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Sound propagation is the process by which sound energy travels through a medium, such as air, to the surrounding environment as sound waves. The room impulse response (RIR) describes this process and is influenced by the positions of the…
Visual events are usually accompanied by sounds in our daily lives. However, can the machines learn to correlate the visual scene and sound, as well as localize the sound source only by observing them like humans? To investigate its…
Room impulse responses (RIRs) are fundamental to audio data augmentation, acoustic signal processing, and immersive audio rendering. While geometric simulators such as the image source method (ISM) can efficiently generate early…
This paper considers an intelligent reflecting surface (IRS)-assisted bi-static localization architecture for the sixth-generation (6G) integrated sensing and communication (ISAC) network. The system consists of a transmit user, a receive…
The intelligent acoustic emission locator is described in Part I, while Part II discusses blind source separation, time delay estimation and location of two simultaneously active continuous acoustic emission sources. The location of…
We present a novel sound localization algorithm for a non-line-of-sight (NLOS) sound source in indoor environments. Our approach exploits the diffraction properties of sound waves as they bend around a barrier or an obstacle in the scene.…
Accurate estimation of Room Impulse Response (RIR), which captures an environment's acoustic properties, is important for speech processing and AR/VR applications. We propose AV-RIR, a novel multi-modal multi-task learning approach to…
A study is presented in which a contrastive learning approach is used to extract low-dimensional representations of the acoustic environment from single-channel, reverberant speech signals. Convolution of room impulse responses (RIRs) with…
Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…
This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient…
Many speaker localization methods can be found in the literature. However, speaker localization under strong reverberation still remains a major challenge in the real-world applications. This paper proposes two algorithms for localizing…
Speech-based image retrieval has been studied as a proxy for joint representation learning, usually without emphasis on retrieval itself. As such, it is unclear how well speech-based retrieval can work in practice -- both in an absolute…
The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…
Learning-based methods have become ubiquitous in speaker localization. Existing systems rely on simulated training sets for the lack of sufficiently large, diverse and annotated real datasets. Most room acoustics simulators used for this…
A method for photoacoustic tomography is presented that uses circular integrals of the acoustic wave for the reconstruction of a three-dimensional image. Image reconstruction is a two-step process: In the first step data from a stack of…
Acoustic indoor localization offers the potential for highly accurate position estimation while generally exhibiting low hardware requirements compared to Radio Frequency (RF)-based solutions. Furthermore, angular-based localization…
Reconfigurable intelligent surfaces (RISs) are one of the most promising technological enablers of the next (6th) generation of wireless systems. In this paper, we introduce a novel use-case of the RIS technology in radio localization,…
Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…
This paper proposes a new method that fuses acoustic measurements in the reverberation field and low-accuracy inertial measurement unit (IMU) motion reports for simultaneous localization and mapping (SLAM). Different from existing studies…
Sound source localization aims to seek the direction of arrival (DOA) of all sound sources from the observed multi-channel audio. For the practical problem of unknown number of sources, existing localization algorithms attempt to predict a…