Related papers: A Visualization Method of Four Dimensional Polytop…
Multidimensional unfolding methods are widely used for visualizing item response data. Such methods project respondents and items simultaneously onto a low-dimensional Euclidian space, in which respondents and items are represented by ideal…
For generic 4D symplectic maps we propose the use of 3D phase-space slices which allow for the global visualization of the geometrical organization and coexistence of regular and chaotic motion. As an example we consider two coupled…
Generalized Pythagoras trees were developed for visualizing hierarchical data, producing organic, fractal-like representations. However, the drawback of the original layout algorithm is visual overlap of tree branches. To avoid such…
We study the complexity of computing the projection of an arbitrary $d$-polytope along $k$ orthogonal vectors for various input and output forms. We show that if $d$ and $k$ are part of the input (i.e. not a constant) and we are interested…
Multidimensional scaling visualizes dissimilarities among objects and reduces data dimensionality. While many methods address symmetric proximity data, asymmetric and especially three-way proximity data (capturing relationships across…
This paper introduces a method of calculating and rendering shapes in a non-Euclidean 2D space. In order to achieve this, we developed a physics and graphics engine that uses hyperbolic trigonometry to calculate and subsequently render the…
In this article we introduce a new geometric object called hyperbolic Pascal simplex. This new object is presented by the regular hypercube mosaic in the 4-dimensional hyperbolic space. The definition of the hyperbolic Pascal simplex, whose…
A shape of a combinatorial polytope is a convex embedding into Euclidean space. We provide necessary and sufficient conditions for a piecewise linear map between two shapes of the same polytope to be a compression (respectively a weak…
Hypergraph visualization has many applications in network data analysis. Recently, a polygon-based representation for hypergraphs has been proposed with demonstrated benefits. However, the polygon-based layout often suffers from excessive…
In this paper, a novel technique for tight outer-approximation of the intersection region of a finite number of ellipses in 2-dimensional (2D) space is proposed. First, the vertices of a tight polygon that contains the convex intersection…
In this paper, we show how regular convex 4-polytopes - the analogues of the Platonic solids in four dimensions - can be constructed from three-dimensional considerations concerning the Platonic solids alone. Via the Cartan-Dieudonne…
In this paper, we describe and visualize the densest ball and horoball packing configurations belonging to the simply truncated $3$-dimensional hyperbolic Coxeter orthoschemes with parallel faces. These beautiful packing arrangements…
Rectangulations are decompositions of a square into finitely many axis-aligned rectangles. We describe realizations of $(n-1)$-dimensional polytopes associated with two combinatorial families of rectangulations composed of $n$ rectangles.…
A parallelogram is conformally inscribed in four lines in the plane if it is inscribed in a scaled copy of the configuration of four lines. We describe the geometry of the three-dimensional Euclidean space whose points are the…
We introduce a new method to reconstruct 3D objects using a set of volumetric primitives, i.e., superquadrics. The method hierarchically decomposes a target 3D object into pairs of superquadrics recovering finer and finer details. While…
In this paper we study polycubes: orthogonal polyhedra with axis-aligned quadrilateral faces. We present a complete characterization of polycubes of any genus based on their dual structure: a collection of oriented loops which run in each…
Analysis of high dimensional data is a common task. Often, small multiples are used to visualize 1 or 2 dimensions at a time, such as in a scatterplot matrix. Associating data points between different views can be difficult though, as the…
The famous pancake theorem states that for every finite set $X$ in the plane, there exist two orthogonal lines that divide $X$ into four equal parts. We propose an algorithm whose running time is linear in the number of points in $X$ and…
Linear subspace representations of appearance variation are pervasive in computer vision. This paper addresses the problem of robustly matching such subspaces (computing the similarity between them) when they are used to describe the scope…
We present a simple and efficient acceleration technique for an arbitrary method for computing the Euclidean projection of a point onto a convex polytope, defined as the convex hull of a finite number of points, in the case when the number…