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In this paper, we introduce a system called GamePad that can be used to explore the application of machine learning methods to theorem proving in the Coq proof assistant. Interactive theorem provers such as Coq enable users to construct…

Machine Learning · Computer Science 2018-12-24 Daniel Huang , Prafulla Dhariwal , Dawn Song , Ilya Sutskever

Using the measurement-based quantum computation model, we construct interactive proofs with non-communicating quantum provers and a classical verifier. Our construction gives interactive proofs for all languages in BQP with a polynomial…

Quantum Physics · Physics 2013-11-08 Matthew McKague

Complexity class containments involving interactive proof classes are famously nonrelativizing: although $\mathsf{IP} = \mathsf{PSPACE}$, Fortnow and Sipser showed that that there exists an oracle relative to which $\mathsf{coNP}…

Quantum Physics · Physics 2026-04-15 Scott Aaronson , Anand Natarajan , Avishay Tal , Agi Villanyi

In recent years, many computational tasks have been proposed as candidates for showing a quantum computational advantage, that is an advantage in the time needed to perform the task using a quantum instead of a classical machine.…

Quantum Physics · Physics 2021-02-12 Federico Centrone , Niraj Kumar , Eleni Diamanti , Iordanis Kerenidis

We address the question of when quantum entanglement is a useful resource for information processing tasks by presenting a new class of nonlocal games that are simple, direct, generalizations of the Clauser Horne Shimony Holt game. For some…

Quantum Physics · Physics 2010-11-30 Thomas Lawson , Noah Linden , Sandu Popescu

Achieving quantum computational advantage requires solving a classically intractable problem on a quantum device. Natural proposals rely upon the intrinsic hardness of classically simulating quantum mechanics; however, verifying the output…

We study the class of languages, denoted by $\MIP[k, 1-\epsilon, s]$, which have $k$-prover games where each prover just sends a \emph{single} bit, with completeness $1-\epsilon$ and soundness error $s$. For the case that $k=1$ (i.e., for…

Computational Complexity · Computer Science 2013-01-15 Per Austrin , Johan Håstad , Rafael Pass

The complexity of free games with two or more classical players was essentially settled by Aaronson, Impagliazzo, and Moshkovitz (CCC'14). There are two complexity classes that can be considered quantum analogues of classical free games:…

Quantum Physics · Physics 2023-02-10 Anand Natarajan , Tina Zhang

In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower…

Computational Complexity · Computer Science 2007-05-23 Gus Gutoski

Nonlocal games provide a unified framework for studying the distinction between classical, quantum, and more general no-signaling correlations. In this work, we develop this perspective by connecting the Bell-locality framework to several…

Quantum Physics · Physics 2026-04-13 Mustafa Mert Özyılmaz , Ruchi Thareja , Houssam Nasser

Solving real-time quadratic programming (QP) is a ubiquitous task in control engineering, such as in model predictive control and control barrier function-based QP. In such real-time scenarios, certifying that the employed QP algorithm can…

Systems and Control · Electrical Eng. & Systems 2025-02-17 Liang Wu , Wei Xiao , Richard D. Braatz

We give a converging semidefinite programming hierarchy of outer approximations for the set of quantum correlations of fixed dimension and derive analytical bounds on the convergence speed of the hierarchy. In particular, we give a…

Quantum Physics · Physics 2021-07-05 Hyejung H. Jee , Carlo Sparaciari , Omar Fawzi , Mario Berta

Quantum computers are on the verge of becoming a commercially available reality. They represent a paradigm shift in computing, with a steep learning gradient. The creation of games is a way to ease the transition for beginners. We present a…

Quantum Physics · Physics 2020-05-19 Franz G. Fuchs , Vemund Falch , Christian Johnsen

Here we study multiplayer linear games, a natural generalization of XOR games to multiple outcomes. We generalize a recently proposed efficiently computable bound, in terms of the norm of a game matrix, on the quantum value of 2-player…

Quantum Physics · Physics 2016-02-10 Gláucia Murta , Ravishankar Ramanathan , Natália Móller , Marcelo Terra Cunha

This paper presents stronger methods of achieving perfect completeness in quantum interactive proofs. First, it is proved that any problem in QMA has a two-message quantum interactive proof system of perfect completeness with constant…

Quantum Physics · Physics 2016-05-25 Hirotada Kobayashi , François Le Gall , Harumichi Nishimura

The rapid evolution of quantum devices fuels concerted efforts to experimentally establish quantum advantage over classical computing. Many demonstrations of quantum advantage, however, rely on computational assumptions and face…

This paper, and its companion [BCLV24], are devoted to a negative resolution of the Aldous--Lyons Conjecture [AL07, Ald07]. In this part we study tailored non-local games. This is a subclass of non-local games -- combinatorial objects which…

Quantum Physics · Physics 2025-01-03 Lewis Bowen , Michael Chapman , Thomas Vidick

This paper studies quantum Arthur-Merlin games, which are Arthur-Merlin games in which Arthur and Merlin can perform quantum computations and Merlin can send Arthur quantum information. As in the classical case, messages from Arthur to…

Computational Complexity · Computer Science 2007-05-23 Chris Marriott , John Watrous

We generalize quantum-classical PCPs, first introduced by Weggemans, Folkertsma and Cade (TQC 2024), to allow for $q$ quantum queries to a polynomially-sized classical proof ($\mathsf{QCPCP}_{Q,c,s}[q]$). Exploiting a connection with the…

Quantum Physics · Physics 2024-11-05 Harry Buhrman , François Le Gall , Jordi Weggemans

We prove that the complexity class QIP, which consists of all problems having quantum interactive proof systems, is contained in PSPACE. This containment is proved by applying a parallelized form of the matrix multiplicative weights update…

Quantum Physics · Physics 2009-08-03 Rahul Jain , Zhengfeng Ji , Sarvagya Upadhyay , John Watrous
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