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As robots shift from industrial to human-centered spaces, adopting mobile manipulators, which expand workspace capabilities, becomes crucial. In these settings, seamless interaction with humans necessitates compliant control. Two common…

Robotics · Computer Science 2024-03-21 Jelmer de Wolde , Luzia Knoedler , Gianluca Garofalo , Javier Alonso-Mora

Robotic avatars promise immersive teleoperation with human-like manipulation and communication capabilities. We present such an avatar system, based on the key components of immersive 3D visualization and transparent force-feedback…

Robotics · Computer Science 2021-09-29 Max Schwarz , Christian Lenz , Andre Rochow , Michael Schreiber , Sven Behnke

Due to Motor Neurone Diseases, a large population remains disabled worldwide, negatively impacting their independence and quality of life. This typically involves a weakness in the hand and forearm muscles, making it difficult to perform…

Human-Computer Interaction · Computer Science 2024-08-29 Md Abdul Baset Sarker , Juan Pablo Sola-thomas , Masudul H. Imtiaz

Under conventional "open-" surgery, the physician has to take care of the patient, interact with other clinicians and check several monitoring devices. Nowadays, the Computer Assisted Surgery proposes to integrate 3D cameras in the…

Medical Physics · Physics 2016-08-16 Jose Vázquez-Buenosaires , Yohan Payan , Jacques Demongeot

Mental imagery-based brain-computer interfaces (BCIs) allow to interact with the external environment by naturally bypassing the musculoskeletal system. Making BCIs efficient and accurate is paramount to improve the reliability of real-life…

Neurons and Cognition · Quantitative Biology 2023-10-16 Tristan Venot , Arthur Desbois , Marie-Constance Corsi , Laurent Hugueville , Ludovic Saint-Bauzel , Fabrizio De Vico Fallani

The main purpose of the paper is development, implementation, and testing of a low-cost portable system to assist partially paralyzed patients in their hand rehabilitation after strokes or some injures. Rehabilitation includes time…

Human-Computer Interaction · Computer Science 2025-03-18 Hussein Naeem Hasan

This paper introduces CyanKitten, an interactive virtual companion system tailored for elderly users, integrating advanced posture recognition, behavior recognition, and multimodal interaction capabilities. The system utilizes a three-tier…

Human-Computer Interaction · Computer Science 2025-03-26 Mengyao Guo , Yu Nie , Jinda Han , Zongxing Li , Ze Gao

Improving object manipulation skills through hand-object interaction exercises is crucial for rehabilitation. Despite limited healthcare resources, physical therapists propose remote exercise routines followed up by remote monitoring.…

Human-Computer Interaction · Computer Science 2023-12-13 Trudi Di Qi , LouAnne Boyd , Scott Fitzpatrick , Meghna Raswan , Farnceli Cibrian

Tactile information plays a crucial role for humans and robots to interact effectively with their environment, particularly for tasks requiring the understanding of contact properties. Solving such dexterous manipulation tasks often relies…

Robotics · Computer Science 2025-09-03 Fangchen Liu , Chuanyu Li , Yihua Qin , Jing Xu , Pieter Abbeel , Rui Chen

Reconstructing compositional 3D representations of scenes, where each object is represented with its own 3D model, is a highly desirable capability in robotics and augmented reality. However, most existing methods rely heavily on strong…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Vincent van der Brugge , Marc Pollefeys , Joshua B. Tenenbaum , Ayush Tewari , Krishna Murthy Jatavallabhula

With increasing global age and disability assistive robots are becoming more necessary, and brain computer interfaces (BCI) are often proposed as a solution to understanding the intent of a disabled person that needs assistance. Most…

Human-Computer Interaction · Computer Science 2020-03-03 Daniel Freer , Guang-Zhong Yang

About 15% of the world population is affected by a disability in some form, amongst whom only 31% perform the recommended exercises without intervention. We are working on developing a motivating and effective way to encourage people. In…

Computer Vision and Pattern Recognition · Computer Science 2023-01-27 Atul Dhingra , Adeboye A. Adejare , Adam Fendler , Roopeswar Kommalapati

The sit-to-stand movement is a key feature for wide adoption of powered lower limb orthoses for patients with complete paraplegia. In this paper we study the control of the ascending phase of the sit-to-stand movement for a minimally…

Systems and Control · Computer Science 2020-11-26 Octavio Narvaez-Aroche , Pierre-Jean Meyer , Stephen Tu , Andrew Packard , Murat Arcak

We propose unwinding the rotations experienced by the user of an immersive telepresence robot to improve comfort and reduce VR sickness of the user. By immersive telepresence we refer to a situation where a 360\textdegree~camera on top of a…

Controlling contact forces during interactions is critical for locomotion and manipulation tasks. While sim-to-real reinforcement learning (RL) has succeeded in many contact-rich problems, current RL methods achieve forceful interactions…

Robotics · Computer Science 2024-05-21 Tifanny Portela , Gabriel B. Margolis , Yandong Ji , Pulkit Agrawal

Individuals with upper limb mobility impairments often require assistive technologies to perform activities of daily living. While gaze-tracking has emerged as a promising method for robotic assistance, existing solutions lack sufficient…

Robotics · Computer Science 2025-05-08 Rafael R. Baptista , Nina R. Gerszberg , Ricardo V. Godoy , Gustavo J. G. Lahr

Speech-driven 3D facial animation has recently garnered attention due to its cost-effective usability in multimedia production. However, most current advances overlook the intelligibility of lip movements, limiting the realism of facial…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Han EunGi , Oh Hyun-Bin , Kim Sung-Bin , Corentin Nivelet Etcheberry , Suekyeong Nam , Janghoon Joo , Tae-Hyun Oh

IMU-based gesture interfaces are being increasingly adopted as efficient, accessible, and intuitive alternatives to traditional input methods, such as touchscreens and voice. However, current gesture recognition algorithms are tailored to…

Human-Computer Interaction · Computer Science 2026-03-13 Prerna Khanna , Tanmay Srivastava , Shubham Jain , Aruna Balasubramanian

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

Human-Computer Interaction · Computer Science 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

Technological advances in multi-articulated prosthetic hands have outpaced the methods available to amputees to intuitively control these devices. Amputees often cite difficulty of use as a key contributing factor for abandoning their…

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