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Path planning is an active area of research essential for many applications in robotics. Popular techniques include graph-based searches and sampling-based planners. These approaches are powerful but have limitations. This paper continues…

Robotics · Computer Science 2020-12-10 Marlin P. Strub , Jonathan D. Gammell

Sampling-based motion planning techniques have emerged as an efficient algorithmic paradigm for solving complex motion planning problems. These approaches use a set of probing samples to construct an implicit graph representation of the…

Robotics · Computer Science 2019-10-10 Brian Ichter , Edward Schmerling , Tsang-Wei Edward Lee , Aleksandra Faust

Navigation path traces play a crucial role in video game design, serving as a vital resource for both enhancing player engagement and fine-tuning non-playable character behavior. Generating such paths with human-like realism can enrich the…

Machine Learning · Computer Science 2025-06-05 Daniel Campa , Mehdi Saeedi , Ian Colbert , Srinjoy Das

Nowadays, the field of Artificial Intelligence in Computer Games (AI in Games) is going to be more alluring since computer games challenge many aspects of AI with a wide range of problems, particularly general problems. One of these kinds…

Intelligent autonomous path planning is essential for enhancing the exploration efficiency of mobile robots operating in uneven terrains like planetary surfaces and off-road environments.In this paper, we propose the NNPP model for…

Robotics · Computer Science 2024-06-21 Yiming Ji , Yang Liu , Guanghu Xie , Boyu Ma , Zongwu Xie , Baoshi Cao

Visual exploration and smart data collection via autonomous vehicles is an attractive topic in various disciplines. Disturbances like wind significantly influence both the power consumption of the flying robots and the performance of the…

Signal Processing · Electrical Eng. & Systems 2021-01-27 Amir Niaraki , Jeremy Roghair , Ali Jannesari

Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. However, path space filtering may dramatically improve the visual quality by sharing…

Graphics · Computer Science 2021-02-04 Nikolaus Binder , Sascha Fricke , Alexander Keller

We propose a novel method for multi-objective motion planning problems by leveraging the paradigm of lexicographic optimization and applying it for the first time to graph search over probabilistic roadmaps. The competing resources of…

Robotics · Computer Science 2020-08-19 Tixiao Shan , Brendan Englot

The Jump-Jump game, as a simple yet challenging casual game, provides an ideal testing environment for studying LLM decision-making capabilities. The game requires players to precisely control jumping force based on current position and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Juwu Li

Efficient spatial exploration is a key aspect of search and rescue. In this paper, we present a search algorithm that generates efficient trajectories that optimize the rate at which probability mass is covered by a searcher. This should…

Robotics · Computer Science 2019-06-18 Sandeep Manjanna , Herke van Hoof , Gregory Dudek

This paper considers the problem of efficient exploration of unseen environments, a key challenge in AI. We propose a `learning to explore' framework where we learn a policy from a distribution of environments. At test time, presented with…

Machine Learning · Computer Science 2019-10-30 Hanjun Dai , Yujia Li , Chenglong Wang , Rishabh Singh , Po-Sen Huang , Pushmeet Kohli

Queueing-inventory systems are integrated systems consisting of two emerging fields in applied probability, namely "Queues" and "Inventory". In this paper, we present a comprehensive review of the theory and applications of…

Probability · Mathematics 2023-09-20 Salini K , Arya P S , Manikandan Rangaswamy

Precise motion control of underactuated surface vessels is a crucial task in various maritime applications. In this work, we develop a nonlinear motion control strategy for surface vessels inspired by the pursuit guidance philosophy. Any…

Systems and Control · Electrical Eng. & Systems 2026-03-03 Ram Milan Kumar Verma , Shashi Ranjan Kumar , Hemendra Arya

Existing multi-agent path finding (MAPF) solvers do not account for uncertain behavior of uncontrollable agents. We present a novel variant of Enhanced Conflict-Based Search (ECBS), for both one-shot and lifelong MAPF in dynamic…

Multiagent Systems · Computer Science 2025-07-31 Kegan J. Strawn , Thomy Phan , Eric Wang , Nora Ayanian , Sven Koenig , Lars Lindemann

Multi-Agent Path Finding (MAPF) is the problem of finding collision-free paths for multiple agents from their start locations to end locations. We consider an extension to this problem, Precedence Constrained Multi-Agent Path Finding…

Multiagent Systems · Computer Science 2022-02-23 Kushal Kedia , Rajat Kumar Jenamani , Aritra Hazra , Partha Pratim Chakrabarti

Informative path planning is an important and challenging problem in robotics that remains to be solved in a manner that allows for wide-spread implementation and real-world practical adoption. Among various reasons for this, one is the…

Robotics · Computer Science 2023-03-06 Brady Moon , Satrajit Chatterjee , Sebastian Scherer

Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot systems. Indeed, contrary to predict-then-plan paradigms, game-theoretic planners do not ignore the interactive nature of the problem, and…

Robotics · Computer Science 2023-10-20 Makram Chahine , Roya Firoozi , Wei Xiao , Mac Schwager , Daniela Rus

Multi-Agent Pathfinding (MAPF) is the problem of finding paths for multiple agents such that every agent reaches its goal and the agents do not collide. Most prior work on MAPF was on grids, assumed agents' actions have uniform duration,…

Artificial Intelligence · Computer Science 2019-06-17 Anton Andreychuk , Konstantin Yakovlev , Dor Atzmon , Roni Stern

We propose a novel unsupervised game-theoretic salient object detection algorithm that does not require labeled training data. First, saliency detection problem is formulated as a non-cooperative game, hereinafter referred to as Saliency…

Computer Vision and Pattern Recognition · Computer Science 2018-08-01 Yu Zeng , Huchuan Lu , Ali Borji , Mengyang Feng

We consider a task of surveillance-evading path-planning in a continuous setting. An Evader strives to escape from a 2D domain while minimizing the risk of detection (and immediate capture). The probability of detection is path-dependent…

Machine Learning · Computer Science 2023-02-24 Dongping Qi , David Bindel , Alexander Vladimirsky
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