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We derive mean-field information Hessian matrices on finite graphs. The "information" refers to entropy functions on the probability simplex. And the "mean-field" means nonlinear weight functions of probabilities supported on graphs. These…

Combinatorics · Mathematics 2022-03-15 Wuchen Li , Linyuan Lu

The increasing prevalence of relational data describing interactions among a target population has motivated a wide literature on statistical network analysis. In many applications, interactions may involve more than two members of the…

Methodology · Statistics 2021-11-03 Kathryn Turnbull , Simón Lunagómez , Christopher Nemeth , Edoardo Airoldi

We characterize the optimal reward functions (scoring rules) that incentivize an agent to acquire information and report it truthfully to the principal. The optimal scoring rules let the agent make a simple binary bet in single-dimensional…

Computer Science and Game Theory · Computer Science 2025-10-03 Jason D. Hartline , Yingkai Li , Liren Shan , Yifan Wu

In natural language, referencing objects at different levels of specificity is a fundamental pragmatic mechanism for efficient communication in context. We develop a novel communication game, the hierarchical reference game, to study the…

Artificial Intelligence · Computer Science 2022-09-16 Xenia Ohmer , Marko Duda , Elia Bruni

Following the work of Lloyd Shapley on the Shapley value, and tangentially the work of Guillermo Owen, we offer an alternative non-probabilistic formulation of part of the work of Robert J. Weber in his 1978 paper "Probabilistic values for…

Theoretical Economics · Economics 2019-05-13 Jacob North Clark , Stephen Montgomery-Smith

In recent years, epistemic logics have been extended with operators K_ax for knowledge of (the value of) a variable x (by an agent a). We study dynamic versions of these logics, enriched with modalities for semi-public data-exchange events…

Logic in Computer Science · Computer Science 2025-12-01 Alexandru Baltag , Sonja Smets

Random walks have been intensively studied on regular and complex networks, which are used to represent pairwise interactions. Nonetheless, recent works have demonstrated that many real-world processes are better captured by higher-order…

Physics and Society · Physics 2023-06-19 Pietro Traversa , Guilherme Ferraz de Arruda , Yamir Moreno

This paper is devoted to finite horizon deterministic mean field games in which the state space is a network. The agents control their velocity, and when they occupy a vertex, they can enter into any incident edge. The running and terminal…

Optimization and Control · Mathematics 2023-11-21 Yves Achdou , Paola Mannucci , Claudio Marchi , Nicoletta Tchou

We consider the communication complexity of finding an approximate maximum matching in a graph in a multi-party message-passing communication model. The maximum matching problem is one of the most fundamental graph combinatorial problems,…

Data Structures and Algorithms · Computer Science 2017-04-28 Zengfeng Huang , Bozidar Radunovic , Milan Vojnovic , Qin Zhang

We study truthful mechanisms for allocation problems in graphs, both for the minimization (i.e., scheduling) and maximization (i.e., auctions) setting. The minimization problem is a special case of the well-studied unrelated machines…

Computer Science and Game Theory · Computer Science 2021-06-08 George Christodoulou , Elias Koutsoupias , Annamaria Kovacs

We investigate consensus formation and the asymptotic consensus times in stylized individual- or agent-based models, in which global agreement is achieved through pairwise negotiations with or without a bias. Considering a class of…

Physics and Society · Physics 2011-06-30 W. Zhang , C. Lim , S. Sreenivasan , J. Xie , B. K. Szymanski , G. Korniss

This study introduces the \emph{edge-based Shapley value}, a novel allocation rule within cooperative game theory, specifically tailored for networked systems, where value is generated through interactions represented by edges. Traditional…

Computer Science and Game Theory · Computer Science 2025-07-17 Taiki Yamada , Taisuke Matsubae , Tomoya Akamatsu

The minimum number of observations such that the maximum likelihood estimator in a Gaussian graphical model exists with probability one is called the maximum likelihood threshold of the underlying graph G. The natural algebraic relaxation…

Combinatorics · Mathematics 2017-05-24 Grigoriy Blekherman , Rainer Sinn

We consider preference communication in two-player multi-objective normal-form games. In such games, the payoffs resulting from joint actions are vector-valued. Taking a utility-based approach, we assume there exists a utility function for…

Computer Science and Game Theory · Computer Science 2022-06-13 Willem Röpke , Diederik M. Roijers , Ann Nowé , Roxana Rădulescu

The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…

Combinatorics · Mathematics 2023-06-02 Dennis Clemens , Pranshu Gupta , Yannick Mogge

Modeling higher-order interactions (HOI) has emerged as a crucial challenge in complex systems analysis, as many phenomena cannot be fully captured by pairwise relationships alone. Hypergraphs, which generalize graphs by allowing…

Applications · Statistics 2026-03-31 Catherine Matias

Recent findings in neuroscience suggest that the human brain represents information in a geometric structure (for instance, through conceptual spaces). In order to communicate, we flatten the complex representation of entities and their…

Machine Learning · Computer Science 2020-02-05 Agnieszka Słowik , Abhinav Gupta , William L. Hamilton , Mateja Jamnik , Sean B. Holden

In this paper we develop a framework to study observability for uniform hypergraphs. Hypergraphs, being extensions of graphs, allow edges to connect multiple nodes and unambiguously represent multi-way relationships which are ubiquitous in…

Dynamical Systems · Mathematics 2023-09-19 Joshua Pickard , Amit Surana , Anthony Bloch , Indika Rajapakse

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

Information Theory · Computer Science 2009-11-05 Paul Cuff

In recent years, researchers proposed several algorithms that compute metric quantities of real-world complex networks, and that are very efficient in practice, although there is no worst-case guarantee. In this work, we propose an…

Computational Complexity · Computer Science 2017-01-17 Michele Borassi , Pierluigi Crescenzi , Luca Trevisan