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We present a case study and an experience report on teaching engineering skills to young learners in the 7 to 10 years age group. Teaching engineering skills through a constructivist approach involving hands-on activities by designing and…
In this paper, we will discuss the design and implementation of three educational robotics workshops that focus on the use of robotics for addressing real-world societal problems. Through the workshops, we aimed to investigate how the…
Algorithmic thinking is a central concept in the context of computational thinking, and it is commonly taught by computer programming. A recent trend is to introduce basic programming concepts already very early on at primary school level.…
In the evolving landscape of education, robotics has emerged as a powerful tool for fostering creativity, critical thinking, and problem-solving skills among students of all ages. This innovative approach to learning seamlessly integrates…
Recently, introducing computer science and educational robots in compulsory education has received increasing attention. However, the use of screens in classrooms is often met with resistance, especially in primary school. To address this…
The present study introduces an Android based application that focuses on promoting students' learning experience when interacting with Lego Mindstorms Robotic Kit NXT. A thorough investigation of the current literature reveals that there…
This study evaluates the integration of AI-powered robots in early childhood education, focusing on their impact on emotional self-regulation, engagement, and collaborative skills. A ten-week experimental design involving two groups of…
Computational thinking is increasingly introduced at primary school level, usually with some form of programming activity. In particular, educational robots provide an opportunity for engaging students with programming through hands-on…
To prepare students for upcoming trends and challenges, it is important to teach them about the helpful and important aspects of modern technologies, such as robotics. However, classic study programs often fail to prepare students for…
Teaching Robotics is about empowering students to create and configure robotics devices and program computers to nurture in students the skill sets necessary to play an active role in society. The robot in Figure 1 focuses on the design of…
In this paper, we present a pilot study aiming to investigate the challenges of teaching AI and Robotics to children in low- and middle-income countries. Challenges such as the little to none experts and the limited resources in a Mexican…
Generative models have demonstrated human-level proficiency in various benchmarks across domains like programming, natural sciences, and general knowledge. Despite these promising results on competitive benchmarks, they still struggle with…
This paper presents the web-based platform Machine Learning with Bricks and an accompanying two-day course designed to teach machine learning concepts to students aged 12 to 17 through programming-free robotics activities. Machine Learning…
This article describes an exemplary robot exercise which was conducted in a class for mechatronics students. The goal of this exercise was to engage students in scientific thinking and reasoning, activities which do not always play an…
Inculcating principles of environmental stewardship among the children and youth is needed urgently today for creating a sustainable future. This paper presents a model for promoting environment literacy in India using story telling based…
Learning companion robots for young children are increasingly adopted in informal learning environments. Although parents play a pivotal role in their children's learning, very little is known about how parents prefer to incorporate robots…
During the 2017-18 academic year we carried out a series of coding activities, lasting about 3 months, in a third of the Giulia Falletti primary school in Barolo in Turin (Gena et a., 2020). These activities aimed to teach students not only…
Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…
In this paper the new methods and devices introduced into the learning process of programming for IT engineers at our college is described. Based on our previous research results we supposed that project methods and some new devices can…
There is an increasing worldwide demand for people educated into science and technology. Unfortunately, girls and underprivileged students are often underrepresented in Science, Technology, Engineering and Mathematics (STEM) education…