Related papers: 3D Printed Stencils for Texturing Flat Surfaces
Recently, Gaussian Splatting (GS) has received a lot of attention in surface reconstruction. However, while 3D objects can be of complex and diverse shapes in the real world, existing GS-based methods only limitedly use a single type of…
Inorganic scintillators are widely used for scientific, industrial and medical applications. The development of 3D printing with inorganic scintillators would allow fast creation of detector prototypes for registration of ionizing…
Tomographic volumetric 3D printing offers layer free, rapid fabrication of objects with high design freedom, but is limited to relatively small curing volumes because of the optical constraints imposed by an assumed need for telecentricity.…
We develop an optimization-based method to model smocking, a surface embroidery technique that provides decorative geometric texturing while maintaining stretch properties of the fabric. During smocking, multiple pairs of points on the…
Surfaces and curves play an important role in geometric design. In recent years, problem of finding a surface passing through a given curve have attracted much interest. In the present paper, we propose a new method to construct a surface…
This paper is focused on the question of simulation and visualiza- tion of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-interaction) model, with a small number of masses and few…
Technologies that require surface wetting or evaporative cooling require the ability to efficiently spread fluids across large areas, as increased wetted surface area increases evaporative flux. However, the intrinsic surfacial and bulk…
We propose DeMapGS, a structured Gaussian Splatting framework that jointly optimizes deformable surfaces and surface-attached 2D Gaussian splats. By anchoring splats to a deformable template mesh, our method overcomes topological…
A robust method and strategy for efficient full field-ofview and depth separation optical imaging through scattering media regardless of the three-dimensional (3D) optical memory effect are proposed. In this method, the problem of imaging…
This paper introduces an algorithm to generate a 3D extruder path, combining classic planar and non-planar layers to enhance the surface quality and accuracy of complex 3D printed parts. Material extrusion 3D printing, due to its…
We demonstrate a 3D printed holographic metasurface antenna for beam-focusing applications at 10 GHz within the X-band frequency regime. The metasurface antenna is printed using a dual-material 3D printer leveraging a biodegradable…
Image inpaiting is an important task in image processing and vision. In this paper, we develop a general method for patch-based image inpainting by synthesizing new textures from existing one. A novel framework is introduced to find several…
Three particles floating on a fluid surface define a triangle. The aim of this paper is to characterise the shape of the triangle, defined by two of its angles, as the three vertices are subject to a complex or turbulent motion. We consider…
Image deblurring is an ill-posed problem with multiple plausible solutions for a given input image. However, most existing methods produce a deterministic estimate of the clean image and are trained to minimize pixel-level distortion. These…
The photorealistic rendering of the transparent effect of translucent objects is a hot research topic in recent years. A real-time photorealistic rendering and material dynamic editing method for the diffuse scattering effect of translucent…
We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high…
Gaussian Splatting has recently emerged as the go-to representation for reconstructing and rendering 3D scenes. The transition from 3D to 2D Gaussian primitives has further improved multi-view consistency and surface reconstruction…
Light scattering from self-affine homogeneous isotropic random rough surfaces is studied using the ray-optics approximation. Numerical methods are developed to accelerate the first-order scattering simulations from surfaces represented as…
We present, SurfCuit, a novel approach to design and construction of electric circuits on the surface of 3D prints. Our surface mounting technique allows durable construction of circuits on the surface of 3D prints. SurfCuit does not…
Recent experiments have imposed controlled swelling patterns on thin polymer films, which subsequently buckle into three-dimensional shapes. We develop a solution to the design problem suggested by such systems, namely, if and how one can…