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Related papers: The VGLC: The Video Game Level Corpus

200 papers

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…

Artificial Intelligence · Computer Science 2023-01-09 Adarsh Pyarelal , Aditya Banerjee , Kobus Barnard

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision…

Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…

Artificial Intelligence · Computer Science 2025-01-23 Tsunehiko Tanaka , Edgar Simo-Serra

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these…

Artificial Intelligence · Computer Science 2023-02-17 Vanessa Volz , Boris Naujoks , Pascal Kerschke , Tea Tusar

We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learning, we present a quality diversity (QD) approach to…

Neural and Evolutionary Computing · Computer Science 2022-02-21 Sam Earle , Justin Snider , Matthew C. Fontaine , Stefanos Nikolaidis , Julian Togelius

Video content classification is an important research content in computer vision, which is widely used in many fields, such as image and video retrieval, computer vision. This paper presents a model that is a combination of Convolutional…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Pradyumn Patil , Vishwajeet Pawar , Yashraj Pawar , Shruti Pisal

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

Software Engineering · Computer Science 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

We are interested in enabling visual planning for complex long-horizon tasks in the space of generated videos and language, leveraging recent advances in large generative models pretrained on Internet-scale data. To this end, we present…

Computer Vision and Pattern Recognition · Computer Science 2023-10-17 Yilun Du , Mengjiao Yang , Pete Florence , Fei Xia , Ayzaan Wahid , Brian Ichter , Pierre Sermanet , Tianhe Yu , Pieter Abbeel , Joshua B. Tenenbaum , Leslie Kaelbling , Andy Zeng , Jonathan Tompson

Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Vishal Batchu , Varshit Battu , Murali Krishna Reddy , Radhika Mamidi

Variational autoencoders (VAEs) have been used in prior works for generating and blending levels from different games. To add controllability to these models, conditional VAEs (CVAEs) were recently shown capable of generating output that…

Machine Learning · Computer Science 2021-06-25 Anurag Sarkar , Seth Cooper

Board-level hardware description languages (HDLs) are one approach to increasing automation and raising the level of abstraction for designing electronics. These systems borrow programming languages concepts like generators and type…

Programming Languages · Computer Science 2020-11-18 Richard Lin , Björn Hartmann

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable…

Artificial Intelligence · Computer Science 2021-07-06 Tianye Shu , Jialin Liu , Georgios N. Yannakakis

This paper offers an insightful examination of how currently top-trending AI technologies, i.e., generative artificial intelligence (Generative AI) and large language models (LLMs), are reshaping the field of video technology, including…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Pengyuan Zhou , Lin Wang , Zhi Liu , Yanbin Hao , Pan Hui , Sasu Tarkoma , Jussi Kangasharju

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

In recent years, several machine learning models have been proposed. They are trained with a language modelling objective on large-scale text-only data. With such pretraining, they can achieve impressive results on many Natural Language…

Computation and Language · Computer Science 2023-12-06 Alessandro Suglia , Ioannis Konstas , Oliver Lemon

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games…

Artificial Intelligence · Computer Science 2016-12-07 Julian Togelius

Graph grammars form an interesting area of research because of their versatility in modelling diverse situations with graphs as the structures which are to be manipulated. A new class of graph grammars, nc-eNCE Graph Grammars has been…

Formal Languages and Automata Theory · Computer Science 2024-03-13 Jayakrishna Vijayakumar , Lisa Mathew