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Physical interactive robotics, ranging from wearable devices to collaborative humanoid robots, require close coordination between mechanical design and control. However, evaluating interactive dynamics is challenging due to complex human…

Robotics · Computer Science 2026-03-11 Chenhui Zuo , Jinhao Xu , Michael Qian Vergnolle , Yanan Sui

Being able to access software in daily life is vital for everyone, and thus accessibility is a fundamental challenge for software development. However, given the number of accessibility issues reported by many users, e.g., in app reviews,…

Software Engineering · Computer Science 2021-03-17 Tingting Bi , Xin Xia , David Lo , John Grundy , Thomas Zimmermann , Denae Ford

Handovers are basic yet sophisticated motor tasks performed seamlessly by humans. They are among the most common activities in our daily lives and social environments. This makes mastering the art of handovers critical for a social and…

Robotics · Computer Science 2023-04-06 Parag Khanna , Mårten Björkman , Christian Smith

We collected the hand anthropometric data of 91 respondents to come up with a Filipino-based measurement to determine the suitability of an input device for a digital equipment, the standard PC keyboard. For correlation purposes, we also…

Computers and Society · Computer Science 2015-07-23 Katrina Joy H. Magno , Jaderick P. Pabico

Work-related musculoskeletal disorders (WMSDs) remain one of the major occupational safety and health problems in the European Union nowadays. Thus, continuous tracking of workers' exposure to the factors that may contribute to their…

Robotics · Computer Science 2021-11-12 Marta Lorenzini , Wansoo Kim , Arash Ajoudani

During the conceptual and prototype design stage of an industrial product, it is crucial to take assembly/disassembly and maintenance operations in advance. A well-designed system should enable relatively easy access of operating…

Robotics · Computer Science 2012-06-08 Liang Ma , Ruina Ma , Damien Chablat , Fouad Bennis

Web accessibility is actually the most important aspect for providing access to information and interaction for people with disabilities. However, it seems that the ability of users with disabilities to navigate over the Web is not…

Human-Computer Interaction · Computer Science 2013-07-22 Abdelhakim Herrouz , Chabane Khentout , Mahieddine Djoudi

In this paper, the authors propose a software metric called Class Activeness Metric which helps to determine the level of accessibility of the members of a class when it is instantiated as objects. Object interactions need to be straight…

Software Engineering · Computer Science 2012-09-24 Sachin Lakra , Deepak Kumar Sharma , Jugnesh Kumar , Ramesh Chandra Verma , T V Prasad

Personas can help raise awareness among stakeholders about users' needs. While personas are made-up people, they are based on facts gathered from user research. Personas can also be used to raise awareness of universal design and…

Human-Computer Interaction · Computer Science 2020-06-30 Trenton Schulz , Kristin Skeide Fuglerud

In the era where personal devices and applications are pervasive, individuals are continuously generating and interacting with a vast amount of data. Despite this, access to and control over such data remains challenging due to its…

Networking and Internet Architecture · Computer Science 2023-08-30 Silvery Fu , Pratyush Das , Sylvia Ratnasamy

The automated analysis of human behaviour provides many opportunities for the creation of interactive systems and the post-experiment investigations for user studies. Commodity depth cameras offer reasonable body tracking accuracy at a low…

Human-Computer Interaction · Computer Science 2025-06-25 Adrien Coppens , Valérie Maquil

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

Human-Computer Interaction · Computer Science 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson

Haptics in virtual reality is the emerging dimension after audiovisual experiences. Researchers designed several handheld VR controllers to simulate haptic experiences in virtual reality environments. Some of these devices, equipped to…

Human-Computer Interaction · Computer Science 2025-03-24 Takeru Hashimoto , Shigeo Yoshida , Takuji Narumi

This paper presents a new method, based on a multi-agent system and on digital mock-up technology, to assess an efficient path planner for a manikin for access and visibility task under ergonomic constraints. In order to solve this problem,…

Robotics · Computer Science 2007-07-16 Florence Bidault , Damien Chablat , Patrick Chedmail , Laurent Pino

Since prior work has identified that cultural differences influence user design preferences and interaction methods, as well as emphasizing the need to reflect on the appropriateness of popular HCI principles, we believe that it is equally…

Human-Computer Interaction · Computer Science 2021-05-10 Garreth W. Tigwell , Kristen Shinohara , Laleh Nourian

Mobile manipulators require coordinated control between navigation and manipulation to accomplish tasks. Typically, coordinated mobile manipulation behaviors have base navigation to approach the goal followed by arm manipulation to reach…

Robotics · Computer Science 2024-10-29 Xiaoxu Feng , Takato Horii , Takayuki Nagai

Pedestrian accessibility is an important factor in urban transport and land use policy and critical for creating healthy, sustainable cities. Developing and evaluating indicators measuring inequalities in pedestrian accessibility can help…

Locational measures of accessibility are widely used in urban and transportation planning to understand the impact of the transportation system on influencing people's access to places. However, there is a considerable lack of measurement…

Econometrics · Economics 2024-04-09 Rajat Verma , Mithun Debnath , Shagun Mittal , Satish V. Ukkusuri

Statistical models of 3D human shape and pose learned from scan databases have developed into valuable tools to solve a variety of vision and graphics problems. Unfortunately, most publicly available models are of limited expressiveness as…

Computer Vision and Pattern Recognition · Computer Science 2017-03-07 Leonid Pishchulin , Stefanie Wuhrer , Thomas Helten , Christian Theobalt , Bernt Schiele

This article explores assistive devices for upper limb movement in people with disabilities through a systematic review based on the PRISMA methodology. The studied devices encompass technologies ranging from orthoses to advanced robotics,…