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In today's digital landscape, video content dominates internet traffic, underscoring the need for efficient video processing to support seamless live streaming experiences on platforms like YouTube Live, Twitch, and Facebook Live. This…
Driven by advances in generative artificial intelligence (AI) techniques and algorithms, the widespread adoption of AI-generated content (AIGC) has emerged, allowing for the generation of diverse and high-quality content. Especially, the…
The growth of video streaming has stretched the Internet to its limitation. In other words, the Internet was originally devised to connect a limited number of computers so that they can share network resources, so the Internet cannot handle…
We propose a novel service-based ecosystem to crowdsource wireless energy to charge IoT devices. We leverage the service paradigm to abstract wireless energy crowdsourcing from nearby IoT devices as energy services. The proposed energy…
Next Generation Network (NGN) provides multimedia services over broadband based networks, which supports high definition TV (HDTV), and DVD quality video-on-demand content. The video services are thus seen as merging mainly three areas such…
Next-generation distributed computing networks (e.g., edge and fog computing) enable the efficient delivery of delay-sensitive, compute-intensive applications by facilitating access to computation resources in close proximity to end users.…
The Internet of Moving Things (IoMT) requires support for a data life cycle process ranging from sorting, cleaning and monitoring data streams to more complex tasks such as querying, aggregation, and analytics. Current solutions for stream…
The relevant features for a machine learning task may arrive as one or more continuous streams of data. Serving machine learning models over streams of data creates a number of interesting systems challenges in managing data routing,…
Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…
User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…
Internet of Things (IoT) is leading to the pervasive availability of streaming data about the physical world, coupled with edge computing infrastructure deployed as part of smart cities and 5G rollout. These constrained, less reliable but…
We present an Edge-as-a-Service (EaaS) platform for realising distributed cloud architectures and integrating the edge of the network in the computing ecosystem. The EaaS platform is underpinned by (i) a lightweight discovery protocol that…
The surging development of Artificial Intelligence-Generated Content (AIGC) marks a transformative era of the content creation and production. Edge servers promise attractive benefits, e.g., reduced service delay and backhaul traffic load,…
In the burgeoning realm of Internet of Things (IoT) applications on edge devices, data stream compression has become increasingly pertinent. The integration of added compression overhead and limited hardware resources on these devices calls…
The rise of real-time data and the proliferation of Internet of Things (IoT) devices have highlighted the limitations of cloud-centric solutions, particularly regarding latency, bandwidth, and privacy. These challenges have driven the…
The increasing popularity of real-world recommender systems produces data continuously and rapidly, and it becomes more realistic to study recommender systems under streaming scenarios. Data streams present distinct properties such as…
Industry 4.0 becomes possible through the convergence between Operational and Information Technologies. All the requirements to realize the convergence is integrated on the Fog Platform. Fog Platform is introduced between the cloud server…
We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface,…
Recently, Mobile-Edge Computing (MEC) has arisen as an emerging paradigm that extends cloud-computing capabilities to the edge of the Radio Access Network (RAN) by deploying MEC servers right at the Base Stations (BSs). In this paper, we…
The primary challenge of video streaming is to balance high video quality with smooth playback. Traditional codecs are well tuned for this trade-off, yet their inability to use context means they must encode the entire video data and…