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The increasing demand for high-quality, diverse training data poses a significant bottleneck in advancing vision-language models (VLMs). This paper presents VLM Dialog Games, a novel and scalable self-improvement framework for VLMs. Our…

Machine Learning · Computer Science 2025-02-06 Ksenia Konyushkova , Christos Kaplanis , Serkan Cabi , Misha Denil

Transformer-based models are now predominant in NLP. They outperform approaches based on static models in many respects. This success has in turn prompted research that reveals a number of biases in the language models generated by…

Computation and Language · Computer Science 2022-04-13 Alexander Henlein , Alexander Mehler

Formal deductive systems are very common in computer science. They are used to represent logics, programming languages, and security systems. Moreover, writing programs that manipulate them and that reason about them is important and…

Programming Languages · Computer Science 2018-05-21 Francisco Ferreira Ruiz

This paper investigates the strategic decision-making capabilities of three Large Language Models (LLMs): GPT-3.5, GPT-4, and LLaMa-2, within the framework of game theory. Utilizing four canonical two-player games -- Prisoner's Dilemma,…

Computer Science and Game Theory · Computer Science 2023-09-13 Nunzio Lorè , Babak Heydari

The automation of extracting argument structures faces a pair of challenges on (1) encoding long-term contexts to facilitate comprehensive understanding, and (2) improving data efficiency since constructing high-quality argument structures…

Computation and Language · Computer Science 2022-04-05 Xinyu Hua , Lu Wang

The task of context-dependent text-to-SQL aims to convert multi-turn user utterances to formal SQL queries. This is a challenging task due to both the scarcity of training data from which to learn complex contextual dependencies and to…

Computation and Language · Computer Science 2022-10-24 Qi Liu , Zihuiwen Ye , Tao Yu , Phil Blunsom , Linfeng Song

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…

Computation and Language · Computer Science 2023-12-11 Ruoyao Wang , Peter Jansen

In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to…

Multiagent Systems · Computer Science 2009-12-24 Reginaldo J. da Silva Filho , Matthias R. Brust , Carlos H. C. Ribeiro

Developers often struggle to specify correct training labels and rewards. Perhaps they don't need to. We propose recontextualization, which reduces how often language models "game" training signals, performing misbehaviors those signals…

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

Interaction between learner and feedback-giver has come into focus recently for post-training of Large Language Models (LLMs), through the use of reward models that judge the appropriateness of a model's response. In this paper, we…

In a noncooperative dynamic game, multiple agents operating in a changing environment aim to optimize their utilities over an infinite time horizon. Time-varying environments allow to model more realistic scenarios (e.g., mobile devices…

Systems and Control · Computer Science 2015-12-29 Santiago Zazo , Sergio Valcarcel Macua , Matilde Sánchez-Fernández , Javier Zazo

Recursive processing is considered a hallmark of human linguistic abilities. A recent study evaluated recursive processing in recurrent neural language models (RNN-LMs) and showed that such models perform below chance level on embedded…

Computation and Language · Computer Science 2021-10-15 Yair Lakretz , Théo Desbordes , Dieuwke Hupkes , Stanislas Dehaene

Since the Transformer architecture emerged, language model development has grown, driven by their promising potential. Releasing these models into production requires properly understanding their behavior, particularly in sensitive domains…

Computation and Language · Computer Science 2024-10-25 Andrea Posada , Daniel Rueckert , Felix Meissen , Philip Müller

Zero-sum games are natural, if informal, analogues of closed physical systems where no energy/utility can enter or exit. This analogy can be extended even further if we consider zero-sum network (polymatrix) games where multiple agents…

Computer Science and Game Theory · Computer Science 2019-03-06 James P. Bailey , Georgios Piliouras

Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free games, where agent…

Systems and Control · Electrical Eng. & Systems 2025-09-24 Eduardo Sebastián , Maitrayee Keskar , Eeman Iqbal , Eduardo Montijano , Carlos Sagüés , Nikolay Atanasov

Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…

Computation and Language · Computer Science 2020-10-07 Shunyu Yao , Rohan Rao , Matthew Hausknecht , Karthik Narasimhan

In role-playing games a Game Master (GM) is the player in charge of the game, who must design the challenges the players face and narrate the outcomes of their actions. In this work we discuss some challenges to model GMs from an…

Computation and Language · Computer Science 2023-10-03 Santiago Góngora , Luis Chiruzzo , Gonzalo Méndez , Pablo Gervás

Acquiring your first language is an incredible feat and not easily duplicated. Learning to communicate using nothing but a few pictureless books, a corpus, would likely be impossible even for humans. Nevertheless, this is the dominating…

Artificial Intelligence · Computer Science 2017-03-16 Emilio Jorge , Mikael Kågebäck , Fredrik D. Johansson , Emil Gustavsson

We describe a mathematical framework for equational reasoning about infinite families of string diagrams which is amenable to computer automation. The framework is based on context-free families of string diagrams which we represent using…

Formal Languages and Automata Theory · Computer Science 2019-02-07 Vladimir Zamdzhiev
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