Related papers: Perfect Commuting-Operator Strategies for Linear S…
Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude as some vector in Hilbert space are given. The games are macroscopic, no microscopic quantum agent is supposed. The reason for…
We show how the discovery of robust scalable numerical solvers for arbitrary bounded linear operators can be automated as a Game Theory problem by reformulating the process of computing with partial information and limited resources as that…
We study model-based and model-free policy optimization in a class of nonzero-sum stochastic dynamic games called linear quadratic (LQ) deep structured games. In such games, players interact with each other through a set of weighted…
We study no-signalling correlations, defined over a quadruple of second countable compact Hausdorff spaces. Using operator-valued information channels over abstract alphabets, we define the subclasses of local, quantum spatial and quantum…
Two-player pursuit-evasion differential game and time optimal zero control problem in $\ell^2$ are considered. Optimal control for the corresponding zero control problem is found. A strategy for the pursuer that guarantees the solution for…
We introduce a modification of Perron's method, where semi-solutions are considered in a carefully defined asymptotic sense. With this definition, we can show, in a rather elementary way, that in a zero-sum game or a control problem (with…
We develop the linear programming approach to mean-field games in a general setting. This relaxed control approach allows to prove existence results under weak assumptions, and lends itself well to numerical implementation. We consider…
Nonlocal game as a novel witness of the nonlocality of entanglement is of fundamental importance in various fields. The known nonlocal games or equivalent linear Bell inequalities are only useful for Bell networks of single entanglement.…
In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…
We formulate a class of mean field games on a finite state space with variational principles resembling those in continuous-state mean field games. We construct a controlled continuity equation featuring a nonlinear activation function on…
Quantum games embody non-intuitive consequences of quantum phenomena, such as entanglement and contextuality. The Mermin-Peres game is a simple example, demonstrating how two players can utilise shared quantum information to win a no -…
We recast move generators for solving board games as operations on compressed sets of strings. We aim for compressed representations with space sublinear in the number of game positions for interesting sets of positions, move generation in…
Mean Field Games (MFG) theory describes strategic interactions in differential games with a large number of small and indistinguishable players. Traditionally, the players' control impacts only the drift term in the system's dynamics,…
We study optimal and nearly-optimal quantum strategies for non-local XOR games. First, we prove the following general result: for every non-local XOR game, there exists a set of relations with the properties: (1) a quantum strategy is…
Zero-sum games are natural, if informal, analogues of closed physical systems where no energy/utility can enter or exit. This analogy can be extended even further if we consider zero-sum network (polymatrix) games where multiple agents…
In Problem #1542 of Mathematics Magazine, Grossman and Turett define the Cantor game. In his 2007 Mathematics Magazine article about the Cantor game, Matt Baker proves several results and poses three challenging questions about it: Do there…
A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy,…
Congestion games model a wide variety of real-world resource congestion problems, such as selfish network routing, traffic route guidance in congested areas, taxi fleet optimization and crowd movement in busy areas. However, existing…
Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium…
Given a target set $A\subseteq \mathbb{R}^d$ and a real number $\beta\in (0,1)$, McMullen introduced the notion of $A$ being an absolutely $\beta$-winning set. This involves a two player game which we call the $\beta$-McMullen game. We…