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This paper studies the problem of data collection for policy evaluation in Markov decision processes (MDPs). In policy evaluation, we are given a target policy and asked to estimate the expected cumulative reward it will obtain in an…

Machine Learning · Computer Science 2022-06-22 Subhojyoti Mukherjee , Josiah P. Hanna , Robert Nowak

Instability and slowness are two main problems in deep reinforcement learning. Even if proximal policy optimization (PPO) is the state of the art, it still suffers from these two problems. We introduce an improved algorithm based on…

Machine Learning · Computer Science 2019-10-01 Zhenyu Zhang , Xiangfeng Luo , Tong Liu , Shaorong Xie , Jianshu Wang , Wei Wang , Yang Li , Yan Peng

Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work \cite{efroni2018beyond}, multiple-step greedy…

Machine Learning · Computer Science 2018-09-21 Yonathan Efroni , Gal Dalal , Bruno Scherrer , Shie Mannor

With the increasing pace of automation, modern robotic systems need to act in stochastic, non-stationary, partially observable environments. A range of algorithms for finding parameterized policies that optimize for long-term average…

Machine Learning · Computer Science 2019-09-04 David Nass , Boris Belousov , Jan Peters

This paper introduces an information-theoretic constraint on learned policy complexity in the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) reinforcement learning algorithm. Previous research with a related approach in continuous…

Artificial Intelligence · Computer Science 2025-05-16 Tailia Malloy , Tim Klinger , Miao Liu , Matthew Riemer , Gerald Tesauro , Chris R. Sims

This paper investigates a new hybridization of multi-objective particle swarm optimization (MOPSO) and cooperative agents (MOPSO-CA) to handle the problem of stagnation encounters in MOPSO, which leads solutions to trap in local optima. The…

Neural and Evolutionary Computing · Computer Science 2019-01-29 Najwa Kouka , Raja Fdhila , Adel M. Alimi

Monte Carlo Tree Search (MCTS) is a branch of stochastic modeling that utilizes decision trees for optimization, mostly applied to artificial intelligence (AI) game players. This project imagines a game in which an AI player searches for a…

Machine Learning · Computer Science 2020-12-01 Elana Kozak , Scott Hottovy

In this work we propose a multi-modal architecture for analyzing soccer scenes from tactical camera footage, with a focus on three core tasks: ball trajectory inference, ball state classification, and ball possessor identification. To this…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Marc Peral , Guillem Capellera , Luis Ferraz , Antonio Rubio , Antonio Agudo

Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Alejandro Cartas , Coloma Ballester , Gloria Haro

In this paper a new heuristic optimization algorithm has been introduced based on the performance of the major football leagues within each season in EU countries. The algorithm starts with an initial population including three different…

Artificial Intelligence · Computer Science 2014-06-18 Erfan Khaji

In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest…

Machine Learning · Computer Science 2019-05-16 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

In fluid team sports such as soccer and basketball, analyzing team formation is one of the most intuitive ways to understand tactics from domain participants' point of view. However, existing approaches either assume that team formation is…

Applications · Statistics 2023-06-13 Hyunsung Kim , Bit Kim , Dongwook Chung , Jinsung Yoon , Sang-Ki Ko

Purpose: In recent years Monte-Carlo sampling methods, such as Monte Carlo tree search, have achieved tremendous success in model free reinforcement learning. A combination of the so called upper confidence bounds policy to preserve the…

Artificial Intelligence · Computer Science 2011-10-24 Boris Mitavskiy , Jonathan Rowe , Chris Cannings

With the explosion in the availability of spatio-temporal tracking data in modern sports, there is an enormous opportunity to better analyse, learn and predict important events in adversarial group environments. In this paper, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2018-05-15 Tharindu Fernando , Sridha Sridharan , Clinton Fookes , Simon Denman

The construction of approximate replication strategies for pricing and hedging of derivative contracts in incomplete markets is a key problem of financial engineering. Recently Reinforcement Learning algorithms for hedging under realistic…

Artificial Intelligence · Computer Science 2023-11-02 Oleg Szehr

Adversarial optimization algorithms that explicitly search for flaws in agents' policies have been successfully applied to finding robust and diverse policies in multi-agent settings. However, the success of adversarial optimization has…

Artificial Intelligence · Computer Science 2025-11-13 Niklas Lauffer , Ameesh Shah , Micah Carroll , Sanjit A. Seshia , Stuart Russell , Michael Dennis

Partially Observable Monte Carlo Planning (POMCP) is an efficient solver for Partially Observable Markov Decision Processes (POMDPs). It allows scaling to large state spaces by computing an approximation of the optimal policy locally and…

Artificial Intelligence · Computer Science 2023-03-17 Giulio Mazzi , Daniele Meli , Alberto Castellini , Alessandro Farinelli

Reinforcement learning (RL) often necessitates a meticulous Markov Decision Process (MDP) design tailored to each task. This work aims to address this challenge by proposing a systematic approach to behavior synthesis and control for…

Robotics · Computer Science 2024-10-18 Jean-Pierre Sleiman , Mayank Mittal , Marco Hutter

Stochastic approximation Monte Carlo (SAMC) has recently been proposed by Liang, Liu and Carroll [J. Amer. Statist. Assoc. 102 (2007) 305--320] as a general simulation and optimization algorithm. In this paper, we propose to improve its…

Statistics Theory · Mathematics 2009-08-26 Faming Liang

Moving target defense (MTD) is a proactive defense approach that aims to thwart attacks by continuously changing the attack surface of a system (e.g., changing host or network configurations), thereby increasing the adversary's uncertainty…

Cryptography and Security · Computer Science 2020-08-21 Taha Eghtesad , Yevgeniy Vorobeychik , Aron Laszka
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