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We consider the following modification of annihilation game called node blocking. Given a directed graph, each vertex can be occupied by at most one token. There are two types of tokens, each player can move his type of tokens. The players…

Computer Science and Game Theory · Computer Science 2021-03-05 Dariusz Dereniowski

We show that the following variant of labeling rotating maps is NP-hard, and present a polynomial approximation scheme for solving it. The input is a set of feature points on a map, to each of which a vertical bar of zero width is assigned.…

Computational Geometry · Computer Science 2019-07-31 Ali Gholami Rudi

Partially-ordered set games, also called poset games, are a class of two-player combinatorial games. The playing field consists of a set of elements, some of which are greater than other elements. Two players take turns removing an element…

Computer Science and Game Theory · Computer Science 2011-11-22 Adam O. Kalinich

The move-minimizing puzzles presented here are certain types of one-player combinatorial games that are shown to have explicit solutions whenever they can be encoded in a certain way as diamond-colored modular or distributive lattices. Our…

Combinatorics · Mathematics 2023-12-05 Robert G. Donnelly , Elizabeth A. Donovan , Molly W. Dunkum , Timothy A. Schroeder

A strong placement game $G$ played on a board $B$ is equivalent to a simplicial complex $\Delta_{G,B}$. We look at weight games, a subclass of strong placement games, and introduce upper bounds on the number of positions with $i$ pieces in…

Combinatorics · Mathematics 2015-09-07 Sara Faridi , Svenja Huntemann , Richard J. Nowakowski

In this paper, we consider a modular extension to the game of Nim, which we call $m$-Modular Nim, and explore its optimal strategy. In $m$-Modular Nim, a player can either make a standard Nim move or remove a multiple of $m$ tokens in…

Combinatorics · Mathematics 2015-08-31 Tanya Khovanova , Karan Sarkar

Discrete tomography deals with reconstructing finite spatial objects from lower dimensional projections and has applications for example in timetable design. In this paper we consider the problem of reconstructing a tile packing from its…

Computational Complexity · Computer Science 2010-12-22 Marek Chrobak , Christoph Durr , Flavio Guinez , Antoni Lozano , Nguyen Kim Thang

The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…

Computational Complexity · Computer Science 2024-11-05 Igor Minevich , Gabe Cunningham , Aditya Karan , Joshua V. Gyllinsky

We consider a variant of the art gallery problem where all guards are limited to seeing to the right inside a monotone polygon. We call such guards: half-guards. We provide a polynomial-time approximation for point guarding the entire…

Computational Geometry · Computer Science 2022-04-29 Hannah Miller Hillberg , Erik Krohn , Alex Pahlow

We study algorithmic complexity of solving subtraction games in a~fixed dimension with a finite difference set. We prove that there exists a game in this class such that any algorithm solving the game runs in exponential time. Also we prove…

Computational Complexity · Computer Science 2020-01-14 Vladimir Gurvich , Michael Vyalyi

Two new versions of the so-called Maker-Breaker Positional Games are defined by J\'ozsef Beck in [{\em Combinatorica} {\bf 22}(2) (2002) 169--216]. He defines two players, Picker and Chooser. In each round, Picker takes a pair of elements…

Combinatorics · Mathematics 2016-05-19 András Csernenszky , Ryan R. Martin , András Pluhár

We prove that king chasing problem in Chinese Chess is NP-hard when generalized to $n\times n$ boards. `King chasing' is a frequently-used strategy in Chinese Chess, which means that the player has to continuously check the opponent in…

Combinatorics · Mathematics 2026-04-03 Chao Li , Zhujun Zhang , Chao Yang

We revisit the complexity of deciding, given a {\it bimatrix game,} whether it has a {\it Nash equilibrium} with certain natural properties; such decision problems were early known to be ${\mathcal{NP}}$-hard~\cite{GZ89}. We show that…

Computational Complexity · Computer Science 2019-07-25 Vittorio Bilò , Marios Mavronicolas

Knockout tournaments, also known as single-elimination or cup tournaments, are a popular form of sports competitions. In the standard probabilistic setting, for each pairing of players, one of the players wins the game with a certain (a…

Data Structures and Algorithms · Computer Science 2024-12-17 Juhi Chaudhary , Hendrik Molter , Meirav Zehavi

We prove NP-hardness and #P-hardness of Tetris clearing (clearing an initial board using a given sequence of pieces) with the Super Rotation System (SRS), even when the pieces are limited to any two of the seven Tetris piece types. This…

Computational Complexity · Computer Science 2024-04-17 MIT Hardness Group , Erik D. Demaine , Holden Hall , Jeffery Li

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

Computational Complexity · Computer Science 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

We investigate the class of regular-ordered word equations. In such equations, each variable occurs at most once in each side and the order of the variables occurring in both sides is the preserved (the variables can be, however, separated…

Formal Languages and Automata Theory · Computer Science 2017-03-01 Joel D. Day , Florin Manea , Dirk Nowotka

In a recent paper, Brusco, K\"ohn and Steinley [Ann. Oper. Res. 206:611-626 (2013)] conjecture that the 2 bins special case of the one-dimensional minimax bin-packing problem with bin size constraints might be solvable in polynomial time.…

Data Structures and Algorithms · Computer Science 2014-02-10 Mariona Vilà , Jordi Pereira

This paper contributes to the program of numerical characterisation and classification of simple games outlined in the classical monograph of von Neumann and Morgenstern (1944). One of the most fundamental questions of this program is what…

Combinatorics · Mathematics 2009-12-31 T. Gvozdeva , A. Slinko

We prove that computing an evolutionary ordering of a family of sets, i.e. an ordering where each set intersects with --but is not included in-- the union earlier sets, is NP-hard.

Computational Complexity · Computer Science 2014-10-27 Laurent Bulteau , Gustavo Sacomoto , Blerina Sinaimeri
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