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We analyze two large datasets from technological networks with location and social data: user location records from an online location-based social networking service, and anonymized telecommunications data from a European cellphone…
In the last decade, digital footprints have been used to cluster population activity into functional areas of cities. However, a key aspect has been overlooked: we experience our cities not only by performing activities at specific…
The CSCW community has a history of designing, implementing, and evaluating novel social interactions in technology, but the process requires significant technical effort for uncertain value. We discuss the opportunities and applications of…
In today's digital era, the use of Social Networks (SNs) and Location-Based SNs (LBSNs) has become integral for travelers seeking Points of Interest (POI) and sharing travel experiences. This trend is supported by the fact that a…
Design and simulation of future mobile networks will center around human interests and behavior. We propose a design paradigm for mobile networks driven by realistic models of users' on-line behavior, based on mining of billions of…
The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of BLE (Bluetooth Low Energy) and similar technologies enabling…
Research into, and design and construction of mobile systems and algorithms requires access to large-scale mobility data. Unfortunately, the wireless and mobile research community lacks such data. For instance, the largest available human…
In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacting in-person. We argue that in order to design technologies…
Despite the important role of sidewalks in supporting mobility, accessibility, and public health, there is a lack of high-quality datasets and corresponding analyses on sidewalk existence and condition. Our work explores a twofold vision:…
We propose a novel approach for trip prediction by analyzing user's trip histories. We augment users' (self-) trip histories by adding 'similar' trips from other users, which could be informative and useful for predicting future trips for a…
Mobility management is a key aspect to consider in future Internet architectures, as these architectures include a highly nomadic end-user which often relies on services provided by multi-access networks. In contrast, today's mobility…
Mobile technologies are growing significantly in past few years. Many new features and enhancement have implemented in mobile technologies in both software and hardware aspects. Nowadays, cell phones are not just only use for making calls…
Location and mobility patterns of individuals are important to environmental planning, societal resilience, public health, and a host of commercial applications. Mining telecommunication traffic and transactions data for such purposes is…
Prior studies of technology non-use demonstrate the need for approaches that go beyond a simple binary distinction between users and non-users. This paper proposes a set of two different methods by which researchers can identify types of…
Computational notebooks are widely used for data analysis. Their interleaved displays of code and execution results (e.g., visualizations) are welcomed since they enable iterative analysis and preserve the exploration process. However, the…
We present new system architecture, a distributed framework designed to support pervasive computing applications. We propose a new architecture consisting of a search engine and peripheral clients that addresses issues in scalability, data…
Capturing human mobility is essential for modeling how people interact with and move through physical spaces, reflecting social behavior, access to resources, and dynamic spatial patterns. To support scalable and transferable analysis…
As "Big Data" has become pervasive, an increasing amount of research has connected the dots between human behaviour in the offline and online worlds. Consequently, researchers have exploited these new findings to create models that better…
Learning to navigate unknown environments from scratch is a challenging problem. This work presents a system that integrates world models with curiosity-driven exploration for autonomous navigation in new environments. We evaluate…
In this paper, we propose the replacement of widely used models of geo-information systems with a new conception based on network proximity. Geo-information systems have attracted great attention and demonstrated big progress in recent…