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We introduce the concept of code shaping, an interaction paradigm for editing code using free-form sketch annotations directly on top of the code and console output. To evaluate this concept, we conducted a three-stage design study with 18…

Human-Computer Interaction · Computer Science 2025-02-11 Ryan Yen , Jian Zhao , Daniel Vogel

We investigate sketch-like pen input as an alternative way to support execution control in interactive debugging. In our interface, programmers draw lightweight marks to set breakpoints, use symbolic strokes to control execution, and extend…

Human-Computer Interaction · Computer Science 2026-05-26 Helen Weixu Chen , Daniel Vogel

Sketching and natural languages are effective communication media for interactive applications. We introduce Sketchforme, the first neural-network-based system that can generate sketches based on text descriptions specified by users.…

Human-Computer Interaction · Computer Science 2019-04-10 Forrest Huang , John F. Canny

Developing simple and expressive access controls -- interfaces to specify policies that define who should have access to resources and under what circumstances -- is a longstanding challenge in usable security. We present Sketch-based…

Human-Computer Interaction · Computer Science 2026-05-12 Kyzyl Monteiro , Sauvik Das

In this work, we propose an interactive general instruction framework SketchMeHow to guidance the common users to complete the daily tasks in real-time. In contrast to the conventional augmented reality-based instruction systems, the…

Human-Computer Interaction · Computer Science 2021-09-08 Haoran Xie , Yichen Peng , Hange Wang , Kazunori Miyata

3D Gaussian Splatting (GS) is one of the most promising novel 3D representations that has received great interest in computer graphics and computer vision. While various systems have introduced editing capabilities for 3D GS, such as those…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Tianhao Xie , Noam Aigerman , Eugene Belilovsky , Tiberiu Popa

Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first…

Computer Vision and Pattern Recognition · Computer Science 2022-05-23 Xian Wu , Chen Wang , Hongbo Fu , Ariel Shamir , Song-Hai Zhang , Shi-Min Hu

Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast,…

Computer Vision and Pattern Recognition · Computer Science 2021-09-21 Sheng-Yu Wang , David Bau , Jun-Yan Zhu

We propose a novel approach to program synthesis, focusing on synthesizing database queries. At a high level, our proposed algorithm takes as input a sketch with soft constraints encoding user intent, and then iteratively interacts with the…

Programming Languages · Computer Science 2021-10-12 Osbert Bastani , Xin Zhang , Armando Solar-Lezama

Recently, there have been several promising methods to generate realistic imagery from deep convolutional networks. These methods sidestep the traditional computer graphics rendering pipeline and instead generate imagery at the pixel level…

Computer Vision and Pattern Recognition · Computer Science 2016-12-06 Patsorn Sangkloy , Jingwan Lu , Chen Fang , Fisher Yu , James Hays

Sketches, with their expressive potential, allow humans to convey the essence of an object through even a rough contour. For the first time, we harness this expressive potential to improve segmentation performance in challenging tasks like…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Ying Zang , Runlong Cao , Jianqi Zhang , Yidong Han , Ziyue Cao , Wenjun Hu , Didi Zhu , Lanyun Zhu , Zejian Li , Deyi Ji , Tianrun Chen

Sketching is an important means of communication in software engineering practice. Yet, there is little research investigating the use of sketches. We want to contribute a better understanding of sketching, in particular its use during…

Software Engineering · Computer Science 2016-12-06 Sebastian Baltes , Stefan Wagner

Hand-drawn sketches are a natural and efficient medium for capturing and conveying ideas. Despite significant advancements in controllable natural image generation, translating freehand sketches into structured, machine-readable diagrams…

Artificial Intelligence · Computer Science 2025-08-05 Cheng Tan , Qi Chen , Jingxuan Wei , Gaowei Wu , Zhangyang Gao , Siyuan Li , Bihui Yu , Ruifeng Guo , Stan Z. Li

As 3D models become critical in today's manufacturing and product design, conventional 3D modeling approaches based on Computer-Aided Design (CAD) are labor-intensive, time-consuming, and have high demands on the creators. This work aims to…

Multimedia · Computer Science 2023-10-31 Ying Zang , Chenglong Fu , Tianrun Chen , Yuanqi Hu , Qingshan Liu , Wenjun Hu

Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic content creation. Yet existing approaches often constrain sketches…

Human-Computer Interaction · Computer Science 2026-01-29 Boyu Li , Lin-Ping Yuan , Zeyu Wang , Hongbo Fu

We propose an interactive GAN-based sketch-to-image translation method that helps novice users create images of simple objects. As the user starts to draw a sketch of a desired object type, the network interactively recommends plausible…

Computer Vision and Pattern Recognition · Computer Science 2019-09-27 Arnab Ghosh , Richard Zhang , Puneet K. Dokania , Oliver Wang , Alexei A. Efros , Philip H. S. Torr , Eli Shechtman

We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However,…

Human-Computer Interaction · Computer Science 2020-08-21 Ryo Suzuki , Rubaiat Habib Kazi , Li-Yi Wei , Stephen DiVerdi , Wilmot Li , Daniel Leithinger

Generating high-quality 3D models from 2D sketches is a challenging task due to the inherent ambiguity and sparsity of sketch data. In this paper, we present S3D, a novel framework that converts simple hand-drawn sketches into detailed 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Hail Song , Wonsik Shin , Naeun Lee , Soomin Chung , Nojun Kwak , Woontack Woo

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

The requirement for 3D content is growing as AR/VR application emerges. At the same time, 3D modelling is only available for skillful experts, because traditional methods like Computer-Aided Design (CAD) are often too labor-intensive and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Ying Zang , Yidong Han , Chaotao Ding , Jianqi Zhang , Tianrun Chen