Related papers: Building ArtBots to Attract Students into STEM Lea…
Nowadays many telescopes around the world are automated and some networks of robotic telescopes are active or planned as shown by the lists we draw up. Such equipment could be used for the training of students and for science in the…
As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a…
Social robots are emerging as learning companions for children, and research shows that they facilitate the development of interest and learning even through brief interactions. However, little is known about how such technologies might…
In the popular imagination, science and technology are often seen as fields of knowledge production critical to social progress and a cooperative future. This optimistic portrayal of technological advancement also features prominently in…
Skills like computational thinking, problem solving, handling complexity, team-work and project management are essential for future careers and needs to be taught to students at the elementary level itself. Computer programming knowledge…
Persistent inequities in STEM education continue to limit the participation of Black youth in science and technology fields across Canada. Structural barriers, underrepresentation, and limited access to culturally affirming learning spaces…
Creating and improvising scenarios for content approaching is an enriching technique in education. However, it comes with a significant increase in the time spent on its planning, which intensifies when using complex technologies, such as…
Artificial intelligence (AI) is everywhere, with many children having increased exposure to AI technologies in daily life. We aimed to understand middle school girls' (a group often excluded group in tech) perceptions and knowledge gaps…
This study evaluates the integration of AI-powered robots in early childhood education, focusing on their impact on emotional self-regulation, engagement, and collaborative skills. A ten-week experimental design involving two groups of…
Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…
This article rethinks the role of arts in STEAM education, emphasizing its importance in AI literacy within K-12 contexts. Arguing against the marginalization of arts, the paper is structured around four key domains: language studies,…
This article presents an educational proposal based on the computational implementation of a model of interaction between particles of different types, as a tool for the development of STEM (Science, Technology, Engineering, and…
As artificial intelligence (AI) is playing an increasingly important role in our society and global economy, AI education and literacy have become necessary components in college and K-12 education to prepare students for an AI-powered…
There is general agreement that creativity and innovation are desirable traits in the toolbox of 21\textsuperscript{st} century engineers, as well as in the future workforce in general. However, there is a dearth of exemplars, pedagogical…
Implementation of a STEAM Makerspace to dynamize the teaching and learning processes of mathematics (with emphasis on geometry) of second-year students in the upper secondary level.
For many students, introductory college science courses are often the only opportunity in their formal higher education to be exposed to science, shaping their view of the subject, their scientific literacy, and their attitudes towards…
In this paper, we argue that a democratic approach to children's computing education in a science class must focus on the aesthetics of children's experience. In Democracy and Education, Dewey links "democracy" with a distinctive…
According to the characteristics of art, art education according to Bloom's classification, should take place at high and close to the level of creativity. E-learning related to the subject of art is different from ordinary E-learning. In…
The large number of reasonably priced computers, Internet broadband connectivity and rich education content has created a global phenomenon by which information and communication technology (ICT) has used to remodel education. E-learning…
We present an authentic learning task designed for computing students, centred on the creation of data-art visualisations from chosen datasets for a public exhibition. This exhibition was showcased in the cinema foyer for two weeks in June,…