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This study investigates multimodal turn-taking prediction within human-agent interactions (HAI), particularly focusing on cooperative gaming environments. It comprises both model development and subsequent user study, aiming to refine our…

Human-Computer Interaction · Computer Science 2025-03-24 Young-Ho Bae , Casey C. Bennett

In embodied AI, visual perception should be active rather than passive: the system must decide where to look and at what scale to sense to acquire maximally informative data under pixel and spatial budget constraints. Existing vision models…

Robotics · Computer Science 2026-04-06 Jiashu Yang , Yifan Han , Yucheng Xie , Ning Guo , Wenzhao Lian

Hand-object interaction detection remains an open challenge in real-time applications, where intuitive user experiences depend on fast and accurate detection of interactions with surrounding objects. We propose an efficient approach for…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Antonio Finocchiaro , Alessandro Sebastiano Catinello , Michele Mazzamuto , Rosario Leonardi , Antonino Furnari , Giovanni Maria Farinella

Human-Object Interaction (HOI) detection aims to identify humans and objects within images and interpret their interactions. Existing HOI methods rely heavily on large datasets with manual annotations to learn interactions from visual cues.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Francesco Tonini , Lorenzo Vaquero , Alessandro Conti , Cigdem Beyan , Elisa Ricci

Gesture recognition is mainly apprehensive on analyzing the functionality of human wits. The main goal of gesture recognition is to create a system which can recognize specific human gestures and use them to convey information or for device…

Artificial Intelligence · Computer Science 2010-12-02 Harshith C , Karthik R. Shastry , Manoj Ravindran , M. V. V. N. S. Srikanth , Naveen Lakshmikhanth

Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person's emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Matthias Jammot , Björn Braun , Paul Streli , Rafael Wampfler , Christian Holz

Continuous mid-air hand gesture recognition based on captured hand pose streams is fundamental for human-computer interaction, particularly in AR / VR. However, many of the methods proposed to recognize heterogeneous hand gestures are…

Computer Vision and Pattern Recognition · Computer Science 2023-04-13 Federico Cunico , Federico Girella , Andrea Avogaro , Marco Emporio , Andrea Giachetti , Marco Cristani

This paper describes MAIA, a Multimodal Automated Interpretability Agent. MAIA is a system that uses neural models to automate neural model understanding tasks like feature interpretation and failure mode discovery. It equips a pre-trained…

Artificial Intelligence · Computer Science 2025-02-13 Tamar Rott Shaham , Sarah Schwettmann , Franklin Wang , Achyuta Rajaram , Evan Hernandez , Jacob Andreas , Antonio Torralba

Force sensing is a crucial modality for Vision-Language-Action (VLA) frameworks, as it enables fine-grained perception and dexterous manipulation in contact-rich tasks. We present Force-Distilled VLA (FD-VLA), a novel framework that…

Robotics · Computer Science 2026-03-23 Ruiteng Zhao , Wenshuo Wang , Yicheng Ma , Xiaocong Li , Francis E. H. Tay , Marcelo H. Ang , Haiyue Zhu

Much of the literature on robotic perception focuses on the visual modality. Vision provides a global observation of a scene, making it broadly useful. However, in the domain of robotic manipulation, vision alone can sometimes prove…

Robotics · Computer Science 2019-03-11 Justin Lin , Roberto Calandra , Sergey Levine

Hand-object interaction (HOI) inherently involves dynamics where human manipulations produce distinct spatio-temporal effects on objects. However, existing semantic HOI benchmarks focused either on manipulation or on the resulting effects…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Masatoshi Tateno , Gido Kato , Hirokatsu Kataoka , Yoichi Sato , Takuma Yagi

The movement of a user's face, easily detected by a smartphone's front camera, is an underexploited input modality for mobile interactions. We introduce three sets of face-engaged interaction techniques for augmenting the traditional mobile…

Human-Computer Interaction · Computer Science 2016-10-04 Jian Zhao , Ricardo Jota , Daniel Wigdor , Ravin Balakrishnan

In this paper, we present a method to detect the hand-object interaction from an egocentric perspective. In contrast to massive data-driven discriminator based method like \cite{Shan20}, we propose a novel workflow that utilises the cues of…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Yao Lu , Walterio W. Mayol-Cuevas

In this paper, we propose a new instance-level human-object interaction detection task on videos called ST-HOID, which aims to distinguish fine-grained human-object interactions (HOIs) and the trajectories of subjects and objects. It is…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Xu Sun , Yunqing He , Tongwei Ren , Gangshan Wu

In this work, we present a reconfigurable data glove design to capture different modes of human hand-object interactions, which are critical in training embodied artificial intelligence (AI) agents for fine manipulation tasks. To achieve…

Robotics · Computer Science 2023-02-03 Hangxin Liu , Zeyu Zhang , Ziyuan Jiao , Zhenliang Zhang , Minchen Li , Chenfanfu Jiang , Yixin Zhu , Song-Chun Zhu

Creating virtual humans with embodied, human-like perceptual and actuation constraints has the promise to provide an integrated simulation platform for many scientific and engineering applications. We present Dynamic and Autonomous…

Graphics · Computer Science 2021-09-02 Yifeng Jiang , Michelle Guo , Jiangshan Li , Ioannis Exarchos , Jiajun Wu , C. Karen Liu

Body actions and head gestures are natural interfaces for interaction in virtual environments. Existing methods for in-place body action recognition often require hardware more than a head-mounted display (HMD), making body action…

Human-Computer Interaction · Computer Science 2023-02-28 Jingbo Zhao , Mingjun Shao , Yaojun Wang , Ruolin Xu

From just a glance, humans can make rich predictions about the future state of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains and…

Computer Vision and Pattern Recognition · Computer Science 2017-06-06 Nicholas Watters , Andrea Tacchetti , Theophane Weber , Razvan Pascanu , Peter Battaglia , Daniel Zoran

We propose a lightweight, and temporally and spatially aware user behaviour modelling technique for sensor-based authentication. Operating in the background, our data driven technique compares current behaviour with a user profile. If the…

Cryptography and Security · Computer Science 2014-10-29 Hilmi Gunes Kayacik , Mike Just , Lynne Baillie , David Aspinall , Nicholas Micallef

One of the main tasks of cybersecurity is recognizing malicious interactions with an arbitrary system. Currently, the logging information from each interaction can be collected in almost unrestricted amounts, but identification of attacks…

Cryptography and Security · Computer Science 2019-07-02 Linara Adilova , Livin Natious , Siming Chen , Olivier Thonnard , Michael Kamp