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The increasing demand for high-quality, diverse training data poses a significant bottleneck in advancing vision-language models (VLMs). This paper presents VLM Dialog Games, a novel and scalable self-improvement framework for VLMs. Our…
Transformer-based models are now predominant in NLP. They outperform approaches based on static models in many respects. This success has in turn prompted research that reveals a number of biases in the language models generated by…
Formal deductive systems are very common in computer science. They are used to represent logics, programming languages, and security systems. Moreover, writing programs that manipulate them and that reason about them is important and…
This paper investigates the strategic decision-making capabilities of three Large Language Models (LLMs): GPT-3.5, GPT-4, and LLaMa-2, within the framework of game theory. Utilizing four canonical two-player games -- Prisoner's Dilemma,…
The automation of extracting argument structures faces a pair of challenges on (1) encoding long-term contexts to facilitate comprehensive understanding, and (2) improving data efficiency since constructing high-quality argument structures…
The task of context-dependent text-to-SQL aims to convert multi-turn user utterances to formal SQL queries. This is a challenging task due to both the scarcity of training data from which to learn complex contextual dependencies and to…
In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…
In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to…
Developers often struggle to specify correct training labels and rewards. Perhaps they don't need to. We propose recontextualization, which reduces how often language models "game" training signals, performing misbehaviors those signals…
In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…
Interaction between learner and feedback-giver has come into focus recently for post-training of Large Language Models (LLMs), through the use of reward models that judge the appropriateness of a model's response. In this paper, we…
In a noncooperative dynamic game, multiple agents operating in a changing environment aim to optimize their utilities over an infinite time horizon. Time-varying environments allow to model more realistic scenarios (e.g., mobile devices…
Recursive processing is considered a hallmark of human linguistic abilities. A recent study evaluated recursive processing in recurrent neural language models (RNN-LMs) and showed that such models perform below chance level on embedded…
Since the Transformer architecture emerged, language model development has grown, driven by their promising potential. Releasing these models into production requires properly understanding their behavior, particularly in sensitive domains…
Zero-sum games are natural, if informal, analogues of closed physical systems where no energy/utility can enter or exit. This analogy can be extended even further if we consider zero-sum network (polymatrix) games where multiple agents…
Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free games, where agent…
Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…
In role-playing games a Game Master (GM) is the player in charge of the game, who must design the challenges the players face and narrate the outcomes of their actions. In this work we discuss some challenges to model GMs from an…
Acquiring your first language is an incredible feat and not easily duplicated. Learning to communicate using nothing but a few pictureless books, a corpus, would likely be impossible even for humans. Nevertheless, this is the dominating…
We describe a mathematical framework for equational reasoning about infinite families of string diagrams which is amenable to computer automation. The framework is based on context-free families of string diagrams which we represent using…