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Related papers: Chess Player by Co-Evolutionary Algorithm

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Evolutionary games are studied where the teaching activity of players can evolve in time. Initially all players following either the cooperative or defecting strategy are distributed on a square lattice. The rate of strategy adoption is…

Physics and Society · Physics 2008-04-23 Attila Szolnoki , Matjaz Perc

Competing strategies in an evolutionary game model, or species in a biosystem, can easily form a larger unit which protects them from the invasion of an external actor. Such a defensive alliance may have two, three, four or even more…

Physics and Society · Physics 2023-06-21 Attila Szolnoki , Xiaojie Chen

We have studied an evolutionary game with spatially arranged players who can choose one of the two strategies (named cooperation and defection for social dilemmas) when playing with their neighbors. In addition to the application of the…

Physics and Society · Physics 2013-01-03 Gyorgy Szabo , Attila Szolnoki , Lilla Czako

We train an agent to compete in the game of Gardner minichess, a downsized variation of chess played on a 5x5 board. We motivated and applied a SOTA actor-critic method Proximal Policy Optimization with Generalized Advantage Estimation. Our…

Machine Learning · Computer Science 2021-12-28 Michael Sun , Robert Tan

In evolutionary games the fitness of individuals is not constant but depends on the relative abundance of the various strategies in the population. Here we study general games among n strategies in populations of large but finite size. We…

Populations and Evolution · Quantitative Biology 2009-05-16 Tibor Antal , Arne Traulsen , Hisashi Ohtsuki , Corina E. Tarnita , Martin A. Nowak

Coevolution of two species is typically thought to favour the evolution of faster evolutionary rates helping a species keep ahead in the Red Queen race, where `it takes all the running you can do to stay where you are'. In contrast, if…

Populations and Evolution · Quantitative Biology 2013-04-23 Chaitanya S. Gokhale , Arne Traulsen

The field of collective intelligence studies how teams can achieve better results than any of the team members alone. The special case of human-machine teams carries unique challenges in this regard. For example, human teams often achieve…

Human-Computer Interaction · Computer Science 2025-03-11 David Shoresh , Yonatan Loewenstein

We present an algorithm for computing all evolutionarily stable strategies in nondegenerate normal-form games with three or more players.

Computer Science and Game Theory · Computer Science 2026-03-10 Sam Ganzfried

Game-theoretic solution concepts, such as the Nash equilibrium, have been key to finding stable joint actions in multi-player games. However, it has been shown that the dynamics of agents' interactions, even in simple two-player games with…

Multiagent Systems · Computer Science 2025-05-20 Natalia Koliou , George Vouros

One of the main problems of evolutionary algorithms is the convergence of the population to local minima. In this paper, we explore techniques that can avoid this problem by encouraging a diverse behavior of the agents through a shared…

Neural and Evolutionary Computing · Computer Science 2022-08-04 David Herel , Dominika Zogatova , Matej Kripner , Tomas Mikolov

In single-agent Markov decision processes, an agent can optimize its policy based on the interaction with environment. In multi-player Markov games (MGs), however, the interaction is non-stationary due to the behaviors of other players, so…

Computer Science and Game Theory · Computer Science 2021-10-19 Yuanheng Zhu , Dongbin Zhao , Mengchen Zhao , Dong Li

We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead algorithm. The particular interest of this research lies…

Artificial Intelligence · Computer Science 2020-07-07 Arman Maesumi

In this paper, we study a game called ``Mafia,'' in which different players have different types of information, communication and functionality. The players communicate and function in a way that resembles some real-life situations. We…

Probability · Mathematics 2009-09-29 Mark Braverman , Omid Etesami , Elchanan Mossel

To be the fittest is central to proliferation in evolutionary games. Individuals thus adopt the strategies of better performing players in the hope of successful reproduction. In structured populations the array of those that are eligible…

Physics and Society · Physics 2010-12-09 Matjaz Perc , Zhen Wang

To investigate the origin of cooperative behaviors, we developed an evolutionary model of sequential strategies and tested our model with computer simulations. The sequential strategies represented by stochastic machines were evaluated…

Computer Science and Game Theory · Computer Science 2021-01-12 Jin Hong Kuan , Aadesh Salecha

Finding the optimal parameter setting (i.e. the optimal population size, the optimal mutation probability, the optimal evolutionary model etc) for an Evolutionary Algorithm (EA) is a difficult task. Instead of evolving only the parameters…

Neural and Evolutionary Computing · Computer Science 2021-09-29 Mihai Oltean , Crina Groşan

A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in the basic setting of multiplayer general-sum games, existing…

Machine Learning · Computer Science 2022-10-21 Yuanhao Wang , Dingwen Kong , Yu Bai , Chi Jin

We use analytical techniques based on an expansion in the inverse system size to study the stochastic evolutionary dynamics of finite populations of players interacting in a repeated prisoner's dilemma game. We show that a mechanism of…

Populations and Evolution · Quantitative Biology 2012-04-20 Alex J. Bladon , Tobias Galla , Alan J. McKane

We study an evolutionary prisoner's dilemma game with two layered graphs, where the lower layer is the physical infrastructure on which the interactions are taking place and the upper layer represents the connections for the strategy…

Physics and Society · Physics 2009-11-13 Zhi-Xi Wu , Ying-Hai Wang

In recent years, there has been growing interest in studying evolutionary games with environmental feedback. Previous studies exclusively focus on two-player games. However, extension to multi-player game is needed to study problems such as…

Physics and Society · Physics 2019-07-24 Yanxuan Shao , Xin Wang , Feng Fu