi , Shulong Yan , Dhavni Toprani , Marcela Borge

This paper investigates how high school students in an introductory computer science course approach computing in the Logic Programming (LP) paradigm. This qualitative study shows how novice students operate within the LP paradigm while…

Computers and Society · Computer Science 2018-08-13 Timothy T. Yuen , Maritza Reyes , Yuanlin Zhang

Computational thinking is a key skill for space science graduates, who must apply advanced problem-solving skills to model complex systems, analyse big data sets, and develop control software for mission-critical space systems. We describe…

Understanding learners' understanding is a key requirement for an efficient design of teaching situations and learning environments, be they digital or not. This keynote outlines the modeling framework cK\cent (conception, knowing, concept)…

History and Overview · Mathematics 2013-08-27 Nicolas Balacheff

Reading and understanding code are fundamental skills for novice programmers, and especially important with the growing prevalence of AI-generated code and the need to evaluate its accuracy and reliability. ``Explain in Plain English''…

Computers and Society · Computer Science 2025-03-18 David H. Smith , Max Fowler , Paul Denny , Craig Zilles