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Background: Software modelling is a creative yet challenging task. Modellers often find themselves lost in the process, from understanding the modelling problem to solving it with proper modelling strategies and modelling tools. Students…

Software Engineering · Computer Science 2024-09-23 Shalini Chakraborty , Javier Troya , Lola Burgueño , Grischa Liebel

In this paper, we discuss our experience in designing and teaching a course on Software Engineering Project Management, where the focus is on Agile/Scrum development and Requirement Engineering activities. The course has undergone…

Software Engineering · Computer Science 2025-06-18 Maria Spichkova

In this work, we show a methodology aimed to improve the quality of the assessment process for subjects related to basic programming. The method takes into account the relevance of the items and the students answers to follow different…

Computers and Society · Computer Science 2014-03-07 P. Molins-Ruano , C. González-Sacristán , F. Díez , P. Rodriguez , G. M. Sacha

STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics,…

Human-Computer Interaction · Computer Science 2025-03-24 Mahmoud Hamash , Md Raqib Khan , Peter Tiernan

Mobile learning (M-learning) is receiving more attention as a method of delivering to learners study materials anytime and anywhere. It is a necessity for educators to come up with a layout for learning that can be accessed through mobile…

Human-Computer Interaction · Computer Science 2012-03-12 Ibrahim Alkore Alshalabi , Khaled Elleithy

This paper presents the design and refinement of automated Moodle-based Problem-Solving Assessments (PSAs) deployed across large-scale computing units. Developed to replace traditional exams, PSAs assess applied problem-solving skills…

Computers and Society · Computer Science 2025-08-26 Charith Jayasekara , Carlo Kopp , Vincent Lee , Chetan Arora

Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…

Physics Education · Physics 2022-03-15 Carlo H. Godoy

Entity Matching (EM) is a core data cleaning task, aiming to identify different mentions of the same real-world entity. Active learning is one way to address the challenge of scarce labeled data in practice, by dynamically collecting the…

Databases · Computer Science 2020-03-31 Venkata Vamsikrishna Meduri , Lucian Popa , Prithviraj Sen , Mohamed Sarwat

Helping students become proficient problem solvers is a major goal of many physics courses from introductory to advanced levels. In fact, physics has often been used by cognitive scientists to investigate the differences between the…

Physics Education · Physics 2023-04-13 Chandralekha Singh , Alexandru Maries , Kenneth Heller , Patricia Heller

This paper addresses the incorporation of problem decomposition skills as an important component of computational thinking (CT) in K-12 computer science (CS) education. Despite the growing integration of CS in schools, there is a lack of…

Human-Computer Interaction · Computer Science 2024-11-25 Dorit Assaf , Giorgia Adorni , Elia Lutz , Lucio Negrini , Alberto Piatti , Francesco Mondada , Francesca Mangili , Luca Maria Gambardella

We propose Teacher-Student Curriculum Learning (TSCL), a framework for automatic curriculum learning, where the Student tries to learn a complex task and the Teacher automatically chooses subtasks from a given set for the Student to train…

Machine Learning · Computer Science 2017-12-01 Tambet Matiisen , Avital Oliver , Taco Cohen , John Schulman

Agile methods are best taught in a hands-on fashion in realistic projects. The main challenge in doing so is to assess whether students apply the methods correctly without requiring complete supervision throughout the entire project. This…

Software Engineering · Computer Science 2018-09-05 Christoph Matthies , Thomas Kowark , Keven Richly , Matthias Uflacker , Hasso Plattner

This paper proposes a novel curriculum for the microprocessors and microcontrollers laboratory course. The proposed curriculum blends structured laboratory experiments with an open-ended project phase, addressing complex engineering…

Computers and Society · Computer Science 2025-03-11 Fahim Hafiz , Md Jahidul Hoq Emon , Md Abid Hossain , Md. Saddam Hossain Mukta , Salekul Islam , Swakkhar Shatabda

Developing expert-like problem-solving skills is a central goal of undergraduate physics education. In this study, we investigate the impact of teaching explicit problem-solving frameworks, combined with deliberate practice, on students'…

Physics Education · Physics 2025-08-12 Kelly Miller , Olivia Miller , Georgia Lawrence

The ability to develop, use, and refine models of experimental systems is a nationally recognized learning outcome for undergraduate physics lab courses. However, no assessments of students' model-based reasoning exist for upper-division…

Mastery learning improves learning proficiency and efficiency. However, the overpractice of skills--students spending time on skills they have already mastered--remains a fundamental challenge for tutoring systems. Previous research has…

Computers and Society · Computer Science 2025-06-24 Meng Xia , Robin Schmucker , Conrad Borchers , Vincent Aleven

We introduce PHYSICS, a comprehensive benchmark for university-level physics problem solving. It contains 1297 expert-annotated problems covering six core areas: classical mechanics, quantum mechanics, thermodynamics and statistical…

Artificial Intelligence · Computer Science 2026-05-22 Kaiyue Feng , Yilun Zhao , Yixin Liu , Tianyu Yang , Chen Zhao , John Sous , Arman Cohan

In this paper, we propose SPACE, a novel anomaly detection methodology that integrates a Feature Encoder (FE) into the structure of the Student-Teacher method. The proposed method has two key elements: Spatial Consistency regularization…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Daehwan Kim , Hyungmin Kim , Daun Jeong , Sungho Suh , Hansang Cho

What kind of problem-solving instruction can help students apply what they have learned to solve the new and unfamiliar problems they will encounter in the future? We propose that mathematical sensemaking, the practice of seeking coherence…

Physics Education · Physics 2020-08-05 Eric Kuo , Michael M. Hull , Andrew Elby , Ayush Gupta

In the era of m-Learning, it is found that educational institutions have onus of incorporating the latest technological innovations that can be accepted and understood widely. While investigating the important theme of fast-paced…

Computers and Society · Computer Science 2015-12-01 Muasaad Alrasheedi , Luiz Fernando Capretz