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Numerous strategies have been adopted in order to make the process of learning simple, efficient and within less amount of time.. Classroom learning is slowly replaced by E-learning and M- learning. These techniques involve the usage of…
With the ever-growing presence of deep artificial neural networks in every facet of modern life, a growing body of researchers in educational data science -- a field consisting of various interrelated research communities -- have turned…
Each student has specific characteristics and learning preferences, that reflect on each type of learning environment, online or face-to-face. Understanding these differences is crucial for educators to create learning environments that can…
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…
In increasingly multicultural and multilingual societies, foreign language learning has become essential not only for communication but also for social cohesion and professional advancement. Distance education has emerged as a flexible and…
This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…
Nowadays, the search for innovative technological solutions to the organization of access to electronic learning resources in the university and their configuration within the environment to fit the needs of users and to improve learning…
The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend.…
The implementors of learning technologies within education environments often follow strategies that assume the educational environment within which they are being introduced is culturally neutral. A comprehensive literature review…
The twenty-first century is the century of encounter of the different races, nations, cultures, religions and customs. In the twenty-first century, man is more and more exposed to various influences that leave a trace on the entire sphere…
Breakthrough technologies increasingly shape social institutions, economic systems, and political futures. Yet models of research excellence associated with such technologies often prioritize technical performance, scalability, and…
The purpose of this study is to discuss instructional design and technology (IDT) model strategies for developing learning and teaching environments, based on philosophical approaches to educational technology theory. The study begins with…
One of the most ambitious use cases of computer-assisted learning is to build a recommendation system for lifelong learning. Most recommender algorithms exploit similarities between content and users, overseeing the necessity to leverage…
The education system is getting diversified, challenged, and blended for the overwhelming advancement of disruptive technology. The core purpose of this chapter is to visualize the probable solutions of the modern education system using…
The e-learning systems are designed to provide an easy and constant access to educational resources online. Indeed, E-learning systems have capacity to adapt content and learning process according to the learner profile. Adaptation…
Teaching is about constantly innovating strategies, ways and means to engage diverse students in active and meaningful learning. In line with this, SUTD adopts various student-centric teaching and learning teaching methods and approaches.…
Rapid innovations in AI and large language models (LLMs) have accelerated the adoption of digital learning, particularly beyond formal education. What began as an emergency response during COVID-19 has shifted from a supplementary resource…
This paper reviews the history of mobile learning, provides a definition of mobile learning. The properties, advantages and disadvantages of mobile learning, areas of its implementation at the Technical University and mobile learning tools…
This study aims to develop and test an amalgamated conceptual framework based on Technology Acceptance Model (TAM) and other models from social psychology, such as theory of reasoned action and TAM2 that captures the salient factors…
Software Architecture, from definition to maintenance and evolution, is a complex aspect of software development and, consequently, a challenging subject when it comes to teaching it, and learning it. Many research efforts have been devoted…