Related papers: Scalar Quadratic-Gaussian Soft Watermarking Games
We propose a communication game in the sequential measurement scenario, involving a sender and two receivers with restricted communication among the latter parties. In the framework of the prepare-transform-measure scenario, we find a…
We consider a class of linear-quadratic-Gaussian mean-field games with a major agent and considerable heterogeneous minor agents in the presence of mean-field interactions. The individual admissible controls are constrained in closed convex…
We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a…
An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…
This paper introduces a novel problem, distributional information embedding, motivated by the practical demands of multi-bit watermarking for large language models (LLMs). Unlike traditional information embedding, which embeds information…
We consider the problem of decentralized power allocation for competitive rate-maximization in a frequency-selective Gaussian interference channel under bounded channel uncertainty. We formulate a distribution-free robust framework for the…
This paper concerns the transmission of two independent Gaussian sources over a two-user decentralized interference channel, assuming that the transmitters are unaware of the instantaneous CSIs. The availability of the channel state…
In this work, the problem of transmitting an i.i.d Gaussian source over an i.i.d Gaussian wiretap channel with an i.i.d Gaussian side information available at the intended receiver is considered. The intended receiver is assumed to have a…
This paper studies implicit communication in linear quadratic Gaussian control systems. We show that the control system itself can serve as an implicit communication channel, enabling the controller to transmit messages through its inputs…
This paper studies the decentralized quadratic cheap talk and signaling game problems when an encoder and a decoder, viewed as two decision makers, have misaligned objective functions. The main contributions of this study are the extension…
Whereas the embedding distortion, the payload and the robustness of digital watermarking schemes are well understood, the notion of security is still not completely well defined. The approach proposed in the last five years is too…
We consider theoretical limits of partial secrecy in a setting where an eavesdropper attempts to causally reconstruct an information sequence with low distortion based on an intercepted transmission and the past of the sequence. The…
We study model-based and model-free policy optimization in a class of nonzero-sum stochastic dynamic games called linear quadratic (LQ) deep structured games. In such games, players interact with each other through a set of weighted…
The embedder and the detector (or decoder) are the two most important components of the digital watermarking systems. Thus in this work, we discuss how to design a better embedder and detector (or decoder). I first give a summary of the…
We provide, to the best of our knowledge, the first computational study of extensive-form adversarial team games. These games are sequential, zero-sum games in which a team of players, sharing the same utility function, faces an adversary.…
This paper investigates a secure blind watermarking scheme. The main idea of the scheme not only protects the watermark information but also the embedding positions. To achieve a higher level of security, we propose a sub key generation…
Image watermarking methods are not tailored to handle small watermarked areas. This restricts applications in real-world scenarios where parts of the image may come from different sources or have been edited. We introduce a deep-learning…
We consider a network coding problem where the destination wants to recover the sum of the signals (Gaussian random variables or random finite field elements) at all the source nodes, but the sum must be kept secret from an eavesdropper…
We propose a novel Generalized Zero-Shot learning (GZSL) method that is agnostic to both unseen images and unseen semantic vectors during training. Prior works in this context propose to map high-dimensional visual features to the semantic…
This paper studies an instance of zero-sum games in which one player (the leader) commits to its opponent (the follower) to choose its actions by sampling a given probability measure (strategy). The actions of the leader are observed by the…