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Advancements in heterogeneous computing technologies enable the significant potential of virtual reality (VR) applications. To offer the best user experience (UX), a system should adopt an untethered, wireless-network-based architecture to…

Networking and Internet Architecture · Computer Science 2021-01-20 Alec Rohloff , Zackary Allen , Kung-Min Lin , Joshua Okrend , Chengyi Nie , Yu-Chia Liu , Hung-Wei Tseng

In order to operate autonomously, a robot should explore the environment and build a model of each of the surrounding objects. A common approach is to carefully scan the whole workspace. This is time-consuming. It is also often impossible…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Karol Piaskowski , Rafal Staszak , Dominik Belter

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

Multimedia · Computer Science 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

Simulation is a crucial step in ensuring accurate, efficient, and realistic Connected and Autonomous Vehicles (CAVs) testing and validation. As the adoption of CAV accelerates, the integration of real-world data into simulation environments…

Robotics · Computer Science 2024-09-27 Junwei You , Pei Li , Yang Cheng , Keshu Wu , Rui Gan , Steven T. Parker , Bin Ran

Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose…

Human-Computer Interaction · Computer Science 2026-04-09 Lei Yin , Wentao Cheng , Zhida Qin , Tianyu Huang , Yidong Li , Gangyi Ding

Over the course of the last several years there was a strong interest in application of modern optimal control techniques to the field of character animation. This interest was fueled by introduction of efficient learning based algorithms…

Artificial Intelligence · Computer Science 2020-06-16 Joe Booth , Vladimir Ivanov

Underwater robotic surveys can be costly due to the complex working environment and the need for various sensor modalities. While underwater simulators are essential, many existing simulators lack sufficient rendering quality, restricting…

The current technological development allows us to carry out tasks that some time ago were unthinkable if not impossible, digital image processing has been one of the major constants of development today, taking into account that its…

Image and Video Processing · Electrical Eng. & Systems 2022-08-30 Benjamin Andres Huerfano Zapata

Virtual reality(VR) is a hot research topic, and it has been effectively applied in military, education and other fields. The application prospect of virtual reality in education is very broad. It can effectively reduce labor cost, resource…

Human-Computer Interaction · Computer Science 2022-07-18 Zhang Jiayu

Modern computer vision algorithms typically require expensive data acquisition and accurate manual labeling. In this work, we instead leverage the recent progress in computer graphics to generate fully labeled, dynamic, and photo-realistic…

Computer Vision and Pattern Recognition · Computer Science 2016-05-23 Adrien Gaidon , Qiao Wang , Yohann Cabon , Eleonora Vig

We introduce 3D4D, an interactive 4D visualization framework that integrates WebGL with Supersplat rendering. It transforms static images and text into coherent 4D scenes through four core modules and employs a foveated rendering strategy…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Yunhong He , Zhengqing Yuan , Zhengzhong Tu , Yanfang Ye , Lichao Sun

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

This paper presents OpenREALM, a real-time mapping framework for Unmanned Aerial Vehicles (UAVs). A camera attached to the onboard computer of a moving UAV is utilized to acquire high resolution image mosaics of a targeted area of interest.…

Computer Vision and Pattern Recognition · Computer Science 2020-09-23 Alexander Kern , Markus Bobbe , Yogesh Khedar , Ulf Bestmann

We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a…

Computational Physics · Physics 2015-06-12 Akira Kageyama , Youhei Masada

The recent computer graphics developments have upraised the quality of the generated digital content, astonishing the most skeptical viewer. Games and movies have taken advantage of this fact but, at the same time, these advances have…

Computer Vision and Pattern Recognition · Computer Science 2017-11-29 Edmar R. S. de Rezende , Guilherme C. S. Ruppert , Antonio Theophilo , Tiago Carvalho

A reliable stereo algorithm is critical for many robotics applications. But textureless and specular regions can easily cause failure by making feature matching difficult. Understanding whether an algorithm is robust to these hazardous…

Computer Vision and Pattern Recognition · Computer Science 2018-09-07 Yi Zhang , Weichao Qiu , Qi Chen , Xiaolin Hu , Alan Yuille

Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pipelines or limited realism. In this paper, we introduce…

Graphics · Computer Science 2026-03-25 Jinyan Yuan , Bangbang Yang , Keke Wang , Panwang Pan , Lin Ma , Xuehai Zhang , Xiao Liu , Zhaopeng Cui , Yuewen Ma

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

In immersive augmented reality (IAR), users can wear a head-mounted display to see computer-generated images superimposed to their view of the world. IAR was shown to be beneficial across several domains, e.g., automotive, medicine, gaming…

Software Engineering · Computer Science 2020-01-07 Leonel Merino , Mircea Lungu , Christoph Seidl