Related papers: Linear-Time Safe-Alternating DFS and SCCs
The dependency graph is a data architecture that models all the dependencies between the different types of assets in the game. It depicts the dependency-based relationships between the assets of a game. For example, a player must construct…
A real-world graph has a complex topological structure, which is often formed by the interaction of different latent factors. However, most existing methods lack consideration of the intrinsic differences in relations between nodes caused…
A mobile agent navigating along edges of a simple connected graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori…
For a given collection G of directed graphs we define the join-reachability graph of G, denoted by J(G), as the directed graph that, for any pair of vertices a and b, contains a path from a to b if and only if such a path exists in all…
We present faster algorithms for approximate maximum flow in undirected graphs with good separator structures, such as bounded genus, minor free, and geometric graphs. Given such a graph with $n$ vertices, $m$ edges along with a recursive…
A temporal random geometric graph is a random geometric graph in which all edges are endowed with a uniformly random time-stamp, representing the time of interaction between vertices. In such graphs, paths with increasing time stamps…
A mixed graph $G$ is a graph that consists of both undirected and directed edges. An orientation of $G$ is formed by orienting all the undirected edges of $G$, i.e., converting each undirected edge $\{u,v\}$ into a directed edge that is…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
One of the simplest problems on directed graphs is that of identifying the set of vertices reachable from a designated source vertex. This problem can be solved easily sequentially by performing a graph search, but efficient parallel…
Given a connected, undirected, simple graph $G = (V, E)$ and $p \le |V|$ pebbles labeled $1,..., p$, a configuration of these $p$ pebbles is an injective map assigning the pebbles to vertices of $G$. Let $S$ and $D$ be two such…
Temporal graphs are graphs whose edges are only present at certain points in time. Reachability in these graphs relies on temporal paths, where edges are traversed chronologically. A temporal graph that offers all-pairs reachability is said…
We introduce and analyze the Walker-Breaker game, a variant of Maker-Breaker games where Maker is constrained to choose edges of a walk or path in a given graph G, with the goal of visiting as many vertices of the underlying graph as…
We examine two-player games over finite weighted graphs with quantitative (mean-payoff or energy) objective, where one of the players additionally needs to satisfy a fairness objective. The specific fairness we consider is called 'strong…
In this work, we analyze a sequential game played in a graph called the Multilevel Critical Node problem (MCN). A defender and an attacker are the players of this game. The defender starts by preventively interdicting vertices (vaccination)…
Graph connectivity is a fundamental combinatorial optimization problem that arises in many practical applications, where usually a spanning subgraph of a network is used for its operation. However, in the real world, links may fail…
In 1992, Bitar and Goles introduced the parallel chip-firing game on undirected graphs. Two years later, Prisner extended the game to directed graphs. While the properties of parallel chip-firing games on undirected graphs have been…
In this paper we study the problem of answering connectivity queries about a \emph{graph timeline}. A graph timeline is a sequence of undirected graphs $G_1,\ldots,G_t$ on a common set of vertices of size $n$ such that each graph is…
Reachability is the problem of deciding whether there is a path from one vertex to the other in the graph. Standard graph traversal algorithms such as DFS and BFS take linear time to decide reachability however their space complexity is…
On an evolving graph that is continuously updated by a high-velocity stream of edges, how can one efficiently maintain if two vertices are connected? This is the connectivity problem, a fundamental and widely studied problem on graphs. We…
Despite the success of graph neural networks (GNNs) in various domains, they exhibit susceptibility to adversarial attacks. Understanding these vulnerabilities is crucial for developing robust and secure applications. In this paper, we…