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Related papers: Generative Adversarial Imitation Learning

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The goal of imitation learning is to mimic expert behavior without access to an explicit reward signal. Expert demonstrations provided by humans, however, often show significant variability due to latent factors that are typically not…

Machine Learning · Computer Science 2017-11-16 Yunzhu Li , Jiaming Song , Stefano Ermon

Imitation from observation (IfO) is the problem of learning directly from state-only demonstrations without having access to the demonstrator's actions. The lack of action information both distinguishes IfO from most of the literature in…

Machine Learning · Computer Science 2019-06-19 Faraz Torabi , Garrett Warnell , Peter Stone

Inferring an adversary's goals from exhibited behavior is crucial for counterplanning and non-cooperative multi-agent systems in domains like cybersecurity, military, and strategy games. Deep Inverse Reinforcement Learning (IRL) methods…

Machine Learning · Computer Science 2025-10-07 Paul Ghanem , Owen Howell , Michael Potter , Pau Closas , Alireza Ramezani , Deniz Erdogmus , Tales Imbiriba

We propose a new active learning by query synthesis approach using Generative Adversarial Networks (GAN). Different from regular active learning, the resulting algorithm adaptively synthesizes training instances for querying to increase…

Machine Learning · Computer Science 2017-11-17 Jia-Jie Zhu , José Bento

Traditional classification algorithms assume that training and test data come from similar distributions. This assumption is violated in adversarial settings, where malicious actors modify instances to evade detection. A number of custom…

Computer Science and Game Theory · Computer Science 2016-11-29 Bo Li , Yevgeniy Vorobeychik , Xinyun Chen

Model-based reinforcement learning algorithms make decisions by building and utilizing a model of the environment. However, none of the existing algorithms attempts to infer the dynamics of any state-action pair from known state-action…

Machine Learning · Computer Science 2020-02-25 Yanchao Sun , Furong Huang

We study the problem of learning a good search policy for combinatorial search spaces. We propose retrospective imitation learning, which, after initial training by an expert, improves itself by learning from \textit{retrospective…

Machine Learning · Computer Science 2019-06-25 Jialin Song , Ravi Lanka , Albert Zhao , Aadyot Bhatnagar , Yisong Yue , Masahiro Ono

Most model-free reinforcement learning methods leverage state representations (embeddings) for generalization, but either ignore structure in the space of actions or assume the structure is provided a priori. We show how a policy can be…

Machine Learning · Computer Science 2019-05-16 Yash Chandak , Georgios Theocharous , James Kostas , Scott Jordan , Philip S. Thomas

Autonomous learning of robotic skills can allow general-purpose robots to learn wide behavioral repertoires without requiring extensive manual engineering. However, robotic skill learning methods typically make one of several trade-offs to…

Machine Learning · Computer Science 2016-10-07 William Montgomery , Anurag Ajay , Chelsea Finn , Pieter Abbeel , Sergey Levine

We seek to align agent policy with human expert behavior in a reinforcement learning (RL) setting, without any prior knowledge about dynamics, reward function, and unsafe states. There is a human expert knowing the rewards and unsafe states…

Machine Learning · Computer Science 2020-01-01 Daniel Hsu

A generative recurrent neural network is quickly trained in an unsupervised manner to model popular reinforcement learning environments through compressed spatio-temporal representations. The world model's extracted features are fed into…

Machine Learning · Computer Science 2018-09-07 David Ha , Jürgen Schmidhuber

In this paper we present a new way of predicting the performance of a reinforcement learning policy given historical data that may have been generated by a different policy. The ability to evaluate a policy from historical data is important…

Machine Learning · Computer Science 2016-04-05 Philip S. Thomas , Emma Brunskill

Learning algorithms are enabling robots to solve increasingly challenging real-world tasks. These approaches often rely on demonstrations and reproduce the behavior shown. Unexpected changes in the environment may require using different…

Machine Learning · Computer Science 2020-02-19 Marija Jegorova , Stéphane Doncieux , Timothy Hospedales

Generative adversarial imitation learning (GAIL) demonstrates tremendous success in practice, especially when combined with neural networks. Different from reinforcement learning, GAIL learns both policy and reward function from expert…

Machine Learning · Computer Science 2020-06-26 Yufeng Zhang , Qi Cai , Zhuoran Yang , Zhaoran Wang

In this paper, we study the problem of obtaining a control policy that can mimic and then outperform expert demonstrations in Markov decision processes where the reward function is unknown to the learning agent. One main relevant approach…

Machine Learning · Computer Science 2020-09-24 Feng Tao , Yongcan Cao

Cooperation between self-interested individuals is a widespread phenomenon in the natural world, but remains elusive in interactions between artificially intelligent agents. Instead, naive reinforcement learning algorithms typically…

Multiagent Systems · Computer Science 2025-01-16 John L. Zhou , Weizhe Hong , Jonathan C. Kao

Diffusion models generate samples through an iterative denoising process, guided by a neural network. While training the denoiser on real-world data is computationally demanding, the sampling procedure itself is more flexible. This…

Machine Learning · Computer Science 2026-02-10 Constant Bourdrez , Alexandre Vérine , Olivier Cappé

The use of imitation learning to learn a single policy for a complex task that has multiple modes or hierarchical structure can be challenging. In fact, previous work has shown that when the modes are known, learning separate policies for…

Machine Learning · Computer Science 2019-03-13 Arjun Sharma , Mohit Sharma , Nicholas Rhinehart , Kris M. Kitani

Reinforcement learning means learning a policy--a mapping of observations into actions--based on feedback from the environment. The learning can be viewed as browsing a set of policies while evaluating them by trial through interaction with…

Machine Learning · Computer Science 2017-05-25 Leonid Peshkin , Virginia Savova

Generative adversarial networks (GANs) provide an algorithmic framework for constructing generative models with several appealing properties: they do not require a likelihood function to be specified, only a generating procedure; they…

Machine Learning · Statistics 2017-02-28 Shakir Mohamed , Balaji Lakshminarayanan
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