English
Related papers

Related papers: Lightweight User-Space Record And Replay

200 papers

The ability to record and replay program executions with low overhead enables many applications, such as reverse-execution debugging, debugging of hard-to-reproduce test failures, and "black box" forensic analysis of failures in deployed…

Programming Languages · Computer Science 2017-05-18 Robert O'Callahan , Chris Jones , Nathan Froyd , Kyle Huey , Albert Noll , Nimrod Partush

In this paper we present lightweight record-and-replay (RR). In contrast to traditional "fully deterministic" RR solutions, lightweight RR focuses on handling nondeterminism arising from thread communication for programs with concurrent,…

Software Engineering · Computer Science 2019-09-10 Omar S Navarro Leija , Alan Jeffrey

Reproducing executions of multithreaded programs is very challenging due to many intrinsic and external non-deterministic factors. Existing RnR systems achieve significant progress in terms of performance overhead, but none targets the…

Operating Systems · Computer Science 2018-04-05 Hongyu Liu , Sam Silvestro , Wei Wang , Chen Tian , Tongping Liu

Execution-replay (ER) is well known in the literature but has been restricted to special system architectures for many years. Improved hardware resources and the maturity of virtual machine technology promise to make ER useful for a broader…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Oliver Oppitz

Deterministic replay is a method for allowing complex multitasking real-time systems to be debugged using standard interactive debuggers. Even though several replay techniques have been proposed for parallel, multi-tasking and real-time…

Reinforcement Learning (RL) has achieved significant success in application domains such as robotics, games and health care. However, training RL agents is very time consuming. Current implementations exhibit poor performance due to…

Machine Learning · Computer Science 2021-12-24 Chi Zhang , Sanmukh Rao Kuppannagari , Viktor K Prasanna

A central component of training in Reinforcement Learning (RL) is Experience: the data used for training. The mechanisms used to generate and consume this data have an important effect on the performance of RL algorithms. In this paper, we…

Machine Learning · Computer Science 2021-02-10 Albin Cassirer , Gabriel Barth-Maron , Eugene Brevdo , Sabela Ramos , Toby Boyd , Thibault Sottiaux , Manuel Kroiss

GPUReplay (GR) is a novel way for deploying GPU-accelerated computation on mobile and embedded devices. It addresses high complexity of a modern GPU stack for deployment ease and security. The idea is to record GPU executions on the full…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-04-05 Heejin Park , Felix Xiaozhu Lin

To support developers in writing reliable and efficient concurrent programs, novel concurrent programming abstractions have been proposed in recent years. Programming with such abstractions requires new analysis tools because the execution…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-19 Benjamin Morandi , Sebastian Nanz , Bertrand Meyer

Reversible debuggers and process replay have been developed at least since 1970. This vision enables one to execute backwards in time under a debugger. Two important problems in practice are that, first, current reversible debuggers are…

Programming Languages · Computer Science 2017-04-03 Kapil Arya , Tyler Denniston , Ariel Rabkin , Gene Cooperman

As most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic…

Software Engineering · Computer Science 2007-05-23 Michiel Ronsse , Koen De Bosschere , Jacques Chassin de Kergommeaux

Recently experience replay is widely used in various deep reinforcement learning (RL) algorithms, in this paper we rethink the utility of experience replay. It introduces a new hyper-parameter, the memory buffer size, which needs carefully…

Machine Learning · Computer Science 2018-05-01 Shangtong Zhang , Richard S. Sutton

Acoustic-sensor-based soft error resilience is particularly promising, since it can verify the absence of soft errors and eliminate silent data corruptions at a low hardware cost. However, the state-of-the-art work incurs a significant…

Hardware Architecture · Computer Science 2022-02-22 Jianping Zeng , Hongjune Kim , Jaejin Lee , Changhee Jung

Experience replay \citep{lin1993reinforcement, mnih2015human} is a widely used technique to achieve efficient use of data and improved performance in RL algorithms. In experience replay, past transitions are stored in a memory buffer and…

Machine Learning · Computer Science 2021-12-09 Liran Szlak , Ohad Shamir

Memory performance is often the main bottleneck in modern computing systems. In recent years, researchers have attempted to scale the memory wall by leveraging new technology such as CXL, HBM, and in- and near-memory processing. Developers…

Performance · Computer Science 2024-11-20 Ashwin Poduval , Hayden Coffey , Michael Swift

Deep reinforcement learning (RL) for quantum circuit optimization faces three fundamental bottlenecks: replay buffers that ignore the reliability of temporal-difference (TD) targets, curriculum-based architecture search that triggers a full…

Quantum Physics · Physics 2026-04-24 Akash Kundu , Sebastian Feld

Training deep neural networks at the edge on light computational devices, embedded systems and robotic platforms is nowadays very challenging. Continual learning techniques, where complex models are incrementally trained on small batches of…

Machine Learning · Computer Science 2020-03-05 Lorenzo Pellegrini , Gabriele Graffieti , Vincenzo Lomonaco , Davide Maltoni

RTL simulation on CPUs remains a persistent bottleneck in hardware design. State-of-the-art simulators embed the circuit directly into the simulation binary, resulting in long compilation times and execution that is fundamentally CPU…

Hardware Architecture · Computer Science 2026-01-27 Yan Zhu , Boru Chen , Christopher W. Fletcher , Nandeeka Nayak

We present a novel technique called Dynamic Experience Replay (DER) that allows Reinforcement Learning (RL) algorithms to use experience replay samples not only from human demonstrations but also successful transitions generated by RL…

Artificial Intelligence · Computer Science 2020-10-19 Jieliang Luo , Hui Li

Software systems evolve throughout their life cycles. Many revisions are produced over time. Model checking each revision of the software is impractical. Regression verification suggests reusing intermediate results from the previous…

Software Engineering · Computer Science 2018-06-14 Fei He , Qianshan Yu , Liming Cai
‹ Prev 1 2 3 10 Next ›