Related papers: Eliminating Depth Cycles among Triangles in Three …
In 1975, Erd\H{o}s asked for the maximum number of edges that an $n$-vertex graph can have if it does not contain two edge-disjoint cycles on the same vertex set. It is known that Tur\'an-type results can be used to prove an upper bound of…
We initiate the study of combinatorial algorithms for Triangle Detection in $H$-free graphs. The goal is to decide if a graph that forbids a fixed pattern $H$ as a subgraph contains a triangle, using only "combinatorial" methods that…
Solving large-scale optimization on-the-fly is often a difficult task for real-time computer graphics applications. To tackle this challenge, model reduction is a well-adopted technique. Despite its usefulness, model reduction often…
We present an algorithm that computes a shortest non-contractible and a shortest non-separating cycle on an orientable combinatorial surface of bounded genus in O(n \log n) time, where n denotes the complexity of the surface. This solves a…
Thinning is the removal of contour pixels/points of connected components in an image to produce their skeleton with retained connectivity and structural properties. The output requirements of a thinning procedure often vary with…
We construct $n$-vertex graphs $G$ where $\epsilon n^2$ edges must be deleted to become triangle-free, which contain less than $\epsilon^{(C_{\text{new}}-o(1))\log_2 1/\epsilon}n^3$ triangles for $C_{\text{new}}= \frac{1}{4\log_2(4/3)}…
Many of the classic graph problems cannot be solved in the Massively Parallel Computation setting (MPC) with strongly sublinear space per machine and $o(\log n)$ rounds, unless the 1-vs-2 cycles conjecture is false. This is true even on…
We propose an algorithm for tracing polylines on a triangle mesh such that: they are aligned with a N-symmetry direction field, and two such polylines cannot cross or merge. This property is fundamental for mesh segmentation and is very…
Let $\mathcal{T}$ be a set of $n$ flat (planar) semi-algebraic regions in $\mathbb{R}^3$ of constant complexity (e.g., triangles, disks), which we call plates. We wish to preprocess $\mathcal{T}$ into a data structure so that for a query…
We give a dimensionality reduction procedure to approximate the sum of distances of a given set of $n$ points in $R^d$ to any "shape" that lies in a $k$-dimensional subspace. Here, by "shape" we mean any set of points in $R^d$. Our…
Triangular meshes are a widely used representation in the field of 3D modeling. In this paper, we present a novel approach for edge length-based linear subdivision on triangular meshes, along with two auxiliary techniques. We conduct a…
Classical reduced models are low-rank approximations using a fixed basis designed to achieve dimensionality reduction of large-scale systems. In this work, we introduce reduced deep networks, a generalization of classical reduced models…
The contemporary scientific landscape is characterized by a "curse of dimensionality," where our capacity to collect high-dimensional network data frequently outstrips our ability to computationally simulate or intuitively comprehend the…
We investigate the minimum number of cycles of specified lengths in planar $n$-vertex triangulations $G$. It is proven that this number is $\Omega(n)$ for any cycle length at most $3 + \max \{ {\rm rad}(G^*), \lceil…
A breakthrough result of Cygan et al. (FOCS 2011) showed that connectivity problems parameterized by treewidth can be solved much faster than the previously best known time $\mathcal{O}^*(2^{\mathcal{O}(tw \log(tw))})$. Using their inspired…
We introduce $\mathcal{V}$-polyhedral disjunctive cuts (VPCs) for generating valid inequalities from general disjunctions. Cuts are critical to integer programming solvers, but the benefit from many families is only realized when the cuts…
The 3SUM problem asks if an input $n$-set of real numbers contains a triple whose sum is zero. We consider the 3POL problem, a natural generalization of 3SUM where we replace the sum function by a constant-degree polynomial in three…
Regular chains and triangular decompositions are fundamental and well-developed tools for describing the complex solutions of polynomial systems. This paper proposes adaptations of these tools focusing on solutions of the real analogue:…
We initiate the study of diameter computation in geometric intersection graphs from the fine-grained complexity perspective. A geometric intersection graph is a graph whose vertices correspond to some shapes in $d$-dimensional Euclidean…
We revisit the algorithmic problem of finding a triangle in a graph: We give a randomized combinatorial algorithm for triangle detection in a given $n$-vertex graph with $m$ edges running in $O(n^{7/3})$ time, or alternatively in…