Related papers: Deconfliction and Surface Generation from Bathymet…
Accurate, detailed, and high-frequent bathymetry is crucial for shallow seabed areas facing intense climatological and anthropogenic pressures. Current methods utilizing airborne or satellite optical imagery to derive bathymetry primarily…
Point cloud upsampling focuses on generating a dense, uniform and proximity-to-surface point set. Most previous approaches accomplish these objectives by carefully designing a single-stage network, which makes it still challenging to…
Point cloud completion aims to recover a complete point shape from a partial point cloud. Although existing methods can form satisfactory point clouds in global completeness, they often lose the original geometry details and face the…
Surveying techniques such as Terrestrial Laser Scanner have recently been used to measure surface changes via 3D point cloud (PC) comparison. Two types of approaches have been pursued: 3D tracking of homologous parts of the surface to…
We introduce a novel learning-based, visibility-aware, surface reconstruction method for large-scale, defect-laden point clouds. Our approach can cope with the scale and variety of point cloud defects encountered in real-life Multi-View…
Generating 3D point cloud (PC) data from noisy sonar measurements is a problem that has potential applications for bathymetry mapping, artificial object inspection, mapping of aquatic plants and fauna as well as underwater navigation and…
We propose new, and robust, loss functions for the point cloud registration problem. Our loss functions are inspired by the Best Buddies Similarity (BBS) measure that counts the number of mutual nearest neighbors between two point sets.…
We consider two-stage scattered data fitting with truncated hierarchical B-splines (THB-splines) for the adaptive reconstruction of industrial models. The first stage of the scheme is devoted to the computation of local least squares…
A novel, adaptive ground-aware, and cost-effective 3D Object Detection pipeline is proposed. The ground surface representation introduced in this paper, in comparison to its uni-planar counterparts (methods that model the surface of a whole…
Point clouds are naturally sparse, while image pixels are dense. The inconsistency limits feature fusion from both modalities for point-wise scene flow estimation. Previous methods rarely predict scene flow from the entire point clouds of…
The growing size of point clouds enlarges consumptions of storage, transmission, and computation of 3D scenes. Raw data is redundant, noisy, and non-uniform. Therefore, simplifying point clouds for achieving compact, clean, and uniform…
Point clouds are a 3D space representation of an environment that was recorded with a high precision laser scanner. These scanners can suffer from environmental interference such as surface shading, texturing, and reflections. Because of…
The rapid development of 3D acquisition technology has made it possible to obtain point clouds of real-world terrains. However, due to limitations in sensor acquisition technology or specific requirements, point clouds often contain defects…
We introduce Point2Skeleton, an unsupervised method to learn skeletal representations from point clouds. Existing skeletonization methods are limited to tubular shapes and the stringent requirement of watertight input, while our method aims…
The space of $C^1$ cubic Clough-Tocher splines is a classical finite element approximation space over triangulations for solving partial differential equations. However, for such a space there is no B-spline basis available, which is a…
This paper is motivated from a fundamental curiosity on what defines a category of object shapes. For example, we may have the common knowledge that a plane has wings, and a chair has legs. Given the large shape variations among different…
Point cloud alignment is a common problem in computer vision and robotics, with applications ranging from 3D object recognition to reconstruction. We propose a novel approach to the alignment problem that utilizes Bayesian nonparametrics to…
3D scene flow characterizes how the points at the current time flow to the next time in the 3D Euclidean space, which possesses the capacity to infer autonomously the non-rigid motion of all objects in the scene. The previous methods for…
There is a growing number of tasks that work directly on point clouds. As the size of the point cloud grows, so do the computational demands of these tasks. A possible solution is to sample the point cloud first. Classic sampling…
We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function.…