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Related papers: Local Distributed Algorithms for Selfish Agents

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Game theory has emerged as a fruitful paradigm for the design of networked multiagent systems. A fundamental component of this approach is the design of agents' utility functions so that their self-interested maximization results in a…

Computer Science and Game Theory · Computer Science 2020-03-12 Dario Paccagnan , Rahul Chandan , Jason R. Marden

Game-theoretic analyses of distributed and peer-to-peer systems typically use the Nash equilibrium solution concept, but this explicitly excludes the possibility of strategic behavior involving more than one agent. We examine the effects of…

Computer Science and Game Theory · Computer Science 2015-05-13 Ian A. Kash , Eric J. Friedman , Joseph Y. Halpern

This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play,…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-16 Ziqin Chen , Ji Ma , Shu Liang , Li Li

In this tutorial, we provide an introduction to machine learning methods for finding Nash equilibria in games with large number of agents. These types of problems are important for the operations research community because of their…

Optimization and Control · Mathematics 2024-06-18 Gokce Dayanikli , Mathieu Lauriere

LLM agents are known to deviate from Nash equilibria in strategic interactions, but nobody has looked inside the model to understand why, or asked whether the deviation can be reversed. We do both. Working with four open-source models…

Computer Science and Game Theory · Computer Science 2026-05-05 Paraskevas V. Lekeas , Giorgos Stamatopoulos

The multi-cluster games are addressed in this paper, where all players team up with the players in the cluster that they belong to, and compete against the players in other clusters to minimize the cost function of their own cluster. The…

Systems and Control · Electrical Eng. & Systems 2023-06-19 Zhenhua Deng , Yan Zhao

We investigate asynchronous distributed algorithms with delayed information for seeking generalized Nash equilibrium over multi-agent networks. The considered game model has all players' local decisions coupled with a shared affine…

Optimization and Control · Mathematics 2018-07-26 Peng Yi , Lacra Pavel

Motivated by the complex dynamics of cooperative and competitive interactions within networked agent systems, multi-cluster games provide a framework for modeling the interconnected goals of self-interested clusters of agents. For this…

Optimization and Control · Mathematics 2024-04-24 Duong Thuy Anh Nguyen , Mattia Bianchi , Florian Dörfler , Duong Tung Nguyen , Angelia Nedić

This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…

Optimization and Control · Mathematics 2025-05-26 Guido Carnevale , Nicola Mimmo , Giuseppe Notarstefano

We consider a request processing system composed of organizations and their servers connected by the Internet. The latency a user observes is a sum of communication delays and the time needed to handle the request on a server. The handling…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-12-04 Piotr Skowron , Krzysztof Rzadca

Multiplayer games with selfish agents naturally occur in the design of distributed and embedded systems. As the goals of selfish agents are usually neither equivalent nor antagonistic to each other, such games are non zero-sum games. We…

Computer Science and Game Theory · Computer Science 2012-12-19 Thomas Brihaye , Julie De Pril , Sven Schewe

A central theme in distributed network algorithms concerns understanding and coping with the issue of locality. Inspired by sequential complexity theory, we focus on a complexity theory for distributed decision problems. In the context of…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-03-04 Pierre Fraigniaud , Amos Korman , David Peleg

Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more…

Systems and Control · Computer Science 2020-02-19 Rahul Chandan , Dario Paccagnan , Jason R. Marden

In computer networks, participants may cooperate in processing tasks, so that loads are balanced among them. We present local distributed algorithms that (repeatedly) use local imbalance criteria to transfer loads concurrently across the…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-07 Yefim Dinitz , Shlomi Dolev , Manish Kumar

We investigate a non-cooperative game-theoretic model for the formation of communication networks by selfish agents. Each agent aims for a central position at minimum cost for creating edges. In particular, the general model (Fabrikant et…

Computer Science and Game Theory · Computer Science 2015-06-09 Andreas Cord-Landwehr , Pascal Lenzner

We investigate the distributed complexity of maximal matching and maximal independent set (MIS) in hypergraphs in the LOCAL model. A maximal matching of a hypergraph $H=(V_H,E_H)$ is a maximal disjoint set $M\subseteq E_H$ of hyperedges and…

Data Structures and Algorithms · Computer Science 2022-11-04 Alkida Balliu , Sebastian Brandt , Fabian Kuhn , Dennis Olivetti

Network creation games are well-established for investigating the decentralized formation of communication networks, like the Internet or social networks. In these games, selfish agents that correspond to network nodes strategically create…

Computer Science and Game Theory · Computer Science 2025-02-11 Merlin de la Haye , Pascal Lenzner , Daniel Schmand , Nicole Schröder

This paper addresses the distributed Nash Equilibrium seeking problem for aggregative games, where legitimate players' decisions are affected by potential malicious players. To describe players' behavior, we introduce a novel heterogeneous…

Systems and Control · Electrical Eng. & Systems 2025-12-01 Kai-Yuan Guo , Yan-Wu Wang , Xiao-Kang Liu , Zhi-Wei Liu

Federated learning (FL) is an emerging paradigm for training machine learning models across distributed clients. Traditionally, in FL settings, a central server assigns training efforts (or strategies) to clients. However, from a…

Machine Learning · Computer Science 2024-11-19 Kang Liu , Ziqi Wang , Enrique Zuazua

The use of game theoretic models has been quite successful in describing various cooperative and non-cooperative optimization problems in networks and other domains of computer systems. In this paper, we study an application of game…

Networking and Internet Architecture · Computer Science 2013-05-16 Sandip Chakraborty , Soumyadip Majumder , Diganta Goswami
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