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Lifelogging devices are spreading faster everyday. This growth can represent great benefits to develop methods for extraction of meaningful information about the user wearing the device and his/her environment. In this paper, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2015-07-09 Marc Bolaños , Petia Radeva

Wearable cameras capture a first-person view of the daily activities of the camera wearer, offering a visual diary of the user behaviour. Detection of the appearance of people the camera user interacts with for social interactions analysis…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Estefania Talavera , Alexandre Cola , Nicolai Petkov , Petia Radeva

The availability and use of egocentric data are rapidly increasing due to the growing use of wearable cameras. Our aim is to study the effect (positive, neutral or negative) of egocentric images or events on an observer. Given egocentric…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Estefania Talavera , Petia Radeva , Nicolai Petkov

We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next)…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Francesco Ragusa , Antonino Furnari , Sebastiano Battiato , Giovanni Signorello , Giovanni Maria Farinella

With the rapid increase of users of wearable cameras in recent years and of the amount of data they produce, there is a strong need for automatic retrieval and summarization techniques. This work addresses the problem of automatically…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Aniol Lidon , Marc Bolaños , Mariella Dimiccoli , Petia Radeva , Maite Garolera , Xavier Giró-i-Nieto

While the rapid proliferation of wearable cameras has raised significant concerns about egocentric video privacy, prior work has largely overlooked the unique privacy threats posed to the camera wearer. This work investigates the core…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Yijiang Li , Genpei Zhang , Jiacheng Cheng , Yi Li , Xiaojun Shan , Dashan Gao , Jiancheng Lyu , Yuan Li , Ning Bi , Nuno Vasconcelos

We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also…

Computer Vision and Pattern Recognition · Computer Science 2017-11-30 Ryo Yonetani , Kris M. Kitani , Yoichi Sato

Egocentric vision (a.k.a. first-person vision - FPV) applications have thrived over the past few years, thanks to the availability of affordable wearable cameras and large annotated datasets. The position of the wearable camera (usually…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Andrea Bandini , José Zariffa

Wearable cameras offer a hands-free way to record egocentric images of daily experiences, where social events are of special interest. The first step towards detection of social events is to track the appearance of multiple persons involved…

Computer Vision and Pattern Recognition · Computer Science 2017-01-24 Maedeh Aghaei , Mariella Dimiccoli , Petia Radeva

Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous…

Robotics · Computer Science 2025-03-12 Tjark Behrens , René Zurbrügg , Marc Pollefeys , Zuria Bauer , Hermann Blum

The number of photographs taken worldwide is growing rapidly and steadily. While a small subset of these images is annotated and shared by users through social media platforms, due to the sheer number of images in personal photo…

Human-Computer Interaction · Computer Science 2021-07-13 Amit Kumar Nath , Andy Wang

Visual queries 3D localization (VQ3D) is a task in the Ego4D Episodic Memory Benchmark. Given an egocentric video, the goal is to answer queries of the form "Where did I last see object X?", where the query object X is specified as a static…

Computer Vision and Pattern Recognition · Computer Science 2022-11-21 Jinjie Mai , Chen Zhao , Abdullah Hamdi , Silvio Giancola , Bernard Ghanem

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…

Human-Computer Interaction · Computer Science 2016-09-15 Alejandro Betancourt , Pietro Morerio , Emilia Barakova , Lucio Marcenaro , Matthias Rauterberg , Carlo Regazzoni

People spend an enormous amount of time and effort looking for lost objects. To help remind people of the location of lost objects, various computational systems that provide information on their locations have been developed. However,…

Human-Computer Interaction · Computer Science 2021-02-15 Takuma Yagi , Takumi Nishiyasu , Kunimasa Kawasaki , Moe Matsuki , Yoichi Sato

We present a framework capable of tackilng the problem of continual object recognition in a setting which resembles that under whichhumans see and learn. This setting has a set of unique characteristics:it assumes an egocentric…

Computer Vision and Pattern Recognition · Computer Science 2020-02-19 Luca Erculiani , Fausto Giunchiglia , Andrea Passerini

Thanks to the availability and increasing popularity of Egocentric cameras such as GoPro cameras, glasses, and etc. we have been provided with a plethora of videos captured from the first person perspective. Surveillance cameras and…

Computer Vision and Pattern Recognition · Computer Science 2016-09-15 Shervin Ardeshir , Ali Borji

"Looking for things" is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of searching for a randomly located target object in a detailed 3D scene using its…

Robotics · Computer Science 2021-09-16 Maks Sorokin , Wenhao Yu , Sehoon Ha , C. Karen Liu

Egocentric, or first-person vision which became popular in recent years with an emerge in wearable technology, is different than exocentric (third-person) vision in some distinguishable ways, one of which being that the camera wearer is…

Computer Vision and Pattern Recognition · Computer Science 2016-10-11 Jessica Finocchiaro , Aisha Urooj Khan , Ali Borji

Egocentric vision is an emerging field of computer vision that is characterized by the acquisition of images and video from the first person perspective. In this paper we address the challenge of egocentric human action recognition by…

Computer Vision and Pattern Recognition · Computer Science 2019-05-03 Georgios Kapidis , Ronald Poppe , Elsbeth van Dam , Lucas P. J. J. Noldus , Remco C. Veltkamp

This paper deals with the problem of localizing objects in image and video datasets from visual exemplars. In particular, we focus on the challenging problem of egocentric visual query localization. We first identify grave implicit biases…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Mengmeng Xu , Yanghao Li , Cheng-Yang Fu , Bernard Ghanem , Tao Xiang , Juan-Manuel Perez-Rua
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