Related papers: Graph labeling games
Distributed processing of large-scale graph data has many practical applications and has been widely studied. In recent years, a lot of distributed graph processing frameworks and algorithms have been proposed. While many efforts have been…
A proper labeling of a graph is an assignment of integers to some elements of a graph, which may be the vertices, the edges, or both of them, such that we obtain a proper vertex coloring via the labeling subject to some conditions. The…
This paper has dual aims. First is to develop practical universal coding methods for unlabeled graphs. Second is to use these for graph anomaly detection. The paper develops two coding methods for unlabeled graphs: one based on the degree…
We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…
In this paper, we extend the recently introduced concept of partially dual ribbon graphs to graphs. We then go on to characterize partial duality of graphs in terms of bijections between edge sets of corresponding graphs. This result…
Research on graph representation learning has received a lot of attention in recent years since many data in real-world applications come in form of graphs. High-dimensional graph data are often in irregular form, which makes them more…
We investigate the Dots and Boxes game, also known as ``Strings and Coins,'' for certain specific families of graphs. These include complete graphs, wheel graphs, and friendship graphs.
In this paper we will be introducing a type of game which as far as this author is aware has never been studied before. These are games where there are two players, one who is trying to get one of his pieces, called a King to a predefined…
We investigate tasks that can be accomplished with unlabeled graphs, which are graphs with nodes that do not have persistent or semantically meaningful labels attached. New visualization techniques to represent unlabeled graphs have been…
We introduce a new game played on graphs, ``Agents and Adversary". This game is reminiscent of ``Cops and Robbers" but has some fundamental differences. We classify infinite families of graphs as Agents-win and Adversary-win. We then define…
Graph packing generally deals with unlabeled graphs. In \cite{EHRT11}, the authors have introduced a new variant of the graph packing problem, called the \textit{labeled packing of a graph}. This problem has recently been studied on trees…
Graphs are ubiquitous in encoding relational information of real-world objects in many domains. Graph generation, whose purpose is to generate new graphs from a distribution similar to the observed graphs, has received increasing attention…
Recently the concept of quantum information has been introduced into game theory. Here we present the first study of quantum games with more than two players. We discover that such games can possess a new form of equilibrium strategy, one…
In 2006 Qian [J. Qian, Degree complete graphs; Discrete Mathematics 306 (2006), 533--537] introduced the concept of degree complete graphs for labeled graphs. He also gave a characterization of these graphs in terms of two forbidden…
This paper considers a class of two-player zero-sum games on directed graphs whose vertices are equipped with random payoffs of bounded support known by both players. Starting from a fixed vertex, players take turns to move a token along…
We strengthen and put in a broader perspective previous results of the first two authors on colliding permutations. The key to the present approach is a new non-asymptotic invariant for graphs.
We consider 2-player stochastic games with perfectly observed actions, and study the limit, as the discount factor goes to one, of the equilibrium payoffs set. In the usual setup where current states are observed by the players, we show…
In recent years, large language models (LLMs) have emerged as promising candidates for graph tasks. Many studies leverage natural language to describe graphs and apply LLMs for reasoning, yet most focus narrowly on performance benchmarks…
Two-sample tests utilizing a similarity graph on observations are useful for high-dimensional and non-Euclidean data due to their flexibility and good performance under a wide range of alternatives. Existing works mainly focused on sparse…
We investigate the interrelation between graph searching games and games with imperfect information. As key consequence we obtain that parity games with bounded imperfect information can be solved in PTIME on graphs of bounded DAG-width…