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Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…
Representation in the family of 3D Gaussian Splats (3DGS) are growing into a viable alternative to traditional graphics for an expanding number of application, including recent techniques that facilitate physics simulation and animation.…
Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challenging, particularly when dealing with significant viewpoint…
Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse conditions (e.g., pose, text), thus lacking explicit geometry…
We introduce SketchDeco, a training-free approach to sketch colourisation that bridges the gap between professional design needs and intuitive, region-based control. Our method empowers artists to use simple masks and colour palettes for…
Humans have long relied on visual aids like sketches and diagrams to support reasoning and problem-solving. Visual tools, like auxiliary lines in geometry or graphs in calculus, are essential for understanding complex ideas. However, many…
Conceptual product design requires designers to explore the design space of visual and functional concepts simultaneously. Sketching has long been adopted to empower concept exploration. However, current sketch-based design tools mostly…
Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily model 3D animalmorphic heads - a prevalent kind of heads in…
Recent advances in diffusion models have significantly improved text-to-image (T2I) generation, but they often struggle to balance fine-grained precision with high-level control. Methods like ControlNet and T2I-Adapter excel at following…
The paradigm of image-to-image translation is leveraged for the benefit of sketch stylization via transfer of geometric textural details. Lacking the necessary volumes of data for standard training of translation systems, we advocate for…
Recent advancements in large vision-language models have enabled highly expressive and diverse vector sketch generation. However, state-of-the-art methods rely on a time-consuming optimization process involving repeated feedback from a…
Training robotic manipulation policies traditionally requires numerous demonstrations and/or environmental rollouts. While recent Imitation Learning (IL) and Reinforcement Learning (RL) methods have reduced the number of required…
A common need for mobile application development by end-users or in computing education is to transform a sketch of a user interface into wireframe code using App Inventor, a popular block-based programming environment. As this task is…
Computer-Aided Design (CAD) applications are used in manufacturing to model everything from coffee mugs to sports cars. These programs are complex and require years of training and experience to master. A component of all CAD models…
Many recent prompting strategies for large language models (LLMs) query the model multiple times sequentially -- first to produce intermediate results and then the final answer. However, using these methods, both decoder and model are…
Recent deep generative models allow real-time generation of hair images from sketch inputs. Existing solutions often require a user-provided binary mask to specify a target hair shape. This not only costs users extra labor but also fails to…
Humans draw to facilitate reasoning: we draw auxiliary lines when solving geometry problems; we mark and circle when reasoning on maps; we use sketches to amplify our ideas and relieve our limited-capacity working memory. However, such…
With recent advances in image-to-image translation tasks, remarkable progress has been witnessed in generating face images from sketches. However, existing methods frequently fail to generate images with details that are semantically and…
The key challenge in designing a sketch representation lies with handling the abstract and iconic nature of sketches. Existing work predominantly utilizes either, (i) a pixelative format that treats sketches as natural images employing…
Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and…