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This paper investigates the two-person zero-sum stochastic games for piece-wise deterministic Markov decision processes with risk-sensitive finite-horizon cost criterion on a general state space. Here, the transition and cost/reward rates…

Optimization and Control · Mathematics 2024-05-15 Subrata Golui

In this work, after given the definition of soft sets and their basic operations we define two person soft games which can apply to problems contain vagueness and uncertainty. We then give four solution methods of the games which are soft…

Logic · Mathematics 2013-07-10 Naim Çağman , İrfan Deli

In this book, the authors define the new notion of set vector spaces which is the most generalized form of vector spaces. Set vector spaces make use of the least number of algebraic operations, therefore, even a non-mathematician is…

General Mathematics · Mathematics 2008-06-18 W. B. Vasantha Kandasamy , Florentin Smarandache , K. Ilanthenral

Fuzzy logic programming is an established approach for reasoning under uncertainty. Several semantics from classical, two-valued logic programming have been generalized to the case of fuzzy logic programs. In this paper, we show that two of…

Logic in Computer Science · Computer Science 2025-07-17 Pascal Kettmann , Jesse Heyninck , Hannes Strass

In 1973 Fraenkel discovered interesting sequences which split the positive integers. These sequences became famous, because of a related unsolved conjecture. Here we construct combinatorial games, with `playable' rulesets, with these…

Combinatorics · Mathematics 2017-05-24 Aviezri S. Fraenkel , Urban Larsson

We present ZERO, a modular and extensible C++ library interfacing Mathematical Programming and Game Theory. ZERO provides a comprehensive toolkit of modeling interfaces and algorithms for Reciprocally Bilinear Games (RBGs), i.e.,…

Computer Science and Game Theory · Computer Science 2021-12-14 Gabriele Dragotto , Sriram Sankaranarayanan , Margarida Carvalho , Andrea Lodi

We consider finite two-person normal form games. The following four properties of their game forms are equivalent: (i) Nash-solvability, (ii) zero-sum-solvability, (iii) win-lose-solvability, and (iv) tightness. For (ii, iii, iv) this was…

Computer Science and Game Theory · Computer Science 2023-06-20 Vladimir Gurvich , Mariya Naumova

By results of Dantzig (1951) and Adler (2013), computing the optimal solutions of a linear program is equivalent to finding optimal strategies in zero-sum bimatrix games. Dantzig's original result was incomplete, in the sense that the…

Optimization and Control · Mathematics 2026-04-27 Jesse Elliott , Constantin Ickstadt , Thorsten Theobald , Elias Tsigaridas

Operating vehicles in adversarial environments require non-conventional planning techniques. A two-player, zero-sum non-cooperative game is introduced, which is solved via a linear program. An extension is proposed to construct networks…

Robotics · Computer Science 2012-08-29 Emmanuel Boidot , Eric Feron

This paper is concerned with a kind of linear-quadratic (LQ, for short) two-person zero-sum stochastic differential game problems with partial observation. We propose the notions of explicit and implicit feedback laws under partial…

Optimization and Control · Mathematics 2025-10-29 Zhiyong Yu , Wanying Yue

Zero-sum games have long guided artificial intelligence research, since they possess both a rich strategy space of best-responses and a clear evaluation metric. What's more, competition is a vital mechanism in many real-world multi-agent…

Computer Science and Game Theory · Computer Science 2020-03-03 Edward Hughes , Thomas W. Anthony , Tom Eccles , Joel Z. Leibo , David Balduzzi , Yoram Bachrach

An iterative finite difference scheme for mean field games (MFGs) is proposed. The target MFGs are derived from control problems for multidimensional systems with advection terms. For such MFGs, linearization using the Cole-Hopf…

Optimization and Control · Mathematics 2023-04-26 Daisuke Inoue , Yuji Ito , Takahito Kashiwabara , Norikazu Saito , Hiroaki Yoshida

Open-world video games present a broader search space than other video games, posing challenges for test automation. Fuzzing, which generates new inputs by mutating an initial input, is commonly used to uncover issues. In this study, we…

Software Engineering · Computer Science 2025-11-12 Yusaku Kato , Norihiro Yoshida , Erina Makihara , Katsuro Inoue

In this paper, an open-loop two-person non-zero sum stochastic differential game is considered for forward-backward stochastic systems. More precisely, the controlled systems are described by a fully coupled nonlinear multi- dimensional…

Optimization and Control · Mathematics 2010-10-13 Maoning Tang , Qingxin Meng , Yongzheng Sun

In this paper, we consider a linear quadratic stochastic two-person zero-sum differential game. The controls for both players are allowed to appear in both drift and diffusion of the state equation. The weighting matrices in the performance…

Optimization and Control · Mathematics 2014-01-21 Jingrui Sun , Jiongmin Yong

We investigate the duality relation between linear programs over grids (Grid-LPs) and generalized linear complementarity problems (GLCPs) with hidden K-matrices. The two problems, moreover, share their combinatorial structure with…

Computational Complexity · Computer Science 2015-01-27 Lorenz Klaus

In this work we propose a formal system for fuzzy algebraic reasoning. The sequent calculus we define is based on two kinds of propositions, capturing equality and existence of terms as members of a fuzzy set. We provide a sound semantics…

Logic in Computer Science · Computer Science 2021-10-22 Davide Castelnovo , Marino Miculan

Certain but important classes of strategic-form games, including zero-sum and identical-interest games, have the fictitious-play-property (FPP), i.e., beliefs formed in fictitious play dynamics always converge to a Nash equilibrium (NE) in…

Computer Science and Game Theory · Computer Science 2022-05-24 Muhammed O. Sayin , Kaiqing Zhang , Asuman Ozdaglar

The exact matching problem is a constrained variant of the maximum matching problem: given a graph with each edge having a weight $0$ or $1$ and an integer $k$, the goal is to find a perfect matching of weight exactly $k$. Mulmuley,…

Data Structures and Algorithms · Computer Science 2024-05-07 Hitoshi Murakami , Yutaro Yamaguchi

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no…

Artificial Intelligence · Computer Science 2025-05-16 Quentin Cohen-Solal
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