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Related papers: Reimagining the Living Room

200 papers

News recommendation and personalization is not a solved problem. People are growing concerned of their data being collected in excess in the name of personalization and the usage of it for purposes other than the ones they would think…

Computers and Society · Computer Science 2021-09-16 Reshma Narayanan Kutty , Claudia Orellana-Rodriguez , Igor Brigadir , Ernesto Diaz-Aviles

Smart homes are a special use-case of the Internet-of-Things (IoT) paradigm. Security and privacy are two prime concern in smart home networks. A threat-prone smart home can reveal lifestyle and behavior of the occupants, which may be a…

Cryptography and Security · Computer Science 2019-05-07 Nisha Panwar , Shantanu Sharma , Sharad Mehrotra , Łukasz Krzywiecki , Nalini Venkatasubramanian

With the rapid growth of smart home IoT devices, users are increasingly exposed to various security risks, as evident from recent studies. While seeking answers to know more on those security concerns, users are mostly left with their own…

Cryptography and Security · Computer Science 2025-09-25 Hafijul Hoque Chowdhury , Riad Ahmed Anonto , Sourov Jajodia , Suryadipta Majumdar , Md. Shohrab Hossain

With the progressive digitalisation of a majority of services to communities and individuals, humankind is facing new challenges. While energy sources are rapidly dwindling and rigorous choices have to be made to ensure the sustainability…

Computers and Society · Computer Science 2020-02-17 Birgitta Dresp-Langley

The ways in which people learn, communicate and engage in discussion have changed profoundly during the past decade. As Jenkins related in her book, The Convergence Crisis: An Impending Paradigm Shift in Advertising, Millenials do not want…

Multimedia · Computer Science 2021-04-20 Loup M. Langton , Mercedes L. de Uriarte , Kim Grinfeder , Paulo Nuno Vicente

While the daily user of digital, Internet-enabled devices has some explicit control over what they read and see, the providers fulfilling searches, offering options, and presenting material are using increasingly sophisticated real-time…

Multimedia · Computer Science 2016-09-27 Jeff Burke , Jared J. Stein

This paper explores the burgeoning field of 3D content generation within the landscape of Artificial Intelligence Generated Content (AIGC) and large-scale models. It investigates innovative methods like Text-to-3D and Image-to-3D, which…

Graphics · Computer Science 2024-05-27 Ke Zhao , Andreas Larsen

Engaging residential communities with each other and with management remains a challenge. Housing providers deploy a variety of engagement strategies, some of which are supported by digital technologies. Their individual success is varied…

Human-Computer Interaction · Computer Science 2018-07-11 Holger Schnädelbach , Tom Lodge , Tim Coughlan , Alex Taylor

The paper investigates the possible coherent and effective alternatives to solve the problems related to the communication needs of any multimedia product. In essence, the presentation will focus on identifying the issues and principles…

Multimedia · Computer Science 2009-04-24 Dieter Penteliuc Cotosman

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of BLE (Bluetooth Low Energy) and similar technologies enabling…

Human-Computer Interaction · Computer Science 2017-03-28 Tommy Nilsson

A significant challenge in service robots is the semantic understanding of their surrounding areas. Traditional approaches addressed this problem by segmenting the floor plan into regions corresponding to full rooms that are assigned labels…

Robotics · Computer Science 2026-03-10 Oscar Martinez Mozos , Alejandra C. Hernandez , Clara Gomez , Ramon Barber

Can we move beyond simply networking creative individuals to establishing diverse communities of practice for innovation through discursive methods. Furthermore, can we digitise their creativity activities within an integrative…

Computers and Society · Computer Science 2015-02-19 Gerard Briscoe , Joseph Lockwood

This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper also argues and that…

Human-Computer Interaction · Computer Science 2016-04-21 Jenna Gavin , Andy M. Connor

Today's cities face many challenges due to population growth, aging population, pedestrian and vehicular traffic congestion, water usage increase, increased electricity demands, crumbling physical infrastructure of buildings, roads, water…

Computers and Society · Computer Science 2016-04-08 Klara Nahrstedt , Daniel Lopresti , Ben Zorn , Ann W. Drobnis , Beth Mynatt , Shwetak Patel , Helen V. Wright

We consider the problem of building an assistive robotic system that can help humans in daily household cleanup tasks. Creating such an autonomous system in real-world environments is inherently quite challenging, as a general solution may…

Smart devices are becoming inseparable from daily lives and are improving fast for providing intelligent services and remote monitoring and control. In order to provide personalized and customized services more personal data collection is…

Computers and Society · Computer Science 2020-08-13 Athar Khodabakhsh , Sule Yildirim Yayilgan

The Internet of Things (IoT) is a dynamic global information network consisting of internet-connected objects, such as Radio-frequency identification (RFIDs), sensors, actuators, as well as other instruments and smart appliances that are…

Computers and Society · Computer Science 2016-11-15 Charith Perera , Chi Harold Liu , Srimal Jayawardena

Mental healthcare has seen numerous benefits from interactive technologies and artificial intelligence. Various interventions have successfully used intelligent technologies to automate the assessment and evaluation of psychological…

Human-Computer Interaction · Computer Science 2021-05-13 Mladjan Jovanovic , Aleksandar Jevremovic , Milica Pejovic-Milovancevic

Although extended reality technologies have enjoyed an explosion in popularity in recent years, few applications are effectively used outside the entertainment or academic contexts. This work consists of a literature review regarding the…

Human-Computer Interaction · Computer Science 2023-12-04 Nuno Verdelho Trindade , Alfredo Ferreira , João Madeiras Pereira

Digital Twin technology is an emerging concept that has become the centre of attention for industry and, in more recent years, academia. The advancements in industry 4.0 concepts have facilitated its growth, particularly in the…

Computers and Society · Computer Science 2020-06-19 Aidan Fuller , Zhong Fan , Charles Day , Chris Barlow
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