Related papers: VIF: Virtual Interactive Fiction (with a twist)
Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…
A virtual observatory will not only enhance many current scientific investigations, but it will also enable entirely new scientific explorations due to both the federation of vast amounts of multiwavelength data and the new archival…
Science fiction literature, comics, cartoons and, in particular, audio-visual materials, such as science fiction movies and shows, can be a valuable addition in Human-computer interaction (HCI) Education. In this paper, we present an…
Artificial agents today can answer factual questions. But they fall short on questions that require common sense reasoning. Perhaps this is because most existing common sense databases rely on text to learn and represent knowledge. But much…
Integrating mixed reality (MR) with artificial intelligence (AI) technologies, including vision, language, audio, reasoning, and planning, enables the AI-powered MR assistant [1] to substantially elevate human efficiency. This enhancement…
Bionic vision uses neuroprostheses to restore useful vision to people living with incurable blindness. However, a major outstanding challenge is predicting what people 'see' when they use their devices. The limited field of view of current…
Narrative intelligence is the ability to craft, tell, understand, and respond affectively to stories. We argue that instilling artificial intelligences with computational narrative intelligence affords a number of applications beneficial to…
Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…
IUIs aim to incorporate intelligent automated capabilities in human computer interaction, where the net impact is a human-computer interaction that improves performance or usability in critical ways. It also involves designing and…
Great storytellers know how to take us on a journey. They direct characters to act -- not necessarily in the most rational way -- but rather in a way that leads to interesting situations, and ultimately creates an impactful experience for…
Recent advancements in generative artificial intelligence (generative AI) technologies have transformed the computer science discipline of natural language processing. However, generative AI retains the anthropomorphic model of simulating…
This paper outlines ongoing dissertation research located in the intersection of science fiction, human-computer interaction and computer science. Through an interdisciplinary perspective, drawing from fields such as human-computer…
The complexity of cultures in the modern world is now beyond human comprehension. Cognitive sciences cast doubts on the traditional explanations based on mental models. The core subjects in humanities may lose their importance. Humanities…
Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…
Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…
User Experience (UX) in virtual worlds is a fast-developing discipline that requires creative design concepts to overcome the divide between physical and virtual interaction. This research investigates primary principles and techniques to…
This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games…
Over a five-year period, computing methods for generating high-fidelity, fictional depictions of people and events moved from exotic demonstrations by computer science research teams into ongoing use as a tool of disinformation. The…
In this paper we introduce WiNV - A framework for web-based interactive scalable network visualization. WiNV enables a new class of rich and scalable interactive cross-platform capabilities for visualizing large-scale networks natively in a…
In this paper, we introduce Dixit, an interactive visual storytelling system that the user interacts with iteratively to compose a short story for a photo sequence. The user initiates the process by uploading a sequence of photos. Dixit…