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Most efficient linear solvers use composable algorithmic components, with the most common model being the combination of a Krylov accelerator and one or more preconditioners. A similar set of concepts may be used for nonlinear algebraic…

Numerical Analysis · Mathematics 2016-07-15 Peter R. Brune , Matthew G. Knepley , Barry F. Smith , Xuemin Tu

We study the problem of implementing equilibria of complete information games in settings of incomplete information, and address this problem using "recommender mechanisms." A recommender mechanism is one that does not have the power to…

Computer Science and Game Theory · Computer Science 2015-12-11 Michael Kearns , Mallesh M. Pai , Aaron Roth , Jonathan Ullman

We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…

Logic in Computer Science · Computer Science 2008-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak Prabhu

Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced in arXiv:1307.2145, arXiv:1403.4958. We initiate the study of games for this model. We study coalition problems: can a given…

Logic in Computer Science · Computer Science 2015-07-30 Javier Esparza , Philipp Hoffmann

Multiwinner voting captures a wide variety of settings, from parliamentary elections in democratic systems to product placement in online shopping platforms. There is a large body of work dealing with axiomatic characterizations,…

Computer Science and Game Theory · Computer Science 2023-12-12 Edith Elkind , Svetlana Obraztsova , Nicholas Teh

We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…

Commutative Algebra · Mathematics 2007-05-23 Ruchira S. Datta

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

Computer Science and Game Theory · Computer Science 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…

Artificial Intelligence · Computer Science 2023-05-25 Jan Kretinsky , Tobias Meggendorfer , Maximilian Prokop , Sabine Rieder

A long-standing open problem in algorithmic game theory asks whether or not there is a polynomial time algorithm to compute a Nash equilibrium in a random bimatrix game. We study random win-lose games, where the entries of the $n\times n$…

Computer Science and Game Theory · Computer Science 2025-10-16 Andrea Collevecchio , Gabor Lugosi , Adrian Vetta , Rui-Ray Zhang

This survey provides an exposition of a suite of techniques based on the theory of polynomials, collectively referred to as polynomial methods, which have recently been applied to address several challenging problems in statistical…

Statistics Theory · Mathematics 2021-04-22 Yihong Wu , Pengkun Yang

Parity games are an expressive framework to consider realizability questions for omega-regular languages. However, it is open whether they can be solved in polynomial time, making them unamenable for practical usage. To overcome this…

Logic in Computer Science · Computer Science 2014-12-22 Felix Klein

We revisit games in partition function form, i.e. cooperative games where the payoff of a coalition depends on the partition of the entire set of players. We assume that each coalition computes its worth having probabilistic beliefs over…

Computer Science and Game Theory · Computer Science 2026-05-05 Paraskevas V. Lekeas , Giorgos Stamatopoulos

Matching games is a novel matching model introduced by Garrido-Lucero and Laraki, in which agents' utilities are endogenously determined as the outcome of a strategic game they play simultaneously with the matching process. Matching games…

Computer Science and Game Theory · Computer Science 2025-07-23 Felipe Garrido-Lucero , Rida Laraki

We propose a generalization of positional games, supplementing them with a restriction on the order in which the elements of the board are allowed to be claimed. We introduce poset positional games, which are positional games with an…

We give a converging semidefinite programming hierarchy of outer approximations for the set of quantum correlations of fixed dimension and derive analytical bounds on the convergence speed of the hierarchy. In particular, we give a…

Quantum Physics · Physics 2021-07-05 Hyejung H. Jee , Carlo Sparaciari , Omar Fawzi , Mario Berta

In approximating solutions of nonstationary problems, various approaches are used to compute the solution at a new time level from a number of simpler (sub-)problems. Among these approaches are splitting methods. Standard splitting schemes…

Numerical Analysis · Mathematics 2020-08-20 Yalchin Efendiev , Petr N. Vabishchevich

We study under which circumstances Departments of Defenses should be willing to deploy a joint parts part pooling program for their major weapon systems. Using cooperative game theory and Markov Decision Processes, we demonstrate that the…

Optimization and Control · Mathematics 2025-03-10 Loe Schlicher , Marco Slikker , Willem van Jaarsveld

A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…

Combinatorics · Mathematics 2025-11-27 Kengo Hashimoto

We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…

Computer Science and Game Theory · Computer Science 2024-11-12 Xavier Allamigeon , Stéphane Gaubert , Ricardo D. Katz , Mateusz Skomra

Probabilistic concurrent/distributed strategies have so far not been investigated thoroughly in the context of imperfect information, where the Player has only partial knowledge of the moves made by the Opponent. In a situation where the…

Computer Science and Game Theory · Computer Science 2024-02-08 Sacha Huriot-Tattegrain , Glynn Winskel