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We introduce a new non-zero-sum game of optimal stopping with asymmetric exercise opportunities. Given a stochastic process modelling the value of an asset, one player observes and can act on the process continuously, while the other player…
This paper presents research comparing the effects of different environments on the outcome of an extended Prisoner's Dilemma, in which agents have the option to abstain from playing the game. We consider three different pure strategies:…
A circular Nim game is a two player impartial combinatorial game consisting of n stacks of tokens placed in a circle. A move consists of choosing k consecutive stacks, and taking at least one token from one or more of the k stacks. The last…
Parrondo's paradox indicates a paradoxical situation in which a winning expectation may occur in sequences of losing games. There are many versions of the original Parrondo's games in the literature, but the games are played by two players…
We study the class of word-building games, where two players pick letters from a finite alphabet to construct a finite or infinite word. The outcome is determined by whether the resulting word lies in a prescribed set (a win for player $A$)…
In this paper, we introduce a novel approach for generating random elements of a finite group given a set of generators of that. Our method draws upon combinatorial group theory and automata theory to achieve this objective. Furthermore, we…
Two players play a game by alternately splitting a surface of a compact $2$-manifold along a simple closed curve that is not null-homotopic and attaching disks to the resulting boundary; the last player who can move wins. Starting from an…
In this paper, we considered impartial games on a simplicial complex. Each vertex of a given simplicial complex acts as a position of an impartial game. Each player in turn chooses a face of the simplicial complex and, for each position on…
We consider (random) strategic interactions in a large population consisting of a variety of players. A rational player chooses actions that maximize certain utility functions, while a behavioral player chooses actions based on preferences…
We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…
In a variant of communication tasks, players cooperate in choosing their local strategies to compute a given task later, working separately. Utilizing quantum bits for communication and sharing entanglement between parties is a recognized…
Ensuring robust decision-making in multi-agent systems is challenging when agents have distinct, possibly conflicting objectives and lack full knowledge of each other's strategies. This is apparent in safety-critical applications such as…
In this paper, we introduce post-selection games, a generalization of nonlocal games where each round can be not only won or lost by the players, but also discarded by the referee. Such games naturally formalize possibilistic proofs of…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
This paper studies Ebert's hat problem for three and four players and two colors, where the probabilities of the colors may be different for each player. Our goal is to maximize the probability of winning the game and to describe winning…
In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…
Hedonic games are an archetypal problem in coalition formation, where a set of selfish agents want to partition themselves into stable coalitions. In this work, we focus on two natural constraints on the possible outcomes. First, we require…
We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of…
We deal with coalitional games possessing strictly positive values. Individually rational allocations of such a game has clear fractional interpretations. Many concepts, including the long-existing core and other stability notions more…
Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…