Related papers: VIF: Virtual Interactive Fiction (with a twist)
Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…
Interactive digital stories provide a sense of flexibility and freedom to players by allowing them to make choices at key junctions. These choices advance the narrative and determine, to some degree, how the story evolves for that player.…
Narrative visualization is a powerful communicative tool that can take on various formats such as interactive articles, slideshows, and data videos. These formats each have their strengths and weaknesses, but existing authoring tools only…
With the evolution of content on the web and the Internet, there is a need for cyberspace that can be used to work, live, and play in digital worlds regardless of geography. The Metaverse provides the possibility of future Internet and…
The Metaverse refers to a virtual-physical blended space in which multiple users can concurrently interact with a unified computer-generated environment and other users, which can be regarded as the next significant milestone of the current…
Visualization of dynamic processes in scientific high-performance computing is an immensely data intensive endeavor. Application codes have recently demonstrated scaling to full-size Exascale machines, and generating high-quality data for…
In order to describe natural phenomena, science develops sophisticated models that use mathematical and formal languages which seem, and often are, very far from common experience. When a phenomenon is not accessible to our senses, its…
Brain-computer interfaces (BCIs) are enabling a range of new possibilities and routes for augmenting human capability. Here, we propose BCIs as a route towards forms of computation, i.e. computational imaging, that blend the brain with…
Stories or narratives are comprised of a sequence of events. To compose interesting stories, professional writers often leverage a creative writing technique called flashback that inserts past events into current storylines as we commonly…
Present Brain-Computer Interfacing (BCI) technology allows inference and detection of cognitive and affective states, but fairly little has been done to study scenarios in which such information can facilitate new applications that rely on…
Since we cannot put stars in a laboratory, astrophysicists had to wait till the invention of computers before becoming laboratory scientists. For half a century now, we have been conducting experiments in our virtual laboratories. However,…
Excellent computer simulations are done for a purpose. The most valid purposes are to explore uncharted territory, to resolve a well-posed scientific or technical question, or to make a design choice. Stand-alone modeling can serve the…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design…
Informatics studies all aspects of the structure of natural and artificial information systems. Theoretical and abstract approaches to information have made great advances, but human information processing is still unmatched in many areas,…
Many visualization techniques have been created to explain the behavior of computer vision models, but they largely consist of static diagrams that convey limited information. Interactive visualizations allow users to more easily interpret…
We present an approach to designing 3D Iterated Function Systems (IFS) within the Unity Editor and rendered to VR in real-time. Objects are modeled as a hierarchical tree of primitive shapes and operators, editable using a graphical user…
Despite the recent successes in robotics, artificial intelligence and computer vision, a complete artificial agent necessarily must include active perception. A multitude of ideas and methods for how to accomplish this have already appeared…
Predicting the social and behavioral impact of future technologies, before they are achieved, would allow us to guide their development and regulation before these impacts get entrenched. Traditionally, this prediction has relied on…
Although explainable computational creativity seeks to create and sustain computational models of creativity that foster a collaboratively creative process through explainability, there remains little to no work in supporting designers when…